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Search: Posts Made By: analytic_kernel
Forum: Dominions 3: The Awakening August 20th, 2009, 07:36 PM
Replies: 4
Views: 1,152
Posted By analytic_kernel
Re: Two quick questions

"mymallocs" perhaps? Those of us who write C code often end up wrapping the standard "malloc" routine or writing our own, depending on our needs. Probably this is JK's custom version of malloc....
Forum: Dominions 3: The Awakening August 11th, 2009, 08:48 PM
Replies: 27
Views: 5,117
Posted By analytic_kernel
Re: What Makes a Good Hero?

Thank you all for the feedback. I really like some of the ideas that are being floated about.

For the initial release of the mod, my approach is going to be fairly conservative and I am avoiding...
Forum: Dominions 3: The Awakening August 5th, 2009, 04:43 PM
Replies: 27
Views: 5,117
Posted By analytic_kernel
Re: What Makes a Good Hero?

Thanks to everyone who shared their thoughts.

I detected some recurring themes in the responses, such as mage heroes who provide a magic path that is unnatural for a nation. I will try to follow...
Forum: Scenarios, Maps and Mods August 5th, 2009, 04:32 PM
Replies: 12
Views: 3,936
Posted By analytic_kernel
Re: Wesnoth (60 provinces)

It seems that only 3 of the white pixels were missing, so it wasn't that big of problem. I changed the borders to a dark green and applied a smoothing effect on them. I also changed the default map...
Forum: Dominions 3: The Awakening August 4th, 2009, 02:32 PM
Replies: 39
Views: 7,825
Posted By analytic_kernel
Re: OT - Strategy games with GOOD AI

I have to agree with those who are recommending computer chess, even if it was tongue-in-cheek. As Agema has mentioned, games with simpler sets of rules can generally get deeper-thinking AIs...
Forum: Scenarios, Maps and Mods August 3rd, 2009, 05:00 PM
Replies: 12
Views: 3,936
Posted By analytic_kernel
Re: Wesnoth (60 provinces)

I also like the map, but have to agree with you about the borders. If it doesn't make the zip file too much larger, could you add your XCF file to it? If it still has a borders layer, maybe someone...
Forum: Dominions 3: The Awakening August 3rd, 2009, 03:31 PM
Replies: 27
Views: 5,117
Posted By analytic_kernel
Re: What Makes a Good Hero?

AFAIK, you can't control the rarity of particular hero events. In one of the "heroes" threads that I read, someone suggested that there seemed to be a preference for certain kinds of heroes given...
Forum: Dominions 3: The Awakening August 3rd, 2009, 09:26 AM
Replies: 27
Views: 5,117
Posted By analytic_kernel
Re: What Makes a Good Hero?

Thanks for the feedback, guys.



Definitely agreed.



Agreed - I've been following the modding manual's advice on that.
Forum: Dominions 3: The Awakening August 2nd, 2009, 11:24 PM
Replies: 27
Views: 5,117
Posted By analytic_kernel
What Makes a Good Hero?

I've been working on developing a mod, and am finally ready to make some heroes. The plan is to try to make some heroes which are not overpowered, but not boring or worthless either. Basically, I'm...
Forum: Dominions 3: The Awakening July 31st, 2009, 06:59 PM
Replies: 24
Views: 4,353
Posted By analytic_kernel
Re: So Have We Gotten Any Info

With silver closing at around US$14 per ounce today, that might push Sombre's estimate of the game price to be closer to Krol's quote, depending on how many ounces of silver are in a silver piece.
...
Forum: Scenarios, Maps and Mods July 31st, 2009, 09:37 AM
Replies: 148
Views: 42,811
Posted By analytic_kernel
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

:up: Hit the nail right on the head there.
Gamleplay wise, it also allows me to restrict the guys who can lead them. +thematicness!
[/QUOTE]

Fair enough. I had actually overlooked the fact that...
Forum: Scenarios, Maps and Mods July 30th, 2009, 10:17 PM
Replies: 148
Views: 42,811
Posted By analytic_kernel
Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Just had a chance to fire up the mod, and it looks really good.

