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Search: Posts Made By: raydude
Forum: Air Command 3.0 January 23rd, 2001, 04:28 AM
Replies: 6
Views: 3,457
Posted By raydude
Re: Darn...I was having fun :)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raydude:
I think I see why it sometimes Lasts less than 10 minutes. It seems that the demo always quits right...
Forum: Air Command 3.0 January 23rd, 2001, 04:20 AM
Replies: 6
Views: 3,457
Posted By raydude
Re: Darn...I was having fun :)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ThomasR:
.&lt;snip&gt;I already found myself playing this 6 or 7 minutes demo since 3 days now and guess ... still...
Forum: Air Command 3.0 January 21st, 2001, 05:05 PM
Replies: 6
Views: 3,487
Posted By raydude
Re: Count me in

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Joe:
The clouds obscuring the VORs/airports was a trade off between game play and reality. However, the end...
Forum: Air Command 3.0 January 21st, 2001, 05:01 PM
Replies: 2
Views: 3,129
Posted By raydude
Re: How many areas/airports will be in final?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Joe:
There will be 10 airports in the final Version. Here they are:
&lt;snip all except one&gt;
.New York...
Forum: Air Command 3.0 January 21st, 2001, 04:58 PM
Replies: 6
Views: 3,208
Posted By raydude
Re: Variant Idea

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Comar:
True. But the more variables you can add in as you go, the tougher you can make the higher levels of a...
Forum: Air Command 3.0 January 21st, 2001, 03:22 AM
Replies: 6
Views: 3,487
Posted By raydude
Re: Count me in

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Brian Rock:
Personally I'd rather the clouds looked less like clouds and more like radar scans of clouds. It...
Forum: Air Command 3.0 January 20th, 2001, 06:43 AM
Replies: 0
Views: 2,875
Posted By raydude
questions on final game

I have two main questions about the final game.

1)can I choose to make it run slower than it is now? I know it's faster than real-time for game play purposes, but I admit, I sometimes geek out and...
Showing results 1 to 7 of 7

 
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