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Search: Posts Made By: Imp
Forum: WinSPMBT January 9th, 2019, 10:43 PM
Replies: 13
Views: 444
Posted By Imp
Re: Choosing sides in Meeting Engagement

There is a list somewhere I think - wont be all encompassing there are hundreds of possible combinations.
Can often guess based on geographic location, does not work if do what if battles like...
Forum: WinSPWW2 January 3rd, 2019, 01:53 AM
Replies: 9
Question: Crash down
Views: 397
Posted By Imp
Re: Crash down

Try puting show introduction to off.
With Avast to test
Either left click on the item on your tray and select disable for one hour
OR
Open it click on settings (top right corner) and disable file...
Forum: WinSPWW2 December 31st, 2018, 07:17 PM
Replies: 8
Views: 363
Posted By Imp
Re: A thought about resupply depots

This would be worse for the AI and produce funny results.
Units are supplied in their unit purchase order so human would buy units they want resupplied first.
Therefore if a squad has spent some...
Forum: WinSPWW2 December 29th, 2018, 09:07 PM
Replies: 9
Question: Crash down
Views: 397
Posted By Imp
Re: Crash down

This game does not need compatibility mode, it is very stable including alt tabing in windows mode.
I run in windows desktop mode or sometimes a smaller window size if I am monotiring work stuff....
Forum: WinSPMBT December 23rd, 2018, 09:44 AM
Replies: 1
Views: 310
Posted By Imp
Re: Vision question

Problem is while the vision range may be 50 and will probably see larger units at those ranges if they move still wont see size 0 or 1 units till much closer.
Try this possibly.

Options
Adjust...
Forum: WinSPMBT December 20th, 2018, 11:54 PM
Replies: 3
Question: 3840x2160 monitor
Views: 392
Posted By Imp
Re: 3840x2160 monitor

Wow how big is the monitor? I am guessing a total waste of money unless its 60" plus as most people will not be able to see the difference compared to a res considerably lower than that.
Forum: WinSPWW2 December 20th, 2018, 11:42 PM
Replies: 11
Views: 657
Posted By Imp
Re: Does anyone else see this... ??

No my picture fills the window
Forum: TO&Es December 20th, 2018, 06:00 AM
Replies: 840
Views: 173,868
Posted By Imp
Re: MBT's

Pat, Don game stats Oplot-M is marginally better overall in all areas except ERA.
Only oddity is armour rear turret heat which I am guessing is wrong and should be 5-10 higher.

Updating ERA if...
Forum: WinSPMBT December 15th, 2018, 10:43 AM
Replies: 8
Views: 1,080
Posted By Imp
Re: CIWS/VIRSS Vs ATGM/AGM

You can indeed get a rare hit after it is defeated, as Andy mentioned says 1% chance.
Only difference I can see between the 2 systems is CIWS seems (not tested) to have a slightly better chance of...
Forum: WinSPMBT December 12th, 2018, 07:03 PM
Replies: 11
Views: 637
Posted By Imp
Re: AI Tank Heavy Preference

Russian Long Campaign if played from start is always hard experience difference between them and Germans is large so Germans are a lot more accurate. Lack of AT weapons is an issue to taking on...
Forum: WinSPMBT December 12th, 2018, 10:42 AM
Replies: 11
Views: 637
Posted By Imp
Re: AI Tank Heavy Preference

Okay outvoted I just thought it would be nice to be able to produce battles with a smaller tank contingency.

