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Search: Posts Made By: Mobhack
Forum: WinSPWW2 November 15th, 2016, 09:52 AM
Replies: 24
Views: 3,195
Posted By Mobhack
Re: SPWW2 handicaps vs AI

You cannot stop scattering fires going into cover, since that is built into the game system. Does not matter if it is direct fire or indirect - no notice is taken of any blocking terrain when...
Forum: WinSPWW2 November 14th, 2016, 02:17 PM
Replies: 24
Views: 3,195
Posted By Mobhack
Re: SPWW2 handicaps vs AI

And the only people who could possibly be objecting to it are those who play other humans in PBEM.

In which case, you can discuss the (to you) over use of the feature via email, and if necessary...
Forum: WinSPWW2 November 14th, 2016, 09:10 AM
Replies: 24
Views: 3,195
Posted By Mobhack
Re: SPWW2 handicaps vs AI

Predicted MG fire lanes for defence at night. USA "recon by fire".

Z-fire is far less effective than plotted indirect fire, and deliberately so. A 60mm mortar section firing its HE in plotted...
Forum: WinSPWW2 November 13th, 2016, 09:53 AM
Replies: 24
Views: 3,195
Posted By Mobhack
Re: SPWW2 handicaps vs AI

Z fire is something I hardly ever find myself using, even if I wrote the code for it.

Nor do I fire smoke all that much other than self-protection smoke dischargers.

From what I gather, some...
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