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Search: Posts Made By: Docwho
Forum: Space Empires: IV & V April 27th, 2008, 01:55 PM
Replies: 5
Views: 1,057
Posted By Docwho
Re: Site Outage Scheduled

Aww but dreams are great thing to have. You can have global computer domination just as long as I have Mars to myself...


http://forum.shrapnelgames.com/images/smilies/happy.gif Adding a new HD...
Forum: SEV Modders Knowledge Base April 1st, 2007, 05:52 PM
Replies: 3
Views: 8,160
Posted By Docwho
Re: PlanetSize.txt knowledge base

Yes you can add new types of ConstructedWorld to the game. It is a real pain right now but it can be done.
Forum: SEV Modders Knowledge Base April 1st, 2007, 05:47 PM
Replies: 5
Views: 8,725
Posted By Docwho
Re: Being able to add a sphere world to the start

Ok found the problem. It dose take a non ConstructedWorld type being added to the planetsize date file and then adding the links for them in the stellarobjecttypes. Man and I gave that great writeup...
Forum: SEV Modders Knowledge Base April 1st, 2007, 04:08 AM
Replies: 5
Views: 8,725
Posted By Docwho
Re: Being able to add a sphere world to the start

Yes I try that but it did not work. I also change the planetsize date file and added a no construted version to it also.

Still did not show up even after I made sure that there were text links...
Forum: SEV Modders Knowledge Base April 1st, 2007, 04:05 AM
Replies: 2
Views: 7,942
Posted By Docwho
Re: QA on Planets and new sizes and new types.

Atmospheres from what I have seen in the date file this should make them work. (HAVE NOT HAD TIME TO TEST)

Bmp_AtmosphereTypes.bmp, AtmosphereTypes.txt, StellarObjectTypes.txt, and SystemTypes.txt...
Forum: SEV Modders Knowledge Base April 1st, 2007, 03:53 AM
Replies: 2
Views: 7,942
Posted By Docwho
Re: QA on Planets and new sizes and new types.

Sizes....


Need to modify PlanetSize.txt, StellarObjectTypes.txt, SystemTypes.txt.

Start with the PlanetSize.txt. Add your new size there. like the following.

Name ...
Forum: SEV Modders Knowledge Base April 1st, 2007, 03:36 AM
Replies: 2
Views: 7,942
Posted By Docwho
Planets new sizes, types, and Atmos Knowledge Base

Ok. Here I go.

To add a new type of planet to the system you will need to modify PlanetPhysicalTypes.txt, StellarObjectTypes.txt, SystemTypes.txt, and Components.txt.

Lets say you want to add...
Forum: SEV Modders Knowledge Base March 29th, 2007, 08:13 PM
Replies: 2
Views: 8,277
Posted By Docwho
Re: Planet Types and Atmospheres Knowledge Base

I made new planet types such as Organic and Crystalline. But I was lazy and did not make pics for them. Simply just copy and renamed them. Both in the Picture folder and inside the...
Forum: SEV Modders Knowledge Base March 29th, 2007, 07:26 PM
Replies: 5
Views: 8,725
Posted By Docwho
Being able to add a sphere world to the start

I am looking for a way to add a system that will start the game with a system or 3 with sphere worlds only.

Anyone been able to add such a planet?
Forum: Space Empires: IV & V November 15th, 2006, 04:10 PM
Replies: 15
Views: 1,214
Posted By Docwho
Re: v1.13 bugs

On the Organic armor bug you sure the weapons being useds are not Armor skipping class?
Forum: Space Empires: IV & V November 13th, 2006, 03:10 PM
Replies: 43
Views: 2,360
Posted By Docwho
Re: Balance Mod to become Stock SEV Petition

Personlly wail I like the Balance mod. In most of the things it dose. I perfered the higher levels of tech under the stock setup. I could take a smaller ship and win 9 times out of 10 in the stock....
Forum: Space Empires: IV & V November 12th, 2006, 02:25 AM
Replies: 4
Views: 771
Posted By Docwho
Looking for someone to do pics for me....

Hey all I am looking for some new planet pics for my mod. I could do the old se4 stuff sort of. But these new 3d stuff not at all. So could some one run me up like a few of each size that look like...
Forum: SEV Modders Knowledge Base November 12th, 2006, 02:18 AM
Replies: 46
Views: 66,276
Posted By Docwho
Re: Component.txt Knowledge Base

lol where is the old se4 system when you need.........