Tank heavy makes no difference to AI difficulty.
Perhaps makes easier if they rush...
Forum: WinSPMBT December 12th, 2018, 10:25 AM
Replies: 14
Views: 617
Posted By Imp
Re: Chance of Arrival in Unit Reinforcement

[/QUOTE]

It is probability its not as simple as Geoff quotes 5 tries at 10% does not give 50%, wish it did I would place loads of bets then.
Roulette bet on black / red 50% chance second try...
Forum: WinSPMBT December 11th, 2018, 09:44 PM
Replies: 14
Views: 617
Posted By Imp
Re: Chance of Arrival in Unit Reinforcement

Rough guide the lower the chance the larger the range.
Rough guess
20% chance > by turn 3 a bit over 50% chance it will turn up.
10% increases the range dramatically around 27% chance of turning...
Forum: WinSPMBT December 11th, 2018, 09:06 PM
Replies: 11
Views: 637
Posted By Imp
AI Tank Heavy Preference

Does anybody actually use this, if its simple would a more severe Tank Light be more useful?

Picklist normally produces a good "general" mix of units.
Tank heavy on has minimal effect (read GG...
Forum: TO&Es December 9th, 2018, 08:08 PM
Replies: 840
Views: 173,868
Posted By Imp
Re: MBT's

Pat terrain will make a big difference as mentioned if Oplot is hull down for instance. Also Oplot has a pretty good ammo loadout and accuracy so if it gets a chance it could fire at range. No chance...
Forum: TO&Es December 9th, 2018, 09:10 AM
Replies: 840
Views: 173,868
Posted By Imp
Re: MBT's

Hi Pat

Game stats
Both use identical main gun and ammo
Oplot missile has worse penetration cannot bother T-72 from the front
T-72 missile has a very small chance against the Oplot hull can...
Forum: WinSPWW2 December 7th, 2018, 07:29 PM
Replies: 15
Info: 20 years
Views: 980
Posted By Imp
Re: 20 years

That could be a gaming industry record when it comes to support, thanks for putting up with us it must get trying at times.
If anything the updates have become more varied in recent years as you...
Forum: WinSPWW2 December 6th, 2018, 07:05 PM
Replies: 7
Views: 394
Posted By Imp
Re: Replenishing smoke ammo

Adjacent or same hex for everything except bunkers and ammo dumps which also supply at half rate in a 2 hex radius.
Fill applicable units in purchase order so B0 before B1
Ammo cannisters only...
Forum: WinSPWW2 November 28th, 2018, 10:34 PM
Replies: 28
Views: 1,579
Posted By Imp
Re: In Contact determination

Actually I cant have attached the scouts as its a scenario but I wanted to and would if it was a battle.
Forum: WinSPWW2 November 28th, 2018, 10:30 PM
Replies: 28
Views: 1,579
Posted By Imp
Re: In Contact determination

Please try and rally unit C0 in my saved game here and you will see that I'm right in what I have been saying, the A0 unit cannot rally EVERY unit on the map, only the ones in units DIRECTLY under...
Forum: WinSPWW2 November 28th, 2018, 06:35 PM
Replies: 28
Views: 1,579
Posted By Imp
Re: In Contact determination

Okay that's wrong maybe this is why people get so involved with it lets put it another way.

1) HQ can rally any unit on the map regardless of who it is attached to.
2) Company Commander can rally...
Forum: WinSPWW2 November 27th, 2018, 09:23 AM
Replies: 28
Views: 1,579
Posted By Imp
Re: In Contact determination

1 HQ unit keep him out of the way at the back on rough or similar, possibly with a decent LOS. Watch a flank from a distance to protect your arty park is my ideal location.

2 Order you buy...
Forum: WinSPMBT November 26th, 2018, 11:08 AM
Replies: 10
Views: 1,099
Posted By Imp
Re: Incorrect sides vs US army in Europe

I actually agree sometimes there is a map you would like to use but its the wrong way round for standard setup.
Forum: WinSPMBT November 25th, 2018, 11:34 AM
Replies: 6
Views: 565
Posted By Imp
Re: Hopefully back

Good to have you back
Forum: WinSPWW2 November 23rd, 2018, 07:04 PM
Replies: 28
Views: 1,579
Posted By Imp
Re: In Contact determination

Tends to be more of an issue with mortars assigned to a company by the OOB from my experience as commander gets distant from it.
Larger battles I tend to buy an artillery park commander, buy a...
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