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Search: Posts Made By: QuarianRex
Forum: Space Empires: IV & V April 7th, 2005, 03:39 PM
Replies: 56
Views: 2,420
Posted By QuarianRex
Re: Star Trek Mod - Please need some help

Here is a quick Borg mod that I posted about a year ago...

BorgMod.zip (http://forum.shrapnelgames.com/newuploads/1035747855.zip)

It is designed around the kind of gameplay that...
Forum: Space Empires: IV & V April 3rd, 2005, 03:02 AM
Replies: 328
Views: 13,835
Posted By QuarianRex
Re: SEV Betatest...

My God. I'm in. Joy so overwhelming. I may need a tissue.
Forum: Space Empires: IV & V February 27th, 2005, 02:04 AM
Replies: 1
Views: 1,240
Posted By QuarianRex
Re: Devnull Game Opening

I always liked the Ghizrea. I'll give it a try.
Forum: Space Empires: IV & V February 17th, 2005, 04:17 PM
Replies: 13
Views: 2,082
Posted By QuarianRex
Re: New Game: Power Game IV: War at the End of Tim

Hah! Now there are Ten! http://forum.shrapnelgames.com/images/smilies/biggrin.gif

Seriously, these games are a lot of fun and force you to bring out your A game. I'm currently one of the last...
Forum: Space Empires: IV & V February 17th, 2005, 04:08 PM
Replies: 45
Views: 5,075
Posted By QuarianRex
Re: Possible New Shipset

It reminds me of the ship that the Robinson family used in the Lost In Space movie. I think it was called the Jupiter 2, though I may be way off base.
Forum: Space Empires: IV & V February 17th, 2005, 03:57 PM
Replies: 13
Views: 1,389
Posted By QuarianRex
Re: New player for RTH2 PBW game needed

I was going to sign up but it looks like I'm no longer needed. Damn. I should check the forums more often.
Forum: Space Empires: IV & V February 3rd, 2005, 01:55 AM
Replies: 15
Views: 1,944
Posted By QuarianRex
Re: OT: Setting up new parts with Doga

When you go to create a multi-joint model-> Modify existing multi-joint model and thn select DOGACGA->data->l3_samp->connection->human->robot folder you should get a list of robots with their...
Forum: Space Empires: IV & V February 1st, 2005, 01:19 AM
Replies: 15
Views: 1,944
Posted By QuarianRex
Re: OT: Setting up new parts with Doga

As a bit of a side note, here are some of the robot models created by users and posted on the doga website. They were originally for doga2 but this handy-dandy zip has them all converted to doga3. ...
Forum: Space Empires: IV & V September 2nd, 2004, 09:35 PM
Replies: 40
Views: 1,981
Posted By QuarianRex
Re: Attention Modders- Do you like GIANT ROBOTS?!

That would be beauty incarnate.
Forum: Space Empires: IV & V August 30th, 2004, 03:07 AM
Replies: 40
Views: 1,981
Posted By QuarianRex
Re: Attention Modders- Do you like GIANT ROBOTS?!? Well then...

Hey, thats pretty good. Do you think that you could make a few others to flesh out a race? Which race do you think your bot would be best suited for?

As for the mod, it is still essentially...
Forum: Space Empires: IV & V July 16th, 2004, 07:24 PM
Replies: 46
Views: 2,554
Posted By QuarianRex
Re: OT: Star Trek: Enterprise

I heard that when Brannon Bragga, one of the producers, originally pitched the enterprise concept he also pitched another sci-fi show, one about a temporal cold war. Enterprise got picked up while...
Forum: Space Empires: IV & V July 9th, 2004, 02:08 AM
Replies: 7
Views: 1,008
Posted By QuarianRex
Re: Robotech

Holy Bitterness Batman! Try not to judge it too harshly. While it may not live up to the expectations we have now try to remember the time in which it was made. TV has gotten a lot smarter over...
Forum: Space Empires: IV & V June 18th, 2004, 04:28 AM
Replies: 12
Views: 872
Posted By QuarianRex
Re: Adv. Modding Question

No go. Just tried several permutations with a variety of abilities. I tried using fractional QNP, adding standard move of zero, adding 1 standard move and subtracting 1 bonus/extra move and even...
Forum: Space Empires: IV & V June 18th, 2004, 03:05 AM
Replies: 28
Views: 2,680
Posted By QuarianRex
Re: OT:If you were transported into a fantasy world, what kind of character would you be?

