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Search: Posts Made By: Sajuuk
Forum: Multiplayer and AARs March 23rd, 2012, 09:04 AM
Replies: 171
Views: 21,257
Posted By Sajuuk
Re: Llamaserver troubles

seem server has return to normal~
Forum: Multiplayer and AARs March 23rd, 2012, 07:07 AM
Replies: 171
Views: 21,257
Posted By Sajuuk
Re: Llamaserver troubles

Seems there's something wrong with server domain?
Forum: Scenarios, Maps and Mods October 26th, 2011, 11:07 PM
Replies: 71
Views: 20,262
Posted By Sajuuk
Re: MA -Myconos- Last of the Fungi

3 more questions:
1,Is the path for second phase of parasite necessary? And seems stag beetles are way more powerful than other morphs.

2. the stag centaur have only D2, not N2D2 in the...
Forum: Scenarios, Maps and Mods October 26th, 2011, 08:55 AM
Replies: 71
Views: 20,262
Posted By Sajuuk
Re: MA -Myconos- Last of the Fungi

On a second thought, auto communion is really a cool idea, but could be a backdraw when most communions are used reversely, and preset the role of master and slave could be annoying sometimes, maybe...
Forum: Scenarios, Maps and Mods October 25th, 2011, 10:17 PM
Replies: 71
Views: 20,262
Posted By Sajuuk
Re: MA -Myconos- Last of the Fungi

Amazing work! Thanks GFSnl, this might be the best new nation mod I've ever played~

But I also noticed a bug, that the infected version of wolf has replace the old one, thus all the wolf in the...
Forum: Dominions 3: The Awakening September 17th, 2011, 09:57 AM
Replies: 54
Views: 8,310
Posted By Sajuuk
Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Well, if using a standard W9F9 blessing,EA vanheim can still definitely rush 1 or 2 nations, at the cost of late games of cause, but those unlucky enough to be rushed have no late game at all:D. So...
Forum: Dominions 3: The Awakening September 16th, 2011, 10:15 AM
Replies: 54
Views: 8,310
Posted By Sajuuk
Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Well I have to say I can't find any reason to reduce the cost of glamour troops and commanders of those....faerie nations-they are powerful enough to crush most nations in first or second year,even...
Forum: Dominions 3: The Awakening June 7th, 2011, 09:41 PM
Replies: 7
Views: 3,121
Posted By Sajuuk
Re: Void Sanity?

And the madness when entering void gate/ strange house in the mist.

Among all six doom horrors, I'd bet on maker of ruins:4*45 aoe1 an magic weapon damage in one turn!
Forum: Dominions 3: The Awakening April 18th, 2011, 12:30 AM
Replies: 26
Views: 6,541
Posted By Sajuuk
Re: The best PD ?

Conditionally, Fomoria PD are not THAT horrible-at least compare with jotun or monkey pd, they have advantage in number, if buffed with fog warrior or other spells, tons of 30+HP militia can be...
Forum: Dominions 3: The Awakening March 20th, 2011, 08:47 PM
Replies: 11
Views: 2,685
Posted By Sajuuk
Re: Enslave a horror?

You can survive, but with more and more horror mark, you will be attacked more than once per turn, you will get affliction, and you will eventually fall because of it.

Or maybe because of...
Forum: Dominions 3: The Awakening March 20th, 2011, 05:01 AM
Replies: 11
Views: 2,685
Posted By Sajuuk
Re: Enslave a horror?

horror's natural mr is 20

the problem is, if you cant get rid of them in the first turn, you may get hit. you may be able to survive some hit, but its claw add more horror mark on you. then one...
Forum: Dominions 3: The Awakening March 18th, 2011, 09:55 PM
Replies: 11
Views: 2,685
Posted By Sajuuk
Re: Enslave a horror?

It's better avoid fighting with horror by returning, and better kill it than use enslave or whatever mr negate method- they have a nature mr of 20
Forum: Dominions 3: The Awakening March 18th, 2011, 12:20 PM
Replies: 11
Views: 2,685
Posted By Sajuuk
Re: Enslave a horror?

