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Search: Posts Made By: Imp
Forum: Campaigns, Scenarios & Maps March 26th, 2020, 04:35 AM
Replies: 16
Views: 543
Posted By Imp
Re: WW3: Not so welcome

The problem I am guessing is a complete rewrite of the code, units do not take other friendly units into account there turn is an independent thing.
Then there is turn order A0 BO B1 B2 etc....
Forum: TO&Es March 26th, 2020, 04:25 AM
Replies: 1,026
Views: 225,646
Posted By Imp
Re: MBT's

Thanks Pat I thought as much. I have a feeling higher end ammo is more readily sold nowadays to selected friends but its hard to verify.
Forum: TO&Es March 24th, 2020, 08:33 PM
Replies: 1,026
Views: 225,646
Posted By Imp
Re: MBT's

Hi Pat its always interesting to look & tells you who the big boys are. Many countries while they might have high end equipment purchase very few of them.
Have you found any sites that cover ammo...
Forum: WinSPMBT March 21st, 2020, 10:32 AM
Replies: 17
Views: 1,446
Posted By Imp
Re: WinSPMBT version 10.0 - 14.0 Consolidation patch ( 2020 )

Bought MBT mainly to try the op fire filters & was blown away at how much faster you could play due to the clarity of extra information provided & crisp graphics.
There are a lot of useful CD only...
Forum: WinSPMBT March 15th, 2020, 10:32 PM
Replies: 25
Views: 792
Posted By Imp
Re: Patriot SAM poor performance

Missiles launched from planes have some major advantages compared to those fired from the ground.
Far better radar coverage the terrain does not get in the way.
They do not have to expend all that...
Forum: WinSPWW2 March 13th, 2020, 09:59 AM
Replies: 8
Views: 427
Posted By Imp
Re: C'mon guys let's be friends

My guess the problem is highlighted in your own post lets break it down so it is clear.

So you got the memo you read that & remembered it which begs the question why did you

If you posted one...
Forum: WinSPMBT March 13th, 2020, 12:48 AM
Replies: 25
Views: 792
Posted By Imp
Re: Patriot SAM poor performance

Couple of points
Firstly are the planes that fire first SEAD planes, they would detect the Patriot without it firing a shot?


EW rating does not guarantee a hit just improves the chance. The...
Forum: WinSPMBT March 2nd, 2020, 07:10 AM
Replies: 18
Views: 752
Posted By Imp
Re: Ammo carriers

Sorry typo should have been to warhead to size 5
Forum: WinSPMBT March 1st, 2020, 04:32 AM
Replies: 18
Views: 752
Posted By Imp
Re: Ammo carriers

Okay some errors here regarding how they work, from the guide & confirmed by playing

All Ammo units resupply to adjacent hexes & the hex they are in.
All 7 hexes are supplied at the same rate no...
Forum: WinSPWW2 February 23rd, 2020, 12:38 PM
Replies: 5
Views: 597
Posted By Imp
Re: Sound and Music

Seperate player is a far better option than in game music just turn off background battle sounds & use it.
Left click your PC volume control if need be and call up the sound mixer to set volumes for...
Forum: WinSPMBT February 23rd, 2020, 06:22 AM
Replies: 12
Views: 683
Posted By Imp
Re: A minor problem

Not sure what the issue is but with the paid version if you have more than one unit in a hex you can select them using the buttons above the map.
Forum: TO&Es February 11th, 2020, 01:32 PM
Replies: 6
Views: 478
Posted By Imp
Re: M1028 Cannister Tank round

Can't find it but there was a great video of it fired at a truck & wooden house.
Lot of splinters is what you are left with when a really big shotgun hits.
Forum: WinSPWW2 February 6th, 2020, 05:46 AM
Replies: 3
Views: 743
Posted By Imp
Re: Random Spotting

I am not part of the development team but if its an unsecure PBEM I could load it & look if you specify the hex number the unit is in.
Forum: WinSPWW2 February 4th, 2020, 11:45 PM
Replies: 3
Views: 743
Posted By Imp
Re: Random Spotting

Are you sure nobody had LOS? Did you have air support that turn?
Forum: WinSPWW2 January 24th, 2020, 11:36 PM
Replies: 10
Views: 1,583
Posted By Imp
Re: AI Air Strikes awfully good

You are giving them really good targets of opportunity if you are expecting an airstrike that turn do not move important vehicles.

Moving vehicles are really easy to spot so there is a good...
Forum: Campaigns, Scenarios & Maps November 12th, 2019, 04:12 AM
Replies: 9
Views: 2,761
Posted By Imp
Re: points go negative?

Or the setting easy to hard that effects repair points. Guess would be it rolled over. Never seen this & I have played several 20,000 pointers in the past.
Forum: TO&Es November 10th, 2019, 06:50 AM
Replies: 1
Views: 1,769
Posted By Imp
S-125 Neva SAM

Russian OOB unit 291 seems to be a vehicle class unit it cannot be loaded.
The M version is fine its just this unit.
Forum: Campaigns, Scenarios & Maps November 9th, 2019, 05:54 AM
Replies: 8
Views: 3,924
Posted By Imp
Re: 4CMBG: The Dirty Patricia's

Another bonus with this one is the map it makes quite a nice generated battle map. Trim 20-30 hexes of the respective end so the towns in the middle fall on the defenders side if its not a meeting.
Forum: TO&Es November 6th, 2019, 04:39 AM
Replies: 13
Views: 2,902
Posted By Imp
Re: ATGM's firing at below minimum range.

It definitely does happen in op fire to teams without an RPG & with ATGM equipped vehicles like BMP1. Thanks for looking into.
Forum: TO&Es October 31st, 2019, 03:57 PM
Replies: 13
Views: 2,902
Posted By Imp
Re: ATGM's firing at below minimum range.

Certainly under opfire but I think regular fire to
Forum: TO&Es October 31st, 2019, 11:29 AM
Replies: 13
Views: 2,902
Posted By Imp
ATGM's firing at below minimum range.

Is anybody else having this issue?
Especially noticeable with ATGMs with a long minimum range like cobras.
They do only get a 1% hit chance but they now take the shot instead of holding fire.
Forum: TO&Es October 2nd, 2019, 06:50 PM
Replies: 67
Views: 6,377
Posted By Imp
Re: WinSPMBT v13 Corrections

It works fine on other systems I would update all your drivers or as you seem to be having issues your video card might be dying.
Forum: WinSPMBT September 26th, 2019, 10:19 PM
Replies: 57
Views: 9,809
Posted By Imp
Re: Number of active players

That was one of the problems if you had squad leader ready to go with counter trays etc so could play quickly even stored it took up at least that much space. I had a tray for every single unit not...
Forum: WinSPMBT September 26th, 2019, 04:36 AM
Replies: 57
Views: 9,809
Posted By Imp
Re: Number of active players

ASL is a different type of game turns take longer because it’s very complex by comparison what stops most people playing is space even playing on VASL you need to set it up somewhere. Also you need...
Forum: WinSPMBT September 23rd, 2019, 08:02 PM
Replies: 15
Views: 2,346
Posted By Imp
Re: Artillery settings

With mines you can sell them a dummy admittedly that scenario no engineers but it does not matter your force is mobile & my tanks had ample smoke. Hit the mines & either let engineers work a couple...
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