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Search: Posts Made By: Aezeal
Forum: Dominions 3: The Awakening May 30th, 2009, 03:44 AM
Replies: 14
Views: 3,326
Posted By Aezeal
Re: Wondering: is there any way to change the lichcraft spell...

I know Max but I have a problem with the If you're willing to live without Twiceborn part.. Ín my own mods I try to avoid collateral damage to other spells and so I would not propose something that...
Forum: Dominions 3: The Awakening May 29th, 2009, 07:59 PM
Replies: 14
Views: 3,326
Posted By Aezeal
Re: Wondering: is there any way to change the lichcraft spell...

If you just 2nd spell a damage to self spell after lichcraft?
Forum: Dominions 3: The Awakening May 28th, 2009, 07:09 AM
Replies: 7
Wishlist: More Void sites
Views: 1,339
Posted By Aezeal
Re: More Void sites

Or replace a few of the mercmages to copies of them with a summoning skill.
Forum: Dominions 3: The Awakening May 25th, 2009, 03:13 PM
Replies: 25
Views: 5,025
Posted By Aezeal
Re: Top 5 Time Waster

I rushed to research 6 with Marignon in Beardaxe to get lightless lanterns, spent one turn forging a ton of them, and then had like 400 research afterward. I then wanted to research a bunch of level...
Forum: Dominions 3: The Awakening May 24th, 2009, 12:21 PM
Replies: 25
Views: 5,025
Posted By Aezeal
Re: Top 5 Time Waster

3. Constantly toggling the research function to maximize my research output. This gets really, really bad when you're trying to research 3-4 things at a time. The research bar desperately needs a...
Forum: Scenarios, Maps and Mods May 14th, 2009, 05:27 PM
Replies: 7
Views: 1,413
Posted By Aezeal
Re: Is Themiskyra, Amazon Queen mod still available?

or was that due to someone with a bit more stuff on the forum?
Forum: Scenarios, Maps and Mods May 12th, 2009, 07:47 PM
Replies: 18
Views: 4,047
Posted By Aezeal
Re: Okay, point system for nation design again

I think the resource on the troll can't be correct, full armor on size 3 must be like 75 resc.
Forum: Scenarios, Maps and Mods May 12th, 2009, 02:19 PM
Replies: 18
Views: 4,047
Posted By Aezeal
Re: Okay, point system for nation design again

Well I suppose I could try to see if this makes my dom 3 K nations balanced with each other would be a test for this poitn system or my mod :D.. but it's a lot of work and I can already see that a...
Forum: Scenarios, Maps and Mods May 12th, 2009, 06:21 AM
Replies: 27
Views: 3,954
Posted By Aezeal
Re: Enhanced Gameplay Mod [project]

Tarts are already nerved somewhat, maybe just increase their gem cost.

I just saw mythology pretenders as a thread in the forum.. might be an idea too.
Forum: Scenarios, Maps and Mods May 11th, 2009, 08:42 PM
Replies: 27
Views: 3,954
Posted By Aezeal
Re: Enhanced Gameplay Mod [project]

maybe just put a bunch of race mods in too.. I mean why not. only use races that are generally considered MP balanced though.
Forum: Scenarios, Maps and Mods May 11th, 2009, 08:41 PM
Replies: 27
Views: 3,954
Posted By Aezeal
Re: Enhanced Gameplay Mod [project]

you know what I want to say.. but I won't since I'm pretty sure that is not the intention :D

and then:
I'd not put the forgabel cont 12 items in.
I'd put the late game summons from I think llama...
Forum: Dominions 3: The Awakening May 10th, 2009, 07:27 AM
Replies: 339
Views: 51,111
Posted By Aezeal
Re: What other games complement your Dominions 3?

