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Search: Posts Made By: zovs66
Forum: WinSPMBT Today, 09:36 PM
Replies: 2
Views: 6
Posted By zovs66
Re: AI Tank Heavy Preference

I use it in both games, have since day one (or since it’s been around), I believe it’s on by default.
Forum: TO&Es Today, 04:55 PM
Replies: 826
Views: 169,796
Posted By zovs66
Re: MBT's

No worries, you can call me ASL, but it's really zovs66 or Don :)

ASL = Advanced Squad Leader
Forum: TO&Es Today, 03:45 PM
Replies: 826
Views: 169,796
Posted By zovs66
Re: MBT's

Oh for the Ukrainians I purchased a tank company:
T-84 Oplot-M (x13)

and for the Russians a tank company:
T-72/3M/B4 (x13)
Forum: TO&Es Today, 03:35 PM
Replies: 826
Views: 169,796
Posted By zovs66
Re: MBT's

So I had some time and ran a quick test with these parameters:

https://i.imgur.com/wYgk58Z.png

And the ending result (I as the Russians) vs AI Marginal Victory:
...
Forum: WinSPMBT Today, 02:04 PM
Replies: 5
Views: 39
Posted By zovs66
Re: Chance of Arrival in Unit Reinforcement

Well to me the game as is, is dynamic, if you set it to arrive on turn 2 at 20% there is an 80% chance it won't arrive on turns 2-27, etc. If your thinking of making something more like if player 1...
Forum: WinSPMBT Today, 12:57 PM
Replies: 5
Views: 39
Posted By zovs66
Re: Chance of Arrival in Unit Reinforcement

Per the manual:

Set reinforcement turn for this unit, at the current hex. Set reinforcement chance, this is a percentage chance of arrival per turn, NOT a one shot chance. Therefore a...
Forum: WinSPMBT Today, 12:55 PM
Replies: 5
Views: 39
Posted By zovs66
Re: Chance of Arrival in Unit Reinforcement

It's in the manual, but if you set it to arrive on turn 2 (or whatever) and then set it to say 75% then on turn 2 it will arrive on a roll less then 75%, and if it does not make the roll, it will...
Forum: WinSPWW2 December 7th, 2018, 08:46 AM
Replies: 7
Info: 20 years
Views: 197
Posted By zovs66
Re: 20 years

I would like to thank both Don and Andy for their tremendous work on updating, enhancing, correcting, squashing bugs, countless OOB updates and continuing design and development and putting up with...
Forum: WinSPWW2 December 6th, 2018, 06:46 PM
Replies: 7
Views: 134
Posted By zovs66
Re: Replenishing smoke ammo

Per the manual, 1 hex.
Forum: WinSPWW2 December 6th, 2018, 04:52 PM
Replies: 7
Views: 134
Posted By zovs66
Re: Replenishing smoke ammo

What Andy says. My motto over 20 years of this thing is "Use it wisely, once its gone its gone!" lol.

Good luck and good hunting...
Forum: Campaigns, Scenarios & Maps December 5th, 2018, 07:13 PM
Replies: 1
Views: 139
Posted By zovs66
Forum: Campaigns, Scenarios & Maps December 5th, 2018, 07:12 PM
Replies: 1
Views: 139
Posted By zovs66
Zovs Scenario Conversions III

This thread will include Packs 11-15.

EDIT: 12/5/2018 - Attaching Pack 11 here.
Forum: Campaigns, Scenarios & Maps November 28th, 2018, 02:35 PM
Replies: 210
Sticky: Map: Height Maps
Views: 24,163
Posted By zovs66
Re: Height Maps

Many thanks DRG, entering in manual and imagination mode lol
Forum: Campaigns, Scenarios & Maps November 28th, 2018, 01:06 PM
Replies: 210
Sticky: Map: Height Maps
Views: 24,163
Posted By zovs66
Re: Height Maps

Was zoomed in a lot, so I zoom out and still get similar errors as above post.

https://i.imgur.com/1ABySXn.png

This is the place/area:
https://i.imgur.com/xMJIJ4K.png
Forum: Campaigns, Scenarios & Maps November 28th, 2018, 12:58 PM
Replies: 210
Sticky: Map: Height Maps
Views: 24,163
Posted By zovs66
Re: Height Maps

I was trying to use height maps to create a general map of Chicagof Harbor, Alaska for a scenario. When I clicked download I got this:


Any idea on how to fix?

I am a totally newbie to using...
Forum: Campaigns, Scenarios & Maps November 28th, 2018, 10:48 AM
Replies: 5
Views: 598
Posted By zovs66
Forum: WinSPWW2 November 25th, 2018, 09:41 PM
Replies: 28
Views: 958
Posted By zovs66
Re: In Contact determination

In all my campaigns I always keep my A0 in the rest and out of harms way, till near the end to try to rack up some kills, if safe.
Forum: Campaigns, Scenarios & Maps November 18th, 2018, 04:22 PM
Replies: 5
Views: 598
Posted By zovs66
Forum: Campaigns, Scenarios & Maps November 13th, 2018, 03:14 PM
Replies: 5
Views: 598
Posted By zovs66
Forum: Campaigns, Scenarios & Maps November 10th, 2018, 08:11 PM
Replies: 4
Views: 442
Posted By zovs66
Re: TAC Scenario Conversions.

Hmmm, there are around 104 PanzerBlitz/PanzerLeader scenarios, I could convert those one day...
Forum: Campaigns, Scenarios & Maps November 5th, 2018, 03:35 PM
Replies: 5
Views: 598
Posted By zovs66
Forum: Campaigns, Scenarios & Maps November 5th, 2018, 03:34 PM
Replies: 5
Views: 598
Posted By zovs66
Forum: Campaigns, Scenarios & Maps November 5th, 2018, 03:32 PM
Replies: 5
Views: 598
Posted By zovs66
Zovs Scenario Conversions II

So since the original thread got a little long with several pages, and you can only place 5 zip files in one Posting. I decided to move the next set of ASL Scenario Conversions over to this thread.
...
Forum: Campaigns, Scenarios & Maps November 5th, 2018, 03:28 PM
Replies: 52
Views: 3,576
Posted By zovs66
Re: Scenarios by Zovs66

So here is a list of all the Panzer scenario conversions to date.

Panzer Scenario Conversions:



See the first post for all 5 packs.
Forum: Campaigns, Scenarios & Maps November 5th, 2018, 03:26 PM
Replies: 4
Views: 442
Posted By zovs66
TAC Scenario Conversions.

Attached is my TAC Scenario Conversions, plus one more of the missing files that I found.

For those that don't know what TAC is, it essentially is...

SPI's 1969: Test Series Games, called...
Showing results 1 to 25 of 296

 
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