I did notice a couple of minor things:
(1) "outrider" not capitalized in name of Yeoman Outrider.
(2) The Duke is a magic being....
Forum: Multiplayer and AARs July 23rd, 2009, 10:07 PM
Replies: 37
Views: 3,381
Posted By analytic_kernel
Re: DuelGame

I second ano's request, but will also understand if you don't want to give away "proprietary knowledge", "trade secrets", or whatever....
Forum: Multiplayer and AARs July 22nd, 2009, 12:12 PM
Replies: 145
Views: 28,075
Posted By analytic_kernel
Forum: Scenarios, Maps and Mods July 21st, 2009, 05:29 PM
Replies: 44
Views: 4,977
Posted By analytic_kernel
Re: MA Bretonnia: Compulsory hype/brainstorming thread.

Well, I have an opinion, but it's probably not worth much since I unfortunately know almost nothing about Warhammer. I would prefer to see the Dom 3 tie-in along the Maverni lines you suggested; it...
Forum: Scenarios, Maps and Mods July 21st, 2009, 04:53 PM
Replies: 44
Views: 4,977
Posted By analytic_kernel
Re: MA Bretonnia: Compulsory hype/brainstorming thread.

You're doing a fantastic job with the artwork, Burnsaber.


I do have a question about your Peasant Bowman: is he going to be a longbowman? From the graphic, he looks closer to a regular archer....
Forum: Scenarios, Maps and Mods July 16th, 2009, 11:34 AM
Replies: 14
Views: 4,534
Posted By analytic_kernel
Re: Survival

You might want to place the updated attachment in the first post (which you should still be able to edit). It's more likely to get downloaded there than from a post part of the way through the thread.
Forum: Scenarios, Maps and Mods July 12th, 2009, 09:40 AM
Replies: 14
Views: 4,534
Posted By analytic_kernel
Re: Survival

That's some interesting outside-of-the-box thinking.
Forum: Scenarios, Maps and Mods July 11th, 2009, 02:07 PM
Replies: 44
Views: 4,977
Posted By analytic_kernel
Re: MA Bretonnia: Compulsory hype/brainstorming thread.

If the Holy Grail and the Chalice are considered one and the same, then there isn't a conflict as far as I'm concerned. It seems that in some definitions a grail can be considered a chalice, but in...
Forum: Scenarios, Maps and Mods July 11th, 2009, 12:04 PM
Replies: 44
Views: 4,977
Posted By analytic_kernel
Re: MA Bretonnia: Compulsory hype/brainstorming thread.

I like the mod idea.

I really can't comment from a Warhammer perspective, but from an Arthurian legend perspective, here are a couple of thoughts:
(1) What about Merlin or his equivalent? :-)...
Forum: Dominions 3: The Awakening June 3rd, 2009, 10:11 AM
Replies: 14
Views: 2,173
Posted By analytic_kernel
Re: new linux user having probs w/ dominions

Just to help clear up any confusion, ATI's proprietary drivers are generally called fglrx and there are a couple of open source ones that ship with Xorg, radeon generally being the one you would want...
Forum: Dominions 3: The Awakening May 14th, 2009, 05:56 PM
Replies: 26
Views: 4,906
Posted By analytic_kernel
Re: OT: A Song Of Fire And Ice PC Game

I thought Arya was the ugly one and her older sister, Sansa, was the little hottie (who the ultra-scheming Petyr is probably looking to marry once he gets his checkers all lined up just right).
...
Forum: Dominions 3: The Awakening May 8th, 2009, 08:10 PM
Replies: 23
Views: 5,332
Posted By analytic_kernel
Re: Horror Seed on Immortal commanders

I abhorror such a thought.

But, I've heard that talking to them helps them grow - one needs not be a great horrorator to be effective.
Forum: Multiplayer and AARs May 7th, 2009, 10:07 PM
Replies: 83
Views: 7,550
Posted By analytic_kernel
Re: Procyon - One age - Started!

Thanks! I had a blast - all the way to turn 99.

Congrats on your victory. :shake:
Forum: Dominions 3: The Awakening May 5th, 2009, 05:42 PM
Replies: 23
Views: 4,543
Posted By analytic_kernel
Re: Working underwater without gills

In terms of equipment, I find that Wave Breakers (auto Friendly Currents, water breathing on wielder, respectable weapon, Con 4) are a worthwhile investment, especially if you're fielding poor...
Showing results 1 to 25 of 130

 
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