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Search: Posts Made By: Sombre
Forum: Dominions 3: The Awakening May 1st, 2010, 02:57 PM
Replies: 34
Views: 5,962
Posted By Sombre
Re: Weakest nation

Yeah MA Ulm, MA Aggy, EA Aggy, MA Atlantis and MA Oceania are all absolutely awful.

I think arguing about which is worst is a bit like taste testing dog turds.
Forum: Scenarios, Maps and Mods April 30th, 2010, 08:57 AM
Replies: 5
Views: 2,684
Posted By Sombre
Re: Problems with making an Oni Pretender (for Yomi)

Post up your dm and I'll take a look.
Forum: Multiplayer and AARs April 29th, 2010, 07:02 PM
Replies: 22
Views: 3,275
Posted By Sombre
Re: Slapfrot - LA Combo Mod - Send pretenders

I just want to say, hesalt is BY FAR the weakest nation in dom3.

Their only good mages (their only good anything in fact) are cap only, old and expensive.
They have no forts other than 4 (or 5)...
Forum: Dominions 3: The Awakening April 29th, 2010, 07:09 AM
Replies: 45
Views: 7,033
Posted By Sombre
Re: Troops vs magic, what am I doing wrong?

It sounds like you're trying to thug the wrong stuff.

And even if a thug does cost 50 gems (which it never should) if it then defeats army after army of the AIs, that isn't cost inefficient at all.
Forum: Multiplayer and AARs April 28th, 2010, 05:54 PM
Replies: 22
Views: 3,275
Posted By Sombre
Re: Slapfrot - LA Combo Mod - Send pretenders

It's early game, so shouldn't be a tough sub.
Forum: Multiplayer and AARs April 28th, 2010, 04:43 PM
Replies: 22
Views: 3,275
Posted By Sombre
Re: Slapfrot - LA Combo Mod - Send pretenders

Oh snap. Could you do me a favour and look for a replacement?

I will put the game on hold until one is found.
Forum: Multiplayer and AARs April 28th, 2010, 04:42 PM
Replies: 32
Views: 5,972
Posted By Sombre
Re: Welcome home noobs. Click here!

Might as well report me for calling sept a dip**** while you're at it.
Forum: Scenarios, Maps and Mods April 28th, 2010, 04:34 PM
Replies: 28
Views: 4,243
Posted By Sombre
Forum: Scenarios, Maps and Mods April 28th, 2010, 12:25 PM
Replies: 28
Views: 4,243
Posted By Sombre
Re: Mod plan: Revising the armour of dom3

I done made the mod, dawgs, just testifying it.
Forum: Dominions 3: The Awakening April 28th, 2010, 12:23 PM
Replies: 6
Views: 1,613
Posted By Sombre
Re: pain transfer..not clear

Guys guys I heard you can't use slaves if they are too far away!
Forum: Dominions 3: The Awakening April 28th, 2010, 06:47 AM
Replies: 6
Views: 1,613
Posted By Sombre
Re: pain transfer..not clear

I believe they can only use blood slaves of others if they are nearby and even then it's probably a bug.

Also I think even if you do have slaves, you have to be near them for pain transfer to...
Forum: Multiplayer and AARs April 27th, 2010, 02:50 PM
Replies: 6
Views: 1,313
Posted By Sombre
Re: Anyone summoned any Diversity beasties yet?

Nope, I'm playing as MA Ulm.

Lawl.
Forum: Scenarios, Maps and Mods April 27th, 2010, 07:37 AM
Replies: 58
Views: 10,078
Posted By Sombre
Re: Community Sprites Update Mod v1.06

The flying form of the siren has some floating black pixels that you could easily clear up, btw.
Forum: Scenarios, Maps and Mods April 27th, 2010, 07:36 AM
Replies: 24
Views: 4,991
Posted By Sombre
Forum: Dominions 3: The Awakening April 27th, 2010, 06:13 AM
Replies: 11
Views: 2,304
Posted By Sombre
Re: Enslaved Tartarian keeps prophet status?

Deathjester didn't post a screenshot.
Forum: Multiplayer and AARs April 26th, 2010, 06:44 AM
Replies: 895
Views: 87,743
Posted By Sombre
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.

I think you should discuss whether or not to use cbm.
Forum: Dominions 3: The Awakening April 26th, 2010, 05:31 AM
Replies: 45
Views: 7,033
Posted By Sombre
Re: Troops vs magic, what am I doing wrong?

No, but you could have a map where every province has a supply bonus site, or you could make all commanders give a huge supply bonus, if you want to remove that part of the game entirely.
Forum: Scenarios, Maps and Mods April 25th, 2010, 11:55 AM
Replies: 4
Views: 2,225
Posted By Sombre
Re: question about this spell i created

They land exactly where the triggering spell landed. They aren't fired by the mage.

If you want three bolts landing in different places with the same strength, just have the original spell have an...
Forum: Scenarios, Maps and Mods April 25th, 2010, 10:49 AM
Replies: 4
Views: 2,225
Posted By Sombre
Re: question about this spell i created

You basically can't do that.
Forum: Scenarios, Maps and Mods April 25th, 2010, 10:47 AM
Replies: 58
Views: 10,078
Posted By Sombre
Re: Community Sprites Update Mod v1.05

Yeah that's the kind of improvement I like to see. Nothing radical, just lo-res to hi-res.
Forum: Scenarios, Maps and Mods April 24th, 2010, 06:37 PM
Replies: 741
Views: 160,598
Posted By Sombre
Re: Conceptual Balance Mod 1.6

Indeed. That's what I figured.

What's happened is they had summon allies previously in cbm. And now they don't.
Forum: Scenarios, Maps and Mods April 24th, 2010, 02:45 PM
Replies: 741
Views: 160,598
Posted By Sombre
Re: Conceptual Balance Mod 1.6

Name one of the units that in vanilla has summon allies and in cbm doesn't.

I'll look into it.
Forum: Dominions 3: The Awakening April 24th, 2010, 12:47 PM
Replies: 10
Views: 2,868
Posted By Sombre
Re: Adding Population

Battles kill pop?
Forum: Scenarios, Maps and Mods April 24th, 2010, 12:37 PM
Replies: 741
Views: 160,598
Posted By Sombre
Re: Conceptual Balance Mod 1.6

Those mods don't conflict with cbm though, you can just enable them on top of it.

You can also just not enable the mod nations in the packs, if you don't want them.
Forum: Scenarios, Maps and Mods April 24th, 2010, 12:35 PM
Replies: 58
Views: 10,078
Posted By Sombre
Re: Community Sprites Update Mod v1.05

The one in the game. It isn't a lowres leftover from dom2. Those are the only things in dom3 that are a real eyesore and should be replaced first, imo.
Showing results 1 to 25 of 500

 
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