I liked temple of elemental evil a lot but I had some problems with it so couldn't finish

I like dawn of war 2 a lot too, tha campaign is awesome and the MP is great too, you just need to get a...
Forum: Scenarios, Maps and Mods May 9th, 2009, 07:11 PM
Replies: 200
Views: 31,388
Posted By Aezeal
Re: Conceptual Balance Mod 1.41

though there are some that state it's not a bug but just a much needed balancing thingie for agartha
Forum: Dominions 3: The Awakening May 9th, 2009, 02:57 PM
Replies: 22
Views: 3,156
Posted By Aezeal
Re: OT: Making a Game System (part 4: A Game World)

From his previous descriptions/threads I didn't get that (need for random maps) yet anyway if he does he need to get a formula that makes the landmasses somewhat more realistic IMHO. If you have a...
Forum: Scenarios, Maps and Mods May 9th, 2009, 02:51 PM
Replies: 200
Views: 31,388
Posted By Aezeal
Re: Conceptual Balance Mod 1.41

do you have the latest version? (I seem to recall this was mentioned a few versions ago)
Forum: Scenarios, Maps and Mods May 9th, 2009, 07:14 AM
Replies: 8
Views: 1,622
Posted By Aezeal
Re: AI Sauromatia and Mother of Monsters

well the AI isn't know to use sc or thugs to anywhere near max potential so research might be better instead of it just killing a few troops and then dying.

Ofcourse with trample they cna't do...
Forum: Dominions 3: The Awakening May 9th, 2009, 05:31 AM
Replies: 22
Views: 3,156
Posted By Aezeal
Re: OT: Making a Game System (part 4: A Game World)

I'm not a someone "into it" but I can't imagine a real world would look like that. Having said that the coloring etc does look nice. If there are mountains somwhere in there though I'd say they'd...
Forum: Dominions 3: The Awakening May 8th, 2009, 08:24 PM
Replies: 370
Views: 96,271
Posted By Aezeal
Re: Did you know that? (Dominions trivia)

but void beings don't get it I guess?
Forum: Scenarios, Maps and Mods May 8th, 2009, 08:22 PM
Replies: 8
Views: 1,622
Posted By Aezeal
Re: AI Sauromatia and Mother of Monsters

Considering the rest of the AI level it might actually be a good move to not use their pretender in combat even if it is a combat pretender :D
Forum: Scenarios, Maps and Mods May 8th, 2009, 07:26 AM
Replies: 92
Views: 55,472
Posted By Aezeal
Re: Faerun 466 - Adventure Map! (UPDATED!)

Yeah well I play very zoomed out cus graphs and dom 3 do not really combine anyway and I just want a good strategic/tactical view of the map. My point was just that if you see to much you should zoom...
Forum: Scenarios, Maps and Mods May 7th, 2009, 07:31 AM
Replies: 92
Views: 55,472
Posted By Aezeal
Forum: Dominions 3: The Awakening May 6th, 2009, 05:10 PM
Replies: 19
Views: 5,011
Posted By Aezeal
Re: Berserk vs Awe

And I'm sure not all opponents are beserk unless you play a very strangely modded game
Forum: Dominions 3: The Awakening May 6th, 2009, 03:09 AM
Replies: 23
Views: 4,497
Posted By Aezeal
Re: Working underwater without gills

basicly imho primary choices are:

- thugs, sc equiped with waterbreathing equipment or being undead
- lots of undead as troops
- a small focussed army of very very powerful (blessed?) troops...
Forum: Scenarios, Maps and Mods May 5th, 2009, 07:24 PM
Replies: 8
Views: 1,776
Posted By Aezeal
Re: FW thugs - art help requested

I'd say the warmaiden (at least the one using that nice attack) could much better be either some priestly woman, or some higher sort of watersprite/nymph
... ow wait I see rdonj says similar things....
Forum: Scenarios, Maps and Mods May 5th, 2009, 04:27 PM
Replies: 8
Views: 1,776
Posted By Aezeal
Re: FW thugs - art help requested

I like the pyrevines a lot, I'd make them blind though not darkvision 50, I like the solarion but eyeloss is very powerfull certainly in combination with airshield, I'd certainly remove that last...
Showing results 1 to 25 of 500

 
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