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Search: Posts Made By: RightDeve
Forum: WinSPWW2 February 11th, 2018, 08:14 AM
Replies: 13
Views: 734
Posted By RightDeve
Steel Panthers vs Close Combat

Regarding the OP's post, I've been playing real-time tactical combat games recently, to revisit experiences of the olden days, like Sean O'Connor's Fire Fight, and Close Combat.

While I enjoy...
Forum: WinSPWW2 February 9th, 2018, 10:28 PM
Replies: 13
Views: 734
Posted By RightDeve
Re: My most sincere congratulations

Son of a gun! That's much much better :D :D :D :D
Forum: WinSPWW2 February 7th, 2018, 10:10 PM
Replies: 13
Views: 734
Posted By RightDeve
Re: My most sincere congratulations

Very well, glad to know!
Forum: WinSPWW2 February 7th, 2018, 09:42 AM
Replies: 13
Views: 734
Posted By RightDeve
Re: My most sincere congratulations

Maybe swap whatever is currently using ] without Shift, with this view function that currently uses Shift. So they're swapped. Sinple. Problem solved. Because this view function is very frequently...
Forum: WinSPWW2 February 7th, 2018, 09:36 AM
Replies: 13
Views: 734
Posted By RightDeve
Re: My most sincere congratulations

Don, it's a "maybe this or that button". What button is up to you, so long as it's a single push, without Shift.
Forum: WinSPWW2 February 7th, 2018, 03:49 AM
Replies: 13
Views: 734
Posted By RightDeve
Re: My most sincere congratulations

Great! I'm still hoping for the high rise building to be implemented.

But a small suggestion, since now turning units draw opfire, the "view all visible hexes function" becomes crucial, so instead...
Forum: Campaigns, Scenarios & Maps January 25th, 2018, 12:53 PM
Replies: 13
Views: 685
Posted By RightDeve
Re: Any scenario with aliens?

I remember reading some guy who made (or will make) some scenarios based on the Harry Turtledove's books. I think it was Oche or Mark Sheepard, but maybe it was just an idea. Alien geaphics, you need...
Forum: WinSPWW2 December 13th, 2017, 10:41 PM
Replies: 25
Views: 1,016
Posted By RightDeve
Re: on what OS does SPWW2 run best?

Maybe you can give us a screenshot of your whole screen when the game is running. I'm curious how small is 25% screen space, and what windowed game resolution that you use.
Forum: WinSPWW2 December 13th, 2017, 10:32 PM
Replies: 25
Views: 1,016
Posted By RightDeve
Re: on what OS does SPWW2 run best?

Clearly I'm don't something wrong. I get a black screen with my SPWW2 window on top, the game window is the same small size.[/QUOTE]

The point of the program is to eliminate windowed borders when...
Forum: WinSPWW2 December 13th, 2017, 03:21 AM
Replies: 25
Views: 1,016
Posted By RightDeve
Re: on what OS does SPWW2 run best?

Look at this thread
http://forum.shrapnelgames.com/showthread.php?t=51247

I'm still usung win 7
Forum: WinSPMBT November 28th, 2017, 11:47 PM
Replies: 60
Views: 3,693
Posted By RightDeve
Re: Virus infection in this forum?

Cpu usahe might be low, but bitcoin miners ate kniwn for their use of gpu hardware.

And ip address diesnt mean nothing in this day and age when professional hackers normly use proxies to mask...
Forum: WinSPMBT November 19th, 2017, 09:09 PM
Replies: 60
Views: 3,693
Posted By RightDeve
Re: Virus infection in this forum?

Same here too. Mine is advert pop up, but only when using incognito in chrome for ascertaining whether the image i uploaded shows up correctly. VirusTotal.com, Google Web Safety Checker, and Windows...
Forum: WinSPWW2 November 18th, 2017, 04:40 AM
Replies: 10
Views: 500
Posted By RightDeve
Re: APCalc

I don't know, but mine shows correctly though.
Forum: After Action Reports November 14th, 2017, 11:44 AM
Replies: 3
Views: 696
Posted By RightDeve
Re: "Impossible Orders" - Scenario No. 322

Battlecourse:

It is a chilly day here in Stalingrad, despite the sun shining brightly.

