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Search: Posts Made By: Mobhack
Forum: WinSPWW2 October 16th, 2018, 05:08 PM
Replies: 5
Views: 91
Posted By Mobhack
Re: Data Issues

Did you install them outside the windows managed folders - e.g. to c:\game1\ and C:\game2?

If you install to a windows managed folder then it will squirrel away any updates to your windows...
Forum: Campaigns, Scenarios & Maps October 16th, 2018, 05:05 PM
Replies: 2
Views: 70
Posted By Mobhack
Re: Scenario Editing question

Apart from creating a new scenario - no.
Forum: WinSPWW2 October 16th, 2018, 02:25 PM
Replies: 36
Views: 971
Posted By Mobhack
Re: Feature requests for 2019

Changing a field means a new save game format, so every save game, scenario etc would need remastering. It also has code issues since various screens will new rewriting to allow th extra characters....
Forum: WinSPWW2 October 15th, 2018, 03:28 PM
Replies: 9
Views: 115
Posted By Mobhack
Re: Possible OOB or Code Issue?

Bicycles that are separate are motorcycles, which are vehicles. Vehicles which smash into houses can get immobilised. Bikes that are one-piece jobs are probably cavalry (which is a form of infantry)...
Forum: WinSPWW2 October 15th, 2018, 08:47 AM
Replies: 9
Views: 379
Posted By Mobhack
Re: Apcalc

Mobhack is not a calculator - its an editor. The value there is the base AP value.

APcalc is a calculation, based on 1000 rounds "fired" via the game code. Its an average of the 1000 rounds, so...
Forum: WinSPWW2 October 15th, 2018, 08:41 AM
Replies: 36
Views: 971
Posted By Mobhack
Re: Feature requests for 2019

The recent fighting in the Ukraine shows what happens to light APC caught in an artillery concentration. And these modern APC are not open-topped as WW2 ones tended to be. Even T-72 are disassembled....
Forum: WinSPWW2 October 15th, 2018, 08:34 AM
Replies: 6
Views: 228
Posted By Mobhack
Re: Mines

Triggering mines is by movement into or out of the hex. Dismounting in a hex is not "movement" as it uses a different routine. Dismounts aren't entering the hex, by the game rules.

Maybe that...
Forum: WinSPWW2 October 13th, 2018, 07:34 AM
Replies: 9
Views: 379
Posted By Mobhack
Re: Apcalc

Javelins are top-attack missiles, so they get more than the average top armour hits - therefore the front armour is usually irrelevant. The thin roof armour is what gets attacked. Also note what I...
Forum: WinSPMBT October 11th, 2018, 07:44 AM
Replies: 5
Views: 293
Posted By Mobhack
Re: AI and Arty. Observers

AI uses observers, if one is in LOS of the target. It has no plan for them other than shuffle forwards with the rest of the lemmings. It does not know about gold spots, repeat calls or adjusting off...
Forum: WinSPWW2 October 9th, 2018, 12:20 PM
Replies: 36
Views: 971
Posted By Mobhack
Re: Feature requests for 2019

Artillery is an attritional weapon - in order to achieve killing effect, especially on dug-in troops, it needs to be applied over a significant time. In the game, that means like 5 moves plus of...
Forum: WinSPWW2 October 5th, 2018, 10:08 AM
Replies: 9
Views: 379
Posted By Mobhack
Re: Apcalc

weapon 61 has warhead 44 - an obvious error that contributes to the penetration. Likely a double tap of 4, many years ago. Something to fix for the next release.

