.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 1 to 25 of 65
Search took 0.00 seconds.
Search: Posts Made By: Alphasite
Forum: Scenarios and Mods May 29th, 2013, 11:31 AM
Replies: 6
Views: 9,273
Posted By Alphasite
Re: MOD - Weird Worlds: Rebooted v0.11

I'll give it a try later today. I still play a lot, too.
Forum: Scenarios and Mods May 29th, 2013, 11:31 AM
Replies: 94
Views: 48,446
Posted By Alphasite
Re: Updated mod: The Babylon Project

I don't recall ever seeing Keffer.

I haven't played it in quite a while due to the crashes. I tried it when the latest update to WW was released and the mod crashes more frequently.
Forum: Weird Worlds: Return to Infinite Space December 13th, 2012, 12:48 AM
Replies: 5
Views: 8,651
Posted By Alphasite
Re: Can I buy this game?

The first link on Digital Eel's website points there.
Forum: Weird Worlds: Return to Infinite Space December 3rd, 2012, 01:03 PM
Replies: 5
Views: 8,651
Posted By Alphasite
Re: Can I buy this game?

Shrapnel doesn't sell it any more. Check Digital Eel's website for information on how to buy it now:

http://www.digital-eel.com/
Forum: Weird Worlds: Return to Infinite Space September 19th, 2012, 12:36 PM
Replies: 15
Views: 12,900
Posted By Alphasite
Re: Has anyone tried the iOS port?

Probably; once i get a few quest bugs ironed out. It'll be hard to separate out all the modded files as you're essentially replacing the default folder.[/QUOTE]

I've read that it's possible to...
Forum: Weird Worlds: Return to Infinite Space September 18th, 2012, 04:42 PM
Replies: 15
Views: 12,900
Posted By Alphasite
Re: Has anyone tried the iOS port?

That's good news. Will you be releasing the files to copy over to get the mod running?
Forum: Weird Worlds: Return to Infinite Space September 4th, 2012, 11:16 AM
Replies: 15
Views: 12,900
Posted By Alphasite
Re: Has anyone tried the iOS port?

I've messed around on my iPad (also jailbroken) and made some changes as a test. I haven't tried loading any mods since that would require changing the defaults. I would be interested in trying...
Forum: Weird Worlds: Return to Infinite Space June 4th, 2011, 11:24 PM
Replies: 15
Views: 12,900
Posted By Alphasite
Re: Has anyone tried the iOS port?

I don't think I'll risk $5 right now to find out it's one that won't work right on the iPhone.

Shrapnel Games sells the PC and Mac versions. I know Digital Eel was the developer but I had the...
Forum: Weird Worlds: Return to Infinite Space June 2nd, 2011, 10:42 PM
Replies: 15
Views: 12,900
Posted By Alphasite
Re: Has anyone tried the iOS port?

My Google-fu is fine. I didn't use Google to search for it, I used the search function in the App Store and looked at the Weird Worlds page...
Forum: Weird Worlds: Return to Infinite Space June 1st, 2011, 08:15 PM
Replies: 15
Views: 12,900
Posted By Alphasite
Re: Has anyone tried the iOS port?

I didn't read anything about an iOS port and I can't find anything in the App Store. Was the port official?
Forum: Scenarios and Mods January 1st, 2011, 12:35 AM
Replies: 7
Views: 10,322
Posted By Alphasite
Re: All Mods Crash WW on Mac OSX 10.6.4

I haven't had that problem.
Forum: Scenarios and Mods August 5th, 2010, 08:32 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Forum: Scenarios and Mods August 3rd, 2010, 04:47 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Forum: Scenarios and Mods August 2nd, 2010, 10:08 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

Are you running on Windows or OS X?
Forum: Scenarios and Mods August 1st, 2010, 10:38 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

I deleted and reloaded the mod and still have indestructible Pandominii fighters.

I'm running this on a Mac. Maybe there's some kind of bug there.
Forum: Scenarios and Mods August 1st, 2010, 07:11 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

I tried all the different races in the simulator.

Can anyone else try the simulator and see?
Forum: Scenarios and Mods August 1st, 2010, 02:01 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

Well they're certainly not indestructible on my system. ;)

Try the simulator.[/QUOTE]

I'll give it a try there. I've been trying to run into them again and they either weren't around or I'd...
Forum: Scenarios and Mods August 1st, 2010, 01:58 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

Well they're certainly not indestructible on my system. ;)

Try the simulator.[/QUOTE]

I'll give it a try there. I've been trying to run into them again and they either weren't around or I'd...
Forum: Scenarios and Mods August 1st, 2010, 11:35 AM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

Neither my ship nor the Zorg fighters could do any damage to them.
Forum: Scenarios and Mods July 29th, 2010, 06:20 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

Are the Pandominii fighters supposed to be indestructible?
Forum: Scenarios and Mods July 23rd, 2010, 10:38 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

I had the Zorg fighter bay and had the same problem. I was running from the CLI and had hundreds of these lines:

ERROR: launchfighter: unknown race Zorg

That might help track down the...
Forum: Scenarios and Mods July 22nd, 2010, 07:47 PM
Replies: 44
Views: 35,059
Posted By Alphasite
Re: Peculiar Planets Version 0.5. - Finally Here!

I had the Zorg fighter bay and had the same problem. I was running from the CLI and had hundreds of these lines:

ERROR: launchfighter: unknown race Zorg

That might help track down the problem.
Forum: Scenarios and Mods March 8th, 2010, 06:22 PM
Replies: 41
Views: 29,654
Posted By Alphasite
Re: Updated: Drives 'R' Us v4.0

This mod just keeps getting better!
Forum: Weird Worlds: Return to Infinite Space August 24th, 2009, 10:33 AM
Replies: 9
Views: 11,180
Posted By Alphasite
Re: Weird Worlds expansion pack?

I still play in bursts. I'd pay for an expansion pack or even a new version that was expanded with new features.
Forum: Weird Worlds: Return to Infinite Space August 24th, 2009, 10:30 AM
Replies: 14
Views: 13,782
Posted By Alphasite
Re: I absolutely *&^%$#@! HATE Esmerelda

The trick still works most of the time so I still juggle stuff around.
Showing results 1 to 25 of 65

 
Forum Jump

All times are GMT -4. The time now is 03:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.