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Search: Posts Made By: Turin
Forum: Scenarios, Maps and Mods October 20th, 2009, 05:21 AM
Replies: 741
Views: 161,009
Posted By Turin
Re: Conceptual Balance Mod 1.6

I agree that getting an air 6 hero roughly once every ~666 turns with luck 3 is problematic and should be addressed immediately ;).

More seriously the design philosophy was that the heroes should...
Forum: Scenarios, Maps and Mods January 22nd, 2009, 05:50 PM
Replies: 108
Views: 11,955
Posted By Turin
Re: Conceptual Balance Mod 1.4

Thanks. Continuing only on those where I still disagree:


But he's an Illuminati mage, not a priest! :)


But he is free! :) Banner, etc., I think would be enough. And making him able to...
Forum: Scenarios, Maps and Mods January 20th, 2009, 08:35 AM
Replies: 108
Views: 11,955
Posted By Turin
Re: Conceptual Balance Mod 1.4

Since this is effectively worthy heroes feedback, I'll reply:

Bartholomeus: A relic from dom2, where arch theurgs had 8 base encumbrance, so reducing it to 6 was a buff. Should be brought in line...
Forum: Scenarios, Maps and Mods January 18th, 2009, 01:37 PM
Replies: 108
Views: 11,955
Posted By Turin
Re: Conceptual Balance Mod 1.4

I gave them "skills of the gladiator" in worthy heroes, which was a variety of newly defined weapons with armloss or heartfinding as the effect. Might be possible that the new weapon define got...
Forum: Dominions 3: The Awakening July 16th, 2008, 03:47 AM
Replies: 7
Views: 729
Posted By Turin
Re: Worthy Heroes and ARCO

As Endoperez and Chrispedersen said, heros are special commanders that can arrive randomly at your capital dependign on your luck scale.

The description just means that every nation has at least...
Forum: Scenarios, Maps and Mods July 14th, 2008, 04:24 PM
Replies: 22
Views: 2,279
Posted By Turin
Re: Throne of Heroes

Yeah sorry about keeping you waiting. As I said in the pm I simply had not logged in in months.

I'd advise you against creating heroes from popular fiction though. I think that part of the...
Forum: Dominions 3: The Awakening July 14th, 2008, 01:23 PM
Replies: 17
Views: 2,753
Posted By Turin
Re: Complete List of MA Heroes(base game).

Back when I was testing for worthy heroes I noticed him missing as well, so I enabled him in worthy heroes.

By the way a more effective way of testing is to set it up as a server game with all...
Forum: Scenarios, Maps and Mods December 27th, 2007, 05:33 PM
Replies: 89
Views: 29,334
Posted By Turin
Re: Worthy Heroes 1.8

Especially the Markata Hero! I wanted to add one of them for a long time, but could never create a cool backstory.

I didnīt see much stuff, which could be considered overpowered. I rather think...
Forum: Scenarios, Maps and Mods December 27th, 2007, 11:38 AM
Replies: 89
Views: 29,334
Posted By Turin
Re: Worthy Heroes 1.8

Awesome stuff! If QM doesnīt incorporate those in the next version Iīll have to go back to updating worthy heroes myself http://forum.shrapnelgames.com/images/smilies/tongue.gif.
Forum: Dominions 3: The Awakening December 6th, 2007, 02:27 PM
Replies: 5
Views: 743
Posted By Turin
Re: It can happen to you too.

Did you intentionally upload it as a .bmp file? http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum: Scenarios, Maps and Mods June 11th, 2007, 07:44 AM
Replies: 71
Views: 7,230
Posted By Turin
Re: worthy heroes mod version 1.4

Iīd be honored to have you working on the graphics sombre.
Forum: Multiplayer and AARs June 10th, 2007, 05:02 PM
Replies: 378
Views: 22,892
Posted By Turin
Re: Possible delay....

For your info, I had a nasty bug with one of the heroes( the sentient hydra) in Version 1_7 of my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia,...
Forum: Multiplayer and AARs June 10th, 2007, 04:58 PM
Replies: 259
Views: 17,639
Posted By Turin
Re: Possible delays....