HEAT (and AP) are an average of...
Forum: WinSPMBT October 3rd, 2018, 08:37 AM
Replies: 4
Views: 181
Posted By Mobhack
Re: No sound effects

The next thing - have you turned sound off in Windows, has your sound speaker's volume been physically switched off (if it has a separate dial like mine does). And has the jack fallen out the back of...
Forum: WinSPMBT October 3rd, 2018, 08:34 AM
Replies: 5
Views: 258
Posted By Mobhack
Re: Generated Campaigns, Jets and UAVs

shotgun - not weird, the Vhex placement code is a tangle and sometimes you will still see normal clusters (I play the other way and see shotgunned ones). if you don't like the initial placement, spin...
Forum: WinSPMBT October 2nd, 2018, 09:52 AM
Replies: 5
Views: 258
Posted By Mobhack
Re: Generated Campaigns, Jets and UAVs

Air strike points - if the game gives you some then you can buy air units up to that number, which then decreases per flight bought. If you have zero, you have no potential air support.
Forum: WinSPMBT October 1st, 2018, 11:03 PM
Replies: 5
Views: 258
Posted By Mobhack
Re: Generated Campaigns, Jets and UAVs

If the points are low - then there may be little air, as planes are expensive in this time frame.

Israel is one of the highest air support armies - so its unlikely that the Arabs will ever have...
Forum: WinSPMBT September 27th, 2018, 02:50 PM
Replies: 8
Views: 393
Posted By Mobhack
Re: Simulation of Gas Attacks?

Edit the relevant OObs and deduct 2 from all movement to allow for wearing Noddy suits, being closed down AFV etc, leaving at least 1 MP for lower (guns, mortars) if you desire.

NBC adds time and...
Forum: WinSPWW2 September 26th, 2018, 11:23 AM
Replies: 8
Views: 403
Posted By Mobhack
Re: Prehistoric SP -- July 1996 Beta

The demo game that I got off a magazine CD was pretty much unrestricted - e.g. full WW2 LC was playable. The demo did not take elevation into account - had fun with KV-2 firing through hills......
Forum: WinSPMBT September 25th, 2018, 02:01 PM
Replies: 17
Views: 740
Posted By Mobhack
Re: Arty penalty

If you are planning a massed programmed fire in a scenario - use the general support level of arty, they cost about 50% of regular arty and are precisely for that use case, as the extra delay does...
Forum: WinSPMBT September 25th, 2018, 01:59 PM
Replies: 17
Views: 740
Posted By Mobhack
Re: Arty penalty

According to the GG for Version 7.0 released April 2013, " Air units or ADA do not count as artillery points, only mortars, howitzers etc. that can fire indirectly. Ammo resupply units do count as...
Forum: WinSPMBT September 24th, 2018, 07:28 AM
Replies: 17
Views: 740
Posted By Mobhack
Re: Arty penalty

Artillery Overload is applied to the player that buys excess artillery - it has nothing to do with what the other player does. Both could overload and thus pay penalty points to each other.
...
Forum: Campaigns, Scenarios & Maps September 13th, 2018, 09:55 AM
Replies: 3
Views: 309
Posted By Mobhack
Re: How can i make a ford in the editor?

I think by modifying the height of the hex to -1(?) instead of the normal stream's -2.
Forum: WinSPMBT September 12th, 2018, 05:40 AM
Replies: 3
Views: 402
Posted By Mobhack
Re: How to fire NLOS missiles... without line of sight?

NLOS is a full game feature - the instructions are in the "extended game features" section of the game Guide, under the New Extended Game (CD) only Features 2016 section, sub-section TARGETING WITH...
Forum: WinSPMBT September 10th, 2018, 03:32 AM
Replies: 3
Views: 354
Posted By Mobhack
Re: Amphibious Vehicles and Streams

Fords are the safer spots to cross streams at. Fords cost less MP to cross and are less likely to get you stuck.

The sticking chance is more if your vehicle has expended MP before trying to cross...
Forum: TO&Es September 9th, 2018, 06:10 AM
Replies: 13
Views: 627
Posted By Mobhack
Re: Question on Croation OOB

There are...

#41 Yugoslavia / Serbia 1/1946 12/ 2025

#60 Croatia 6/1991 12/ 2025

and for additional locals:

#57 ...
Forum: TO&Es September 6th, 2018, 05:25 PM
Replies: 3
Views: 283
Posted By Mobhack
Re: Japanese Infantry Companies

I seem to recall seeing these in the "handbook of the Japanese Army" - a series of books in the 80s(?) which were based on intelligence pamphlets the USA produced in WW2. They had multitudes of...
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