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Search: Posts Made By: Elsemeravin
Forum: Space Empires: IV & V November 27th, 2006, 02:18 AM
Replies: 17
Views: 2,016
Posted By Elsemeravin
Re: Stupid Question

That's where I looked and found explosion and weapon displays settings, but nothing about the damage_xx.bmp files.

I think they may not be used.

Or maybe you know something more ?...
Forum: Space Empires: IV & V November 26th, 2006, 07:18 PM
Replies: 17
Views: 2,016
Posted By Elsemeravin
Re: Stupid Question

Thanks but most of animation are set in some modding files. I could not find reference to these in any file.

The goal would be to have the damage_05.bmp used for the damage on one of my new...
Forum: Space Empires: IV & V November 26th, 2006, 03:30 PM
Replies: 17
Views: 2,016
Posted By Elsemeravin
Re: Stupid Question

Another stupid question:

Do you know the use of the picture files Pictures/Effects/Damage_xx.bmp ?
I haven't seen any reference to them anywhere...

Thanks
Forum: Space Empires: IV & V November 26th, 2006, 06:08 AM
Replies: 53
Views: 5,956
Posted By Elsemeravin
Re: Space Empires V Editor 1.4 Released

The second argument is to choose which of the amount you consider.
The best would be to be able to set the number of argument where you define the liste of available funtions (const.txt)

The...
Forum: Space Empires: IV & V November 25th, 2006, 09:07 PM
Replies: 53
Views: 5,956
Posted By Elsemeravin
Re: Space Empires V Editor 1.4 Released

I still get an erroneous error message as follow:

CG_Claws:
* Illegal Weapon Space Min Damage Modifier Formula 'iif([%Range%] <= 10 , 10 + ( 50 * ( Get_Design_Ability_Total("AI Tag 02",1))) ,...
Forum: Space Empires: IV & V November 25th, 2006, 03:27 PM
Replies: 72
Views: 4,652
Posted By Elsemeravin
Re: SE5 - 1.17 Patch Out

Modify your strategy corresponding to "optimal fire range" then. You can set many parameters for strategies, so play with it and improve your fleet auto-combat efficiency.

What's is unbalance is...
Forum: SEV Modders Knowledge Base November 25th, 2006, 11:20 AM
Replies: 443
Views: 61,093
Posted By Elsemeravin
Re: Unit Launch options

Are you sure it is not per year instead of per turn ? (just in case)
Forum: Space Empires: IV & V November 24th, 2006, 08:13 PM
Replies: 72
Views: 4,652
Posted By Elsemeravin
Re: SE5 - 1.17 Patch Out

Right, but all damage type are equivalent in that sense.
There won't be one damage type making a hole while another cannot.
Forum: Space Empires: IV & V November 24th, 2006, 05:51 PM
Replies: 72
Views: 4,652
Posted By Elsemeravin
Re: SE5 - 1.17 Patch Out

I agree that the actual "Armor" slot is not interesting for real armor. I plan to use it for whole ship specifics only (like radioactive treatment reducing beam damage, or rubber isolation from...
Forum: Space Empires: IV & V November 24th, 2006, 05:45 PM
Replies: 72
Views: 4,652
Posted By Elsemeravin
Re: SE5 - 1.17 Patch Out

I would consider that "leaky" means that some part of the damage go through, some hit the armor.

For example a steel plate on the left of the ship would take damage from perforating bullet comming...
Forum: Space Empires: IV & V November 24th, 2006, 04:33 PM
Replies: 72
Views: 4,652
Posted By Elsemeravin
Re: SE5 - 1.17 Patch Out

So do you agree that you cannot do directional leaky armor ?
(As I intended...)
Forum: Space Empires: IV & V November 24th, 2006, 04:09 AM
Replies: 72
Views: 4,652
Posted By Elsemeravin
Re: SE5 - 1.17 Patch Out

Am I right to think that Armor ability is flawed in the sense that it is considered only when the component is actually on an Armor slot ?