For your info, I had a nasty bug with one of the heroes( the sentient hydra) in Version 1_7 of my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia,...
Forum: Multiplayer and AARs June 10th, 2007, 04:56 PM
Replies: 316
Views: 17,485
Posted By Turin
Re: Pretender Scylla, Mod installation instruction

For your info, I had a nasty bug with one of the heroes in my worthy heroes mod that gave him the wrong and pretty overpowered domsummon. It affects EA Sauromatia, MA Cītis and Pythium.
The fixed...
Forum: Scenarios, Maps and Mods June 10th, 2007, 04:30 PM
Replies: 71
Views: 7,230
Posted By Turin
Re: ReBig Bug-problem with Hydra Hero

Sorry about that, I made a typo and had domsummon 20 719 instead of the intended domsummon20 719. And there I thought I had tested all of the newly summoning critters.

Fixed Version is uploaded in...
Forum: Dominions 3: The Awakening June 9th, 2007, 05:29 PM
Replies: 19
Views: 2,776
Posted By Turin
Re: Wild Hunt & Ghost Ship Armada too weak?

Doesnīt ghost ship armada have a couple of unique dudes, like the captain? You could improve their stats to make them a bit more fearsome.
Forum: Dominions 3: The Awakening May 29th, 2007, 08:03 PM
Replies: 75
Views: 4,315
Posted By Turin
Re: Idea thread: special provinces, unique defende

Is it possible to disable the randomly spawning indies nowadays? If it is, you could double the number of the units listed, I figured they would be there in addition to the normal indies.
Anyway...
Forum: Dominions 3: The Awakening May 29th, 2007, 12:09 PM
Replies: 75
Views: 4,315
Posted By Turin
Obvious ones

The grey tower of nexus:
knownfeature: grey tower of nexus
3 shadow seers with a clam of pearls each (106)
2 grey lords (391)
20 grey knights (390)
poptype: standard farmlands


The factory:...
Forum: Dominions 3: The Awakening May 29th, 2007, 11:37 AM
Replies: 35
Views: 2,403
Posted By Turin
Re: Arcane Nexus

Actually itīs a public goods game, a prisonerīs dilemma usually only has 2 players. Additionally you are arguably still better off dispelling the global on your own even if your partners donīt help...
Forum: Scenarios, Maps and Mods May 27th, 2007, 05:44 PM
Replies: 3
Views: 709
Posted By Turin
Re: Item Mod

There used to be a trick in dom 2 to make that work if your baseline item requires only one magic path. It should still work in dom 3, but I havenīt tested it.

For example if you have an item that...
Forum: Scenarios, Maps and Mods May 24th, 2007, 06:19 PM
Replies: 185
Views: 22,728
Posted By Turin
Re: Some feedback

Edit: Just noticed that Xietor has toned the tienīchi hero down reasonably, so the stuff below doesnīt really apply anymore. Iīll leave it here, because itīs fun arguing with Dr. Praet.


Umm why...
Forum: Scenarios, Maps and Mods May 24th, 2007, 05:57 PM
Replies: 71
Views: 7,230
Posted By Turin
Re: Nations that still need heroes

Sorry for the long delay, I really wanted to include some of the epic hero mod heroes, but I donīt have the time for that in the near future. I just got around to finishing the tests for the fixed...
Forum: Scenarios, Maps and Mods May 24th, 2007, 05:28 PM
Replies: 185
Views: 22,728
Posted By Turin
Re: Some feedback

Ok if EA Celestial masters get a total of 10 magic picks you are right, but last I checked they get only 7 to 8, arenīt immortal and are old.

As for inferior rainbow pretender, creating him with...
Forum: Scenarios, Maps and Mods May 23rd, 2007, 06:43 PM
Replies: 185
Views: 22,728
Posted By Turin
Re: Some feedback

You are forgetting nature 3, which you canīt get and which is a huge jump in power because it lets you access gift of health and mother oak with boosters.
Also air 3 which is very important...
Forum: Scenarios, Maps and Mods May 23rd, 2007, 03:07 PM
Replies: 185
Views: 22,728
Posted By Turin
Some feedback

I usually focus on the aspects I donīt like when giving feedback, so if I come across as too harsh, please keep this in mind. Overall itīs a great mod and highly recommended for SP.

So here is the...
Showing results 1 to 25 of 482

 
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