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Search: Posts Made By: Imp
Forum: TO&Es Yesterday, 08:15 PM
Replies: 463
Views: 64,566
Posted By Imp
Re: APC Development and related topics.

The round size is the issue, 57mm is not twice the size of 30mm probably closer to 3 times the size so ammo loadout is an issue.
That said despite the reduced ammo loadout France discovered putting...
Forum: TO&Es November 14th, 2018, 10:24 AM
Replies: 4
Views: 102
Posted By Imp
Re: Question about Finnish Observer teams.

Don't know the reason for that but keep the observer back and let them Sissi be the eyes. seem to remember artillery company has a few attached.
Forum: TO&Es November 2nd, 2018, 07:49 PM
Replies: 7
Views: 665
Posted By Imp
Re: Halftracks

ROFL sure they will have time to squeeze in a new game, they already lose enough time making minor adjustments to OOB's instead of implementing ideas which is a shame because they are really good at...
Forum: WinSPMBT November 2nd, 2018, 07:39 PM
Replies: 15
Views: 836
Posted By Imp
Re: Waving the white flag

Kill the HQ if you want the sides morale to plummet.

If you want them to hang on for longer in a scenario make a custom indestructible unit and give it a very high point value.
Immobile vehicle...
Forum: WinSPWW2 October 28th, 2018, 05:33 PM
Replies: 50
Views: 2,741
Posted By Imp
Re: Feature requests for 2019

Artillery can already call its own fire missions and does so quickly by Z firing a spotting round, now switch to the bombardment screen and plot it.
Main use for me is mortars with a LOS or...
Forum: WinSPMBT October 28th, 2018, 09:23 AM
Replies: 6
Views: 569
Posted By Imp
Re: Arab vs Israel Campaign

ATGMs generally best engagement range is between 30 - 90% of their range, my prefrence is to engage at range in the hopes of staying hidden. That said firing at max range is fine for a lot of ATGM,s,...
Forum: WinSPMBT October 28th, 2018, 08:46 AM
Replies: 15
Views: 836
Posted By Imp
Re: Waving the white flag

No idea if you meant units should surrender more or less often.
Lots of factors affect it by making morale plummet, seeing friendly units die for example or enemy’s killed.
Encircle them and they...
Forum: WinSPWW2 October 18th, 2018, 05:21 PM
Replies: 50
Views: 2,741
Posted By Imp
Re: Feature requests for 2019

If possible this would be a great addition with modern equipment.
Forum: WinSPWW2 October 15th, 2018, 10:26 PM
Replies: 9
Views: 404
Posted By Imp
Re: Possible OOB or Code Issue?

Other far more complicated I am guessing is dual state units. Spend x movement points to switch. This would change parts of the game as could now do things like limbered and unlimbered guns. Move but...
Forum: WinSPWW2 October 15th, 2018, 10:12 PM
Replies: 9
Views: 404
Posted By Imp
Re: Possible OOB or Code Issue?

The obvious way apart from coding issues is a unit class that allows passengers to fire, more complicated perhaps just the first slot weapon as riding. Can now do dismountable bikes cavalry even skis...
Forum: WinSPWW2 October 15th, 2018, 09:00 PM
Replies: 50
Views: 2,741
Posted By Imp
Re: Feature requests for 2019

As Mobhack says artillery is lethal to light vehicles in real life, look it up if anything the game could be slightly more lethal against them. Near miss will do it no need to hit it. Big artillery...
Forum: WinSPWW2 October 15th, 2018, 08:46 PM
Replies: 7
Views: 648
Posted By Imp
Re: Mines

Unless it’s an easy fix works fine as it is, unloading and finding your in a minefield is a headache of its own.
Just assume driver suspected something so got troops to dismount or simply they...
Forum: WinSPWW2 October 12th, 2018, 08:55 AM
Replies: 7
Views: 648
Posted By Imp
Re: Mines

Not to mention you now have to clear them or risk setting off if you exit the hex.
Forum: WinSPWW2 October 9th, 2018, 07:46 AM
Replies: 50
Views: 2,741
Posted By Imp
Re: Feature requests for 2019

Sort of see where you are coming from but causing the odd casualty will not make much difference overall unless perhaps its a crucial team.

Long barrages do work, talking 5 plus turns if you can...
Forum: WinSPMBT October 4th, 2018, 04:12 PM
Replies: 8
Views: 656
Posted By Imp
Re: Simulation of Gas Attacks?

You answered your own question pretty much on why it’s not worth including.
Gas attack and then attack, if your evenlightly wounded your dead because no medieval hence you would not do it unless...
Forum: TO&Es October 2nd, 2018, 09:00 PM
Replies: 463
Views: 64,566
Posted By Imp
Re: APC Development and related topics.

It’s mad I am pretty sure USA has spent well in excess of $100 billion on canceled projects since Vietnam!!!
Wonder what the country would be like if it had been used on the public sector instead,...
Forum: After Action Reports September 29th, 2018, 08:38 PM
Replies: 19
Views: 1,629
Posted By Imp
Re: The Iraqi Lost Legion - generated campaign

Glad it helped my thought was you are basically a guerilla force so would end up with a bit of weapon diversity.
Probably do anyway but with your RR units turn the range down to say 3 like scouts....
Forum: After Action Reports September 28th, 2018, 05:45 PM
Replies: 19
Views: 1,629
Posted By Imp
Re: The Iraqi Lost Legion - generated campaign

If you want low tech anti tank but better than nothing few options.
Buy a platoon from red or a “terrorist” OOB selecting captured I think it is they will use your sides experience morale....
Forum: WinSPMBT September 27th, 2018, 04:01 PM
Replies: 8
Views: 656
Posted By Imp
Re: Simulation of Gas Attacks?

Edit an off map weapon so it has a high rate of fire and kill of 1.
Lots of suppression but minimal casualties.
Forum: WinSPMBT September 25th, 2018, 06:06 PM
Replies: 17
Views: 1,135
Posted By Imp
Re: Arty penalty

Not in front of my computer but pretty sure air does not count with regard to artillery overload.
Forum: TO&Es September 25th, 2018, 05:37 AM
Replies: 9
Smg
Views: 1,325
Posted By Imp
Re: Smg

It still would not work with this game system, even if and its a big if some have a longer range it’s at single or semi auto so HE kill is way to high.
Your videos argue against increasing the...
Forum: WinSPMBT September 24th, 2018, 05:30 AM
Replies: 17
Views: 1,135
Posted By Imp
Re: Arty penalty

I think you maybe able to hack the artillery overload penalty by purchasing artillery for both sides, but say in your example, for the NVP set rounds to zero, and/or set reinforcement turn higher...
Forum: WinSPWW2 September 13th, 2018, 08:03 AM
Replies: 5
Views: 706
Posted By Imp
Re: Cheap naval guns

I know but still only buy one battleship and some support ships.
Forum: WinSPWW2 September 13th, 2018, 01:26 AM
Replies: 5
Views: 706
Posted By Imp
Re: Cheap naval guns

I agree they are cheaper but how many battleships did you actually buy? I have never bought more than 1 pretty sure for the size of the engagement we play in this game one would be rare enough.
Forum: TO&Es September 9th, 2018, 05:26 PM
Replies: 13
Views: 817
Posted By Imp
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