From my binoculars, I could see the two high points in this sector, but couldn't make out any Soviet...
Forum: After Action Reports November 14th, 2017, 10:49 AM
Replies: 3
Views: 696
Posted By RightDeve
"Impossible Orders" - Scenario No. 322

https://lh3.googleusercontent.com/2VKOEC6I4l0ge6LnfvJiyEw8DYiYw_9-6FBr-yUW2JWkzRYXOnYql9n0gAqkhcoO-t_UWY5uiuYBuTGx_rui1R6HlsAjToepY9jeOCHqBUCgbloQvOjtvUQ-bbGkhULFQ1sebPc4dFXtlfnPD7JGKvh-2WLZRy99aHREXL...
Forum: WinSPWW2 November 14th, 2017, 03:03 AM
Replies: 2
Views: 398
Posted By RightDeve
Re: Clarity of Units Disposition

Very well, it may be the case.
That "ID Tags" workaround still works, though needing a bit more patience.
Forum: WinSPWW2 November 13th, 2017, 09:22 PM
Replies: 2
Views: 398
Posted By RightDeve
Clarity of Units Disposition

Hi,

Is it possible to be implemented in the future, that when we press a certain button or interface, all our units will be clearly labelled on the map, so we know the location of each and every...
Forum: WinSPWW2 October 31st, 2017, 11:37 PM
Replies: 5
Views: 431
Posted By RightDeve
Re: Tutorial

Also don't forget that this game is turn-based IGOUGO. That means, your turn doesn't end when the opponent plays, rather, you still play on his turn too but via op-fire responses against them. Think...
Forum: WinSPWW2 October 31st, 2017, 11:30 PM
Replies: 5
Views: 431
Posted By RightDeve
Re: Tutorial

1). The hills' terrain is fairly open, and you can't hope to outrace the T-70s with your Panzer III & IVs. So you better set up your temporary defensive position west of the hills. With the Panzers...
Forum: WinSPWW2 October 20th, 2017, 04:16 AM
Replies: 18
Views: 1,200
Posted By RightDeve
Re: Rifle/SMG Effective Range

Yes, the same as your attached screenshot.

In abstract terms, yes, each of those 10 men have SMG so long as its weapon slot #1. But inside the game it doesn't translate into anything specifically...
Forum: WinSPWW2 October 19th, 2017, 08:48 PM
Replies: 18
Views: 1,200
Posted By RightDeve
Re: Rifle/SMG Effective Range

Heck, he's curious about Rifle & SMG ranges so let him test it, there's nothing wrong with that (if anything we should thank him for experimenting, probably he'll find some bugs or errors). And as we...
Forum: WinSPWW2 October 19th, 2017, 01:07 AM
Replies: 18
Views: 1,200
Posted By RightDeve
Re: Rifle/SMG Effective Range

Yes, scouts are one of them.
Try Guards units too. Or simply select any unit you like, and on the left hand side (of the purchase-screen), you can choose different weapon's composition for that...
Forum: WinSPWW2 October 17th, 2017, 10:13 PM
Replies: 18
Views: 1,200
Posted By RightDeve
Re: Rifle/SMG Effective Range

Yes. You can try this yourself, the PPSh won't be able to fire at the rifle squad due to insufficient range.
Forum: Campaigns, Scenarios & Maps October 9th, 2017, 11:36 PM
Replies: 2
Views: 342
Posted By RightDeve
Re: Tall buildings

Finally another high-rise-building thread.

I also experimented with it long time ago.
You can actually use multi-hex buildings, but only those that have empty space in the middle. That's where...
Forum: All American: The 82nd Airborne in Normandy September 16th, 2017, 08:43 AM
Replies: 5
Views: 3,884
Posted By RightDeve
Re: Please respond Shrapnel

It's very rare to find a turn-based squad-level game. This game should really shine on its niche market. I'd very much like to play such game, with elegant graphics, not just military icons & symbols...
Showing results 1 to 25 of 408

 
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