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Search: Posts Made By: Maraxus
Forum: Space Empires: IV & V December 8th, 2010, 10:40 AM
Replies: 1
Views: 8,514
Posted By Maraxus
SEV: What is combat moral?

Combat moral - I know that the racial traits brave and cowardly increase or decrease it by 5% - but what does it do?
Forum: Scenarios, Maps and Mods October 7th, 2010, 12:59 PM
Replies: 22
Views: 3,492
Posted By Maraxus
Re: Ul'Darath EA. (work in progress)

This has some balance changes since "Remove/lower magic paths on mages"? :)

Let's see:
Fire 2 with 33%
Air (2 with 33%, 3 with 3.1%; 3 with 33% and 4 with 11% in capitol!!!)
Water 2 with 33%...
Forum: Scenarios, Maps and Mods October 5th, 2010, 08:42 PM
Replies: 48
Views: 12,417
Posted By Maraxus
Re: New Nation - The Shogun of the Dark

I just played though the early game with it (until first AI killed, 3 more asking for it).

I like the flair and also the style how they are working (Close range - Hail of ninja-stars, kill off in...
Forum: Dominions 3: The Awakening May 17th, 2010, 06:17 AM
Replies: 11
Views: 3,309
Posted By Maraxus
Re: How to fight Ashdod

You are Vanheim. They are Giants. You have already won by mythological example. And the Edda does not read "And in the days of Ragnarök, the Giants attack Valhalla and some crazy Werewolfs fight for...
Forum: Dominions 3: The Awakening May 27th, 2009, 06:40 AM
Replies: 9
Views: 1,801
Posted By Maraxus
Re: Do H4 priests become H5s after propheticing?

A few National Heroes (Bogarus, Ermor, Atlantis,...), some Angel-summons.

Hm, CTis also has a Holy 5 National hero: The First King
Forum: Dominions 3: The Awakening May 17th, 2009, 04:44 PM
Replies: 12
Views: 3,185
Posted By Maraxus
Re: LAN Games and CD Keys

I would guess that it works.

I don't know about the game's Network option but the worst posibile thing should be, that you have to manually sent each other the tohost and toplayer files from the...
Forum: Dominions 3: The Awakening May 16th, 2009, 05:46 AM
Replies: 35
Views: 7,471
Posted By Maraxus
Re: New Wishes

Genocide of - "Master Smith". Yeah, thanks for killing Ulm. "Marshmaster" for MA C'tis. "Dusk Elder" for LA Ermor.

Two wishes for Genocide would wreck almost all nations (Arch Theurg, Theurg).
...
Forum: Dominions 3: The Awakening May 14th, 2009, 03:36 PM
Replies: 44
Views: 21,944
Posted By Maraxus
Re: MA Man - Making the best of a bad deal

I second that. I'd take Productivity 3 (actually I do in a little game at the moment) and recruit following "as many knights as possible, then fill up with longbowman".

That means the god has to...
Forum: Dominions 3: The Awakening April 29th, 2009, 07:15 PM
Replies: 5
Views: 1,362
Posted By Maraxus
Re: Globals

Really +5? I thought it would be less.

Oh, and there is also a DRN involved.
Forum: Dominions 3: The Awakening April 29th, 2009, 09:02 AM
Replies: 24
Views: 3,305
Posted By Maraxus
Re: Best way to lose a battle...

I would really say, that's a bad design choise. Sure you can say: "You should have known the risk, it's your fault." But once you accept, that anything can happen any time, you can just stop playing...
Forum: Dominions 3: The Awakening April 28th, 2009, 07:56 AM
Replies: 28
Views: 4,396
Posted By Maraxus
Re: Ba'al and Unrest

Of course it hurts but does it hurt enough? ;)

The effect is quite low, if you sent all unrest produces out, as soon as they are recruited. If you have taken sloth or at least no productivity,...
Forum: Dominions 3: The Awakening April 27th, 2009, 11:21 AM
Replies: 28
Views: 4,396
Posted By Maraxus
Re: Ba'al and Unrest

Hinnom:
-Able to side-search every magic path but water.
-Good blood nation
-Tramplers and good troops with magic weapons
-recruiteable okay thugs.

The nation is so powerful, a little unrest...
Forum: Dominions 3: The Awakening April 26th, 2009, 07:14 PM
Replies: 20
Views: 3,538
Posted By Maraxus
Re: Will somebody tell my mages that it's not a good idea to...