That right it is in the se4 folder......
Forum: SEV Modders Knowledge Base November 11th, 2006, 03:50 PM
Replies: 14
Views: 14,426
Posted By Docwho
Re: QA on the Componet and Techarea files

I got the planet types and the tech to coloniz them. The only proble is races with out the Racial Traits to coloniz the planet type can start out on 10 or more planets of something they dont have the...
Forum: SEV Modders Knowledge Base November 11th, 2006, 03:42 PM
Replies: 23
Views: 15,544
Posted By Docwho
Combat bug???

What I am saying if you don't have Tactical Combat all the ships do is lunch there boarding parties then leave the area. But Strategic combat you can get them to fire they weapons then board the...
Forum: Space Empires: IV & V November 11th, 2006, 03:32 PM
Replies: 0
Views: 784
Posted By Docwho
Combat bug???

You have ships set to take over enemies ships. They have weapons to disable those ships. But if you set them to take the ships they only lunch borading parties and not fire they weapons????



Is...
Forum: Space Empires: IV & V November 11th, 2006, 03:28 PM
Replies: 61
Views: 3,710
Posted By Docwho
Re: Fixing the Horrid UI

Under Ship design. A filter for ship size. (I.E. 100kt to 2500kt in drop down buttons that can be moddifed. And/Or by clase name.)

So that we could better pull up the type of ship we want.
Forum: SEV Modders Knowledge Base November 11th, 2006, 03:21 PM
Replies: 0
Views: 2,847
Posted By Docwho
New abilities wishes list

As requested I am moveing my request list here.


But since there was a reply to my post there I am going to leave it there. Sorry Elsemeravin.

The post under the other topic...
Forum: SEV Modders Knowledge Base November 11th, 2006, 03:05 AM
Replies: 23
Views: 15,544
Posted By Docwho
Re: SE5 Modding: Variable and functions wishes

NVM number 21. I am an dumb person at 1 am in the mornning. AND all week long. HEHEHEHEHe. I am god now..... Will post the new toy for you all to play with later. =p

Yes..... I am GOD..... Oh and...
Forum: SEV Modders Knowledge Base November 11th, 2006, 01:58 AM
Replies: 23
Views: 15,544
Posted By Docwho
Re: SE5 Modding: Variable and functions wishes

20. An abiliy to flag there are Asteroids
files Components.txt

21. Opens warps Randoms type warps - unstable, mildly unstable, Very Unstable, stable and size (how big of a ship can move thuoght...
Forum: SEV Modders Knowledge Base November 11th, 2006, 12:30 AM
Replies: 14
Views: 14,426
Posted By Docwho
Re: QA on the Componet and Techarea files

I am trying to figure that one out. I want to add two new types of planets. And each will need a new are of research. I think I can add the planet types in to the game under Planet Physical...
Forum: Space Empires: IV & V November 10th, 2006, 03:02 PM
Replies: 4
Views: 1,045
Posted By Docwho
Re: Atmospheric Modification Plant Bug???

I had change the techareas.txt already. The bug is that it is taken longer than 5 turns to change the atmosphere over to the new one.

Thanks,
Docwho
Forum: Space Empires: IV & V November 10th, 2006, 10:55 AM
Replies: 4
Views: 1,045
Posted By Docwho
Atmospheric Modification Plant Bug???

Atmospheric Modification Plant has 20 levels that could be Researched but you can only get 2 levels. Making it take 9.5 years to change the Atom on a planet. Also I thought we were going to be able...
Forum: SEV Modders Knowledge Base November 10th, 2006, 09:43 AM
Replies: 14
Views: 14,426
Posted By Docwho
QA on the Componet and Techarea files

I have been Trying to add another are of engines. So ships could go faster. But if I add a tech in the techarea file it mess the whole file up in the game. but if I just at the componets on under an...
Forum: Space Empires: IV & V November 9th, 2006, 06:16 PM
Replies: 1
Views: 666
Posted By Docwho
Stellar Ability Idea

Ok is there anyway to give a component a flag saying there is Asteroids at the site. I have looked for it but maybe I am not looking in the right places.

I have a great idea for a Unique...
Showing results 1 to 25 of 28

 
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