I tried an Armor component on the outter slot but the...
Forum: Space Empires: IV & V November 23rd, 2006, 03:09 AM
Replies: 53
Views: 5,956
Posted By Elsemeravin
Re: Space Empires V Editor 1.4 Released

There seems to be a little problème concerning the "copy" button. Indeed it seems that the fields Maximum level and Level cost (maybe others?) for tech area editor are shares among the copies:
1....
Forum: Space Empires: IV & V November 20th, 2006, 04:45 PM
Replies: 53
Views: 5,956
Posted By Elsemeravin
Re: Space Empires V Editor 1.4 Released

Good you go back to work and come back with many new ideas http://forum.shrapnelgames.com/images/smilies/tongue.gif
Forum: Space Empires: IV & V November 20th, 2006, 04:00 PM
Replies: 85
Views: 3,246
Posted By Elsemeravin
Re: SE 5 Editor

Solved ! Thanks ! http://forum.shrapnelgames.com/images/smilies/cool.gif
Forum: Space Empires: IV & V November 20th, 2006, 03:15 PM
Replies: 53
Views: 5,956
Posted By Elsemeravin
Forum: Space Empires: IV & V November 20th, 2006, 03:11 PM
Replies: 85
Views: 3,246
Posted By Elsemeravin
Re: SE 5 Editor

Thanks, I'm heavily working on that file and while it is still usable, it's not as nice (are we becoming demanding? http://forum.shrapnelgames.com/images/smilies/tongue.gif)
Forum: Space Empires: IV & V November 19th, 2006, 04:48 PM
Replies: 4
Views: 770
Posted By Elsemeravin
Re: Shere / Ringworlds in SEV

I think I saw the answer to that question in another thread. Have you try to search in existing posts ?
Forum: Space Empires: IV & V November 19th, 2006, 10:28 AM
Replies: 4
Views: 551
Posted By Elsemeravin
problem with forum ?

It seems I'm able of connecting only one every 4 times I try.
Anyone else having this problem ?
Forum: Space Empires: IV & V November 18th, 2006, 08:56 PM
Replies: 85
Views: 3,246
Posted By Elsemeravin
Re: SE 5 Editor

Hi,

First of all, you should know I stopped editing the files manually and I'm currently using only your editor http://forum.shrapnelgames.com/images/smilies/happy.gif

Then, I met another...
Forum: Space Empires: IV & V November 17th, 2006, 06:13 PM
Replies: 92
Views: 4,064
Posted By Elsemeravin
Re: Golden Eclipse BETA

I cannot download the torrent you modified. Can you insert it directly in one post (I cannot seem to reach the link you gave)? In 30mins I will have the mod and I could seed it also.
Forum: SEV Modders Knowledge Base November 17th, 2006, 04:07 PM
Replies: 443
Views: 61,093
Posted By Elsemeravin
Re: Unit Launch options

You can find most of my non-yet working ideas around here as in below threads, but all of them need Aaron work:

Plague extension...
Forum: Space Empires: IV & V November 17th, 2006, 03:23 AM
Replies: 92
Views: 4,064
Posted By Elsemeravin
Re: Golden Eclipse BETA

Try to get it but no tracker http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: SEV Modders Knowledge Base November 17th, 2006, 03:19 AM
Replies: 443
Views: 61,093
Posted By Elsemeravin
Re: Unit Launch options

I see, the first example was a bad one http://forum.shrapnelgames.com/images/smilies/tongue.gif
Of course if the two generation of components are so different then you are stuck in the well....
Forum: SEV Modders Knowledge Base November 16th, 2006, 06:30 PM
Replies: 443
Views: 61,093
Posted By Elsemeravin
Re: Unit Launch options

I'm sorry but I still don't get what is the difference between your "Ion engine" and your "Nuclear Engine" except the name.
Does the Nuclear engine has anything different from Ion Engine except the...
Showing results 1 to 25 of 148

 
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