Yes, it's a sad thing the scripting options are so limited.

For dominions 4, we should wish for the posibility to write complex scripts like pseudocode. Then it would be easy to for example:
...
Forum: Dominions 3: The Awakening March 10th, 2009, 07:12 AM
Replies: 52
Views: 6,894
Posted By Maraxus
Re: H2 priests: Why, when, how?

Blessing has an area of 5 per level
Banishment has an Area of 2+2 per level and damage 3 + 2 per level.

(And 6*7=42 is more then twice as good then 4*5=20, isn't it? :) )

But anyway, the main...
Forum: Dominions 3: The Awakening February 21st, 2009, 07:39 PM
Replies: 40
Views: 29,790
Posted By Maraxus
Re: EA Ulm - Flying Conans of Doom

Well, it really depends ... Ermor will go through the Axe warriors like a hot knife through butter.
There, a few Shield Maidens to suck the Javelins and a Steel Maiden for each Principe is the way...
Forum: Dominions 3: The Awakening February 21st, 2009, 07:08 PM
Replies: 40
Views: 29,790
Posted By Maraxus
Re: EA Ulm - Flying Conans of Doom

But I like axes!!!
That is Forrest Warriors in combination with archers (The better armor is useful on friendly fire), or the cheap 10 gold axe warriors, that are stealthy and fast like the...
Forum: Scenarios, Maps and Mods February 7th, 2009, 11:01 PM
Replies: 89
Views: 12,703
Posted By Maraxus
Re: Mod in Progress: CPCS - CrossPathCombatSpells

"All troops will go berserk" sounds like a mage-killer.
Forum: Scenarios, Maps and Mods February 7th, 2009, 10:57 PM
Replies: 8
Views: 2,742
Posted By Maraxus
Re: Nation: Sirius

Thanks for the feetback.

Burnsaber post 1:

1)I was not to content with the pixel sparks either, I think I will try something along the Valkyrie there. Thanks.

2)I did not make the throwing...
Forum: Scenarios, Maps and Mods February 6th, 2009, 06:45 AM
Replies: 8
Views: 2,742
Posted By Maraxus
Re: Nation: Sirius

Except for the fact, that it does not have any Mammoth and considderably less magic.
So for the average Caelum game, it's totally diffrent.

...of course on the other hand it has mighty flying...
Forum: Scenarios, Maps and Mods February 6th, 2009, 01:24 AM
Replies: 12
Views: 1,667
Posted By Maraxus
Re: Modding idea

No, that is impossible, because map makers and mod makers would never colaborate in such a way.

;)
Just kidding. Sounds like a fun idea, Don't let me stop you. :)
Forum: Scenarios, Maps and Mods February 5th, 2009, 10:22 PM
Replies: 8
Views: 2,742
Posted By Maraxus
Nation: Sirius

May I present to you the latest in air superiority: Sirius.

Send Caelum back into their Ivory towers with incorruptible swords.

Sirius might be like Caelum ... without Mammoth and most of it's...
Forum: Scenarios, Maps and Mods February 4th, 2009, 11:37 PM
Replies: 41
Views: 3,978
Posted By Maraxus
Re: Brazen Benevolence (Bronze Armors)

Okay, Bronze beats Iron, but arn't the normal armors supposed to be out of steel? (Sure, the diffrence is small, but important.)
Forum: Scenarios, Maps and Mods February 3rd, 2009, 06:57 PM
Replies: 154
Wishlist: Modding shortlist
Views: 16,732
Posted By Maraxus
Re: Modding shortlist

On the Wishlist are the monster modding commands
#clearweapons
and
#cleararmor

Those can allready be done with
#weapon 0
and
#armor "Nothing"
Forum: Scenarios, Maps and Mods February 3rd, 2009, 02:43 PM
Replies: 85
Views: 50,524
Posted By Maraxus
Re: [Beta] Nosophoros - The Vampire Lords

Nice, I did not know that bit.

My pop culture understanding of the term is just "A small artifical lifeform" - not necessarily as mindless or lifeless as a golem and usually serving the mage that...
Forum: Scenarios, Maps and Mods February 2nd, 2009, 03:58 PM
Replies: 12
Views: 1,580
Posted By Maraxus
Re: map concept question

A generic "A <commander> may enter to cast <spell>" option for magic side modding would be useful. Then, with no restrictions on commander and spell = Astral Travel you would (almost) have a...
Showing results 1 to 25 of 181

 
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