Yes you can, but a horror you normally would see, like those attracted by your horror mark, or send/summoned by blood mages, will disappear after battle, so enslave or not, you can't get it. There's...
Forum: Scenarios, Maps and Mods March 18th, 2011, 05:01 AM
Replies: 406
Views: 97,467
Posted By Sajuuk
Re: Endgame Diversity Mod - v1.2 released

Thank you llama!
Roc's change are very interesting, I'd eager to see what it can do as thug/anti-sc thug. Perhaps reduce some of its siege&patrol bonus in exchange?

Zmey's price balance is great!...
Forum: Scenarios, Maps and Mods March 18th, 2011, 02:01 AM
Replies: 53
Views: 12,134
Posted By Sajuuk
Re: Conceptual Balance Mod 1.83 released!

Fantomen:
Well, actually I have killed quite some grendelkin,too, especially in massive battle. Just...it's so hard to hunt down a raiding one since many method became useless

Executor:

Oh, of...
Forum: Scenarios, Maps and Mods March 16th, 2011, 10:57 PM
Replies: 53
Views: 12,134
Posted By Sajuuk
Re: Conceptual Balance Mod 1.83 released!

I didnt say 2 banes with axe of hate and quickness cannot kill the grendelkin, just....they can be killed in one hit, too, and you cant guarantee that your bane will perform the first blow. Perhaps...
Forum: Scenarios, Maps and Mods March 16th, 2011, 08:20 AM
Replies: 53
Views: 12,134
Posted By Sajuuk
Re: Conceptual Balance Mod 1.83 released!

To Finalgenesis:

I thought missle spell can be blocked by a shield or air shield was a common sense-_-....Anyway, I mention arcane bolt only to say that the shield block on missile weapon or...
Forum: Scenarios, Maps and Mods March 15th, 2011, 08:23 AM
Replies: 53
Views: 12,134
Posted By Sajuuk
Re: Conceptual Balance Mod 1.83 released!

Oh i see, thanks~

But as I said before, shield CAN parry the special effect of Black bow and eye bow, haven't tested vine bow yet. Actually shield parry is very interesting: the arcane bolt, which...
Forum: Scenarios, Maps and Mods March 15th, 2011, 05:05 AM
Replies: 53
Views: 12,134
Posted By Sajuuk
To thejeff: You cant just expect everytime your...

To thejeff:
You cant just expect everytime your enemy follow your plan.

They have no elemental resistance, of course. But if you use them in a massive battle as heavy battle fortress, then give...
Forum: Scenarios, Maps and Mods March 14th, 2011, 11:39 AM
Replies: 53
Views: 12,134
Posted By Sajuuk
Re: Conceptual Balance Mod 1.83 released!

Hardly anything can counter a grendelkin...maybe multiple ghost riders can, but it can be solved be following another "standard sc" or just a S mage buff ethereal.

grendelkin combine 3 of 5 most...
Forum: Scenarios, Maps and Mods March 14th, 2011, 04:01 AM
Replies: 53
Views: 12,134
Posted By Sajuuk
Re: Conceptual Balance Mod 1.83 released!

Grendelkin are WAY TOOOO cheap....Basically a standard SC like adon with 30+ protection can not stand before a duel-wielding grendelkin for more than two turns.......
Forum: Dominions 3: The Awakening January 31st, 2011, 08:12 AM
Replies: 74
Views: 12,424
Posted By Sajuuk
Re: End game diversity mod

Are you sure no other mage casting blindness? No eyebow and no solar brilliance been casted?
Forum: Dominions 3: The Awakening January 12th, 2011, 09:48 PM
Replies: 74
Views: 12,424
Posted By Sajuuk
Re: End game diversity mod

Since quest for firebird is a unique spell, hardly a nation truely need it can afford the risk of waste....
Forum: Dominions 3: The Awakening January 7th, 2011, 02:09 PM
Replies: 74
Views: 12,424
Posted By Sajuuk
Re: End game diversity mod

Speaking of magical diversity, just a summon provide diversity will be too easy comparing tartarians——tartarians need not only luck on path distribution but also luck on creature type,difficulty...
Forum: Dominions 3: The Awakening January 7th, 2011, 01:37 PM
Replies: 74
Views: 12,424
Posted By Sajuuk
Re: End game diversity mod

That would be a huge carpet lol

Why I can't edit my post? Anyway, ember lord, its amazing, perhaps too powerful combined with some tricks:a hydra skin armor for regenaration and a earth boot for...
Showing results 1 to 25 of 59

 
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