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Search: Posts Made By: Wolfman77
Forum: Space Empires: IV & V September 10th, 2008, 01:40 AM
Replies: 2
Views: 1,808
Posted By Wolfman77
Smile I'm back

Hi everyone, I know it's been about two and a half years since I've been seen here. It's nice to see some familiar faces, as well as a few new ones. Like the new look of the place, hope to stick...
Forum: Space Empires: IV & V May 10th, 2006, 11:03 AM
Replies: 10
Views: 1,081
Posted By Wolfman77
Re: Strengths and Weaknesses - a search for opinions

I've always liked Religious and Organic together. Ships can be built much faster using organic weapons, and the Replicant centers do wonders for your production, just takes a while to get them. The...
Forum: Space Empires: IV & V April 27th, 2006, 10:24 AM
Replies: 25
Views: 2,279
Posted By Wolfman77
Re: New screenies at malfador

Yes the date is wrong. The top 8 shots are new, then you see the same old date again under them as the start of the old shots.
Forum: Space Empires: IV & V April 26th, 2006, 04:54 PM
Replies: 25
Views: 2,279
Posted By Wolfman77
New screenies at malfador

http://www.malfador.com/

It says 11/21/05 twice, but I think the top set is the new ones
Forum: Space Empires: IV & V April 19th, 2006, 10:23 AM
Replies: 673
Views: 33,769
Posted By Wolfman77
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Sounds fun. If you attach it to your post, anyone could get it.
Forum: Space Empires: IV & V April 19th, 2006, 10:14 AM
Replies: 15
Views: 1,596
Posted By Wolfman77
Re: Facilities disapearing in AIC

I haven't yet, I'll try to do that today.
Forum: Space Empires: IV & V April 18th, 2006, 01:43 PM
Replies: 34
Views: 1,593
Posted By Wolfman77
Re: Is this possible in a mod?

I think there was 2 different ways of making them. One was to make the component use alot of supplies and the AI would use them and open WP's, with the chance of them being taken by other players...
Forum: Space Empires: IV & V April 18th, 2006, 10:05 AM
Replies: 34
Views: 1,593
Posted By Wolfman77
Re: Is this possible in a mod?

If all their components are based on racial techs, then nothing would be repairable by normal races. Which makes sense in this case, I just wanted to point that out. If the component is destroyed...
Forum: Space Empires: IV & V April 17th, 2006, 02:52 PM
Replies: 34
Views: 1,593
Posted By Wolfman77
Re: Is this possible in a mod?

Events can only happen once per turn at the most, for all races combined. It would work as an add on to existing WP's, but it wouldn't work very well if there were no WP's at the start of the game....
Forum: Space Empires: IV & V April 10th, 2006, 02:17 PM
Replies: 68
Views: 4,696
Posted By Wolfman77
Re: Masters Mod v1.6: One Small Step for Masters

I noticed the trek masters warp drive has 2 components that have the same abilities except the newer version is more expensive. It's either 4 and 5 or 5 and 6 can't remember which.
Forum: Space Empires: IV & V April 7th, 2006, 10:04 AM
Replies: 68
Views: 4,696
Posted By Wolfman77
Re: Masters Mod v1.6: One Small Step for Masters

I tried the assimilation masters last night. Kinda fun taking other ships with the nanites, but they seemed very powerful. once you get LC's the mount gives the nanites 100% chance to convert if...
Forum: Space Empires: IV & V April 7th, 2006, 09:44 AM
Replies: 15
Views: 1,596
Posted By Wolfman77
Re: Facilities disapearing in AIC

Last night I tried shutting the game off during combat to see if this would stop the facilities from being destroyed. It does not change anything. Also combats in other sectors and by other races...
Forum: Space Empires: IV & V April 6th, 2006, 10:03 AM
Replies: 15
Views: 1,596
Posted By Wolfman77
Re: Facilities disapearing in AIC

It was happening in turn based strategic as well, I set the ship strategy to don't get hurt and it never moved anywhere near the planet, Had DUC I on it. I haven't tried quiting then restarting,...
Forum: Space Empires: IV & V April 5th, 2006, 05:24 PM
Replies: 15
Views: 1,596
Posted By Wolfman77
Re: Facilities disapearing in AIC

1.94 haven't had a reason yet to install 1.95, though I can't see that it would make a difference.