I would most likely be a necromancer (original, I know). Not to have a mindless horde with with to crush my hated foes (though that may come in time) but to experiment with, refine, and perfect...
Forum: Space Empires: IV & V June 3rd, 2004, 02:07 AM
Replies: 31
Views: 2,659
Posted By QuarianRex
Re: OT: Longevity

One thing that I picked up in neuro-psych class was that if you severely restrict carb intake (as in Atkins is a bread munching fool) for the first (human equivalent) six years of life you will...
Forum: Space Empires: IV & V May 18th, 2004, 02:41 AM
Replies: 62
Views: 3,203
Posted By QuarianRex
Re: Stellar manip and movement in simultaneous game

<font size="2" face="sans-serif, arial, verdana">Maybe not. I'm in a PBW game right now where I had a WP closer on a WP with and enemy fleet entering the system. I gave the closer orders to warp,...
Forum: Space Empires: IV & V May 8th, 2004, 04:40 AM
Replies: 39
Views: 2,491
Posted By QuarianRex
Re: SEV- Thread on Obfuscation (MM is involved)2weeks to post

I don't have time to read the entire thread right now, so I don't know if this has already been mentioned (or is even appropriate), but what I would like to see is starcraft style fog-of-war for...
Forum: Space Empires: IV & V May 4th, 2004, 05:17 AM
Replies: 10
Views: 1,078
Posted By QuarianRex
Re: Opinions on various shipsets

<font size="2" face="sans-serif, arial, verdana">That's probably more due to the fact that it is one of your older sets. Not to say that it's out of date, merely that everyone has already downloaded...
Forum: Space Empires: IV & V May 1st, 2004, 02:49 AM
Replies: 11
Views: 988
Posted By QuarianRex
Re: Factions Mod

Sign me up. I already have too many games on the go but this one is just too interesting to pass up. Just a thought on balancing the spaceborne though. They will have a massive advantage as it is....
Forum: Space Empires: IV & V April 25th, 2004, 08:46 PM
Replies: 12
Views: 997
Posted By QuarianRex
Re: I\'m feeling ambitious...

<font size="2" face="sans-serif, arial, verdana">Ha! Ahh... Batletech flashbacks. So many memories.

As far as the race setup goes I agree that all the races should be human dirivatives (a.k.a....
Forum: Space Empires: IV & V April 24th, 2004, 02:08 AM
Replies: 36
Views: 2,717
Posted By QuarianRex
Re: Eclipse Mod

I also noticed that the AI seems to be a bit slugish as far as expansion goes. I sat researching for a loooooong time before I went on an exploration binge. By the time I got to the AIs they were...
Forum: Space Empires: IV & V April 23rd, 2004, 02:14 AM
Replies: 36
Views: 2,717
Posted By QuarianRex
Re: Eclipse Mod

I noticed that the Nloam keep trying to research Meson BLasters and Anti-protons. Tis a slight inconvenience to have to keep clicking the error Messages. Also, you might want to try cleaning up the...
Forum: Space Empires: IV & V April 15th, 2004, 06:12 PM
Replies: 11
Views: 1,221
Posted By QuarianRex
Re: Open Q - What changes/settings do you use for human vs. AI games?

Right now I'm testing out my Giant Robot mod (that uses the Devnull/D-2 mods as a base) and I decided to be a little masochistic. Large galaxy, 3 world start with 16 AIs set on high difficulty (as...
Forum: Space Empires: IV & V April 14th, 2004, 08:40 PM
Replies: 5
Views: 1,065
Posted By QuarianRex
Re: Nearly Gods - The Conflict 5 - Open slot on turn 4

I'll bite. Sounds like an interesting game, one that I was thinking of joining back when it started but I didn't think that I had the time. Turns out that I do.

Just let me know when you...
Forum: Space Empires: IV & V April 14th, 2004, 02:42 AM
Replies: 90
Views: 4,682
Posted By QuarianRex
Re: OT: Roll Call

Been here since Feb. 12, 2002. Lurking and posting as the whim takes me.
Showing results 1 to 25 of 346

 
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