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Search: Posts Made By: Forrest
Forum: Dominions 3: The Awakening April 17th, 2008, 04:42 PM
Replies: 56
Views: 5,006
Posted By Forrest
Re: Poison weapons

Now that is a very good point. Which makes a few things clear to me.

Oh well, if that's what it takes to make everyone happy that's life. I'll end up having to learn how to mod if I want the...
Forum: Dominions 3: The Awakening April 17th, 2008, 03:29 PM
Replies: 20
Views: 3,360
Posted By Forrest
Re: Underwater fire?

He sums it up guys.

Try to get something added.

How about pushing for a earth spell that causes area muddy water with movement loss and fatigue.

How about a Air spell of bubble that leaves...
Forum: Dominions 3: The Awakening April 17th, 2008, 03:09 PM
Replies: 56
Views: 5,006
Posted By Forrest
Re: Poison weapons

I understand what you are saying just like you understand what I am saying.

In one of the first "God" games, Populous, the developer could not figure out how to do some things so he left raising...
Forum: Dominions 3: The Awakening April 17th, 2008, 09:22 AM
Replies: 56
Views: 5,006
Posted By Forrest
Re: Poison weapons

My words don't mean to you what they mean to me, accept that.

Politically correct mean "I have to do it your way"

I play the no indie mod much of the time. But I get so angry because I want my...
Forum: Dominions 3: The Awakening April 17th, 2008, 12:43 AM
Replies: 56
Views: 5,006
Posted By Forrest
Re: Poison weapons

Just to expand on the idea.

The bullets had to be made in a way that the product is not released until impact so the cop does not need a gasmask to shoot the gun. The arresting officers have to...
Forum: Dominions 3: The Awakening April 17th, 2008, 12:05 AM
Replies: 56
Views: 5,006
Posted By Forrest
Re: Poison weapons

"don't work like their real world historical counterparts"

Can you tell me what history book to look up intelligent magic using lizards trying to take over the world at the command their risen God...
Forum: Dominions 3: The Awakening April 16th, 2008, 07:42 AM
Replies: 56
Views: 5,006
Posted By Forrest
Re: Poison weapons

I like the way poison bows work. I don't think they need fixing. Just because you don't like that the fumes from the poison smeared on the shield is a enough to poison a person does not mean I don't....
Forum: Dominions 3: The Awakening April 15th, 2008, 08:37 PM
Replies: 89
Views: 26,101
Posted By Forrest
Re: Hall of Doh!

You think a no magic access under water is easy to over come?

Give it a try. Play Atlantis and don't buy a mage till you capture a under water lab or bring a land mage into the water. See how many...
Forum: Dominions 3: The Awakening April 15th, 2008, 02:58 AM
Replies: 89
Views: 26,101
Posted By Forrest
Re: Hall of Doh!

You want duh?

I am in the middle of the ocean. Atlantis or one of the stupid water nations. No magic on my imprisoned pretender. Turn two a earthquake takes out my lab and I have no mage to...
Forum: Dominions 3: The Awakening April 13th, 2008, 05:47 PM
Replies: 2
Views: 931
Posted By Forrest
Bug ? Disease not killing

My prophet went and got a disease. Not sure if it was a site or battle. Anyway he lost maybe 1 HP and has been sitting at 37 for 7 or 8 turns and has not gotten any more injuries. I was wondering if...
Forum: Dominions 3: The Awakening April 13th, 2008, 03:31 PM
Replies: 35
Views: 3,812
Posted By Forrest
Re: Marverni

Tried it again with with W9N6 bless and a good start. Think it was 6 dom, 1 heat, 1 misfortune, 1 magic, Imprisoned Lady of love.

12 turns. 20 Provinces taken. 3 active armies that have seen...
Forum: Dominions 3: The Awakening April 13th, 2008, 07:03 AM
Replies: 35
Views: 3,812
Posted By Forrest
Re: Marverni

I thought you might feel that way. Reality was they just kept dying. In the end I had 3 armies left. One of which had not seen combat. Better than 60% of the Boar Warriors I built were dead by turn...
Forum: Dominions 3: The Awakening April 12th, 2008, 08:27 PM
Replies: 35
Views: 3,812
Posted By Forrest
Re: Marverni

I did 13 provinces by turn 13 with 2 castle starts. However it was a bad start and I found barbarians eat Blessed Boar Warriors. Strange thing was they seemed to do better against Hirdmen and...
Forum: Dominions 3: The Awakening April 9th, 2008, 01:17 AM
Replies: 44
Views: 3,056
Posted By Forrest
Re: Cavemen

vfb, I stand corrected. Yes, Kurgi....it is so obvious. Now.