I don't know a whole lot about coding, but I understand the concepts, so I may be way off here,...
Forum: SEIV April 3rd, 2006, 11:01 AM
Replies: 210
Views: 58,386
Posted By Wolfman77
Re: Planet Creation

Yes and if you move to different sqares in certain orders you can change what type it is. The formula to determin planet type and atmosphere seem to be based partially on where the ship moved tat...
Forum: Space Empires: IV & V March 31st, 2006, 01:18 PM
Replies: 68
Views: 4,696
Posted By Wolfman77
Re: Leaky shields

Aside from going through the mod pack and resaving the images there isn't much you could do. I don't think including the mod packs pictures with you mod is a good way to go. At least if someone...
Forum: Space Empires: IV & V March 31st, 2006, 01:03 PM
Replies: 15
Views: 1,596
Posted By Wolfman77
Re: Facilities disapearing in AIC

I did some testing last night. It would seem that if a single facility is destroyed in combat and there are more of that same type on the planet, then the next time combat is initiated one of the...
Forum: Space Empires: IV & V March 30th, 2006, 06:14 PM
Replies: 15
Views: 1,596
Posted By Wolfman77
Re: Facilities disapearing in AIC

Events are off as well. No ministers on, thats the first thing I checked. They were all gone by about turn 40 or so, I'm now at turn 120 and have about 10 "towns" and a few other facilities but...
Forum: Space Empires: IV & V March 30th, 2006, 04:42 PM
Replies: 15
Views: 1,596
Posted By Wolfman77
Re: Facilities disapearing in AIC

Intell is shut off, so unless there are intel projects that don't require Applied Intel(sp) then thats not it. Besides there were no messages. also the facilities showed up destroyed in combat...
Forum: Space Empires: IV & V March 30th, 2006, 10:54 AM
Replies: 15
Views: 1,596
Posted By Wolfman77
Facilities disapearing in AIC

I was playing AIC last night and I ran into a situation where my homeworld cultural centers started disapearing. It happened several times, usually 1 or 2 each time untill they were all gone. One...
Forum: Space Empires: IV & V March 24th, 2006, 10:36 AM
Replies: 11
Views: 1,910
Posted By Wolfman77
Re: combat that don\'t make sense

If you had fighters on the planet and it was hit with weapons fire the fighters can be destroyed. Weapon platforms will give you some protection, because they are hit first. You can fill them with...
Forum: Space Empires: IV & V March 23rd, 2006, 03:34 PM
Replies: 68
Views: 4,696
Posted By Wolfman77
Re: Masters Mod v1.3: Foundation and Masters updat

I checked last night a few things. I got the image to work by saving as a tiff then sving back to a bmp so it must just be a funny bmp coding. The multiplex problem was with the Sergetti. I also...
Forum: Space Empires: IV & V March 22nd, 2006, 11:07 AM
Replies: 68
Views: 4,696
Posted By Wolfman77
Re: Masters Mod v1.51 update released

I was looking at the data file the other night, it seems it was the roman numeral was set to 0 on all three of them, same with the arcology-orbital tower-orbital ring. I'm not sure if you meant...
Forum: Space Empires: IV & V March 20th, 2006, 12:06 PM
Replies: 68
Views: 4,696
Posted By Wolfman77
Re: Masters Mod v1.51 update released

I found a small bug in the magascale masters facilities where the Space Elevator I doesn't upgrade to II. Probably just need to adjust the family number.
Forum: Space Empires: IV & V March 14th, 2006, 05:31 PM
Replies: 18
Views: 1,677
Posted By Wolfman77
Re: Proportions to play the AI

Here (http://www.spaceempires.net/home/downloads-cat-6.html) on SE.net
Showing results 1 to 25 of 269

 
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