Fire-bolas? How could I have missed it? Double chunking at almost short bow range. Very doable.
Forum: Dominions 3: The Awakening April 8th, 2008, 10:58 PM
Replies: 44
Views: 3,056
Posted By Forrest
Re: Cavemen

Thanks Cor2. Have you GORed a Monster Fish and equipped it with a Fish Amulet? I have been meaning to.

Thanks Wic. However the robe is only 5 gems so we are still at 20 air gems. Plus 10 earth and...
Forum: Dominions 3: The Awakening April 8th, 2008, 09:48 PM
Replies: 44
Views: 3,056
Posted By Forrest
Re: Cavemen

Cavemen have a starting prec of 9. Thats why you need the eye of aiming, unless you empower him in nature. Which means 10 air gems not 5. Thats not counting the 10 for the cloak of arrow protection....
Forum: Dominions 3: The Awakening April 8th, 2008, 09:13 PM
Replies: 12
Views: 1,800
Posted By Forrest
Re: Early Game Maximizing income vs long term grow

You have made me a Evil Despot.

I tried your Ma Pyth with 3 order, 3 growth, 2 bad luck, 2 drain. It seemed wrong but works good. 140% taxes seemed the best trade off as pop flight seemed to kick...
Forum: Dominions 3: The Awakening April 7th, 2008, 05:36 PM
Replies: 44
Views: 3,056
Posted By Forrest
Re: Cavemen

Add a eye of aiming and you are up to Prec 14, cast wind Guide and your up to 19. Add a few points of exp then your up to 21 and he will get those quick. If you are going that far you might add a...
Forum: Dominions 3: The Awakening April 5th, 2008, 03:20 PM
Replies: 44
Views: 3,056
Posted By Forrest
Cavemen

Strength 17 and cost of 40gp. But useless in battle. However I seem to remember the siege formula being a bonus for strength over 10. So would cavemen a good siege army to follow your main army...
Forum: Dominions 3: The Awakening April 5th, 2008, 01:22 PM
Replies: 12
Views: 1,439
Posted By Forrest
Re: Charm questions

Ok, since I can buy N2 animists I should load them up with staffs and simply wear the victims down is what you are saying. If I want to keep the paths and items. Rune smashers are one of the things I...
Forum: Dominions 3: The Awakening April 4th, 2008, 03:37 PM
Replies: 12
Views: 1,439
Posted By Forrest
Re: Charm questions

Thanks. That is about what I thought.
Forum: Dominions 3: The Awakening April 4th, 2008, 03:15 PM
Replies: 12
Views: 1,439
Posted By Forrest
Charm questions

I am playing SP EA Caelum with Frost Father F4A4E3S4D3N3.

It is very early in the game and I just found a indie province with a Great mother Hp 135 E4N6 and a Lord of Fertility Hp 90 D3N5 Awe2....
Forum: Dominions 3: The Awakening March 24th, 2008, 05:47 PM
Replies: 39
Views: 12,606
Posted By Forrest
Re: Looking for advice on site searching

So all you need is a lvl 2 search to get 70%. You can come back to get blood out of stones later.

Big point is to watch the dominion as a indicator that you need to spell search a province.

A...
Forum: Dominions 3: The Awakening March 22nd, 2008, 10:26 PM
Replies: 6
Views: 1,772
Posted By Forrest
Re: Crystal/Slave Matrix. Are they worth it?

You are not factoring in dwarven hammers. It is only six gems each with them. If you get a lucky site find then you are looking at 4 each.

The other thing is the X factor. I am playing Atlantis...
Forum: Scenarios, Maps and Mods March 22nd, 2008, 02:54 PM
Replies: 1
Views: 1,138
Posted By Forrest
Favorite Random Maps

What is the best random map you use?

Mine is a 800 province with 4 widely spaced oceans. Everybody gets a chance at a good start. It is named 800A10 because it was the tenth in a effort to get...
Showing results 1 to 25 of 144

 
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