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Search: Posts Made By: Duzmond
Forum: WinSPMBT October 13th, 2015, 12:28 AM
Replies: 15
Views: 2,953
Posted By Duzmond
World Russian Air Power on display for the West.

I'm glad that the Russians are involved in this. Certainly a thorn in the side of the CIA,Mossad,and anybody else involved in the funding of the fools trying to destroy a sovereign nation.

Now...
Forum: TO&Es May 23rd, 2015, 06:59 PM
Replies: 7
Views: 1,125
Posted By Duzmond
Post Re: Something strange in T-64A's icon...

Will the T-14 Russian tanks be added later? I don't see any listed in the game.
Forum: Campaigns, Scenarios & Maps May 21st, 2015, 09:14 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 39- I brought in some air power as you suggested,and for the most part it was effective. However I have made some mistakes that
have cost me the loss of USMC units. Forgetting about certain...
Forum: Campaigns, Scenarios & Maps May 17th, 2015, 09:09 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 35- Quite a battle,more PRC units are sneaking onto the map,and causing trouble. There is a large group of PRC tanks approaching the city from the southwest. **See screenshot.
My gunships are...
Forum: Campaigns, Scenarios & Maps May 14th, 2015, 10:02 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Re: Scenario - Beachhead Taiwan

Question- If you land an osprey with troops inside next to an ammo supply,would the troops inside get supplied as well?
Forum: Campaigns, Scenarios & Maps May 14th, 2015, 09:54 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 30- One third done. Wondering where the fresh PRC troops might arrive. Seem to be handling it so far,was a little worried when all that armor showed up and I didn't have much in position. The...
Forum: Campaigns, Scenarios & Maps May 13th, 2015, 10:56 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 28- During the AI turn I noted the arrival of PRC heavy tanks,and gunships. Patriot destroyed one gunship,and
a stinger destroyed one of the lighter helo's.

Starting to discover enemy troops...
Forum: Campaigns, Scenarios & Maps May 11th, 2015, 10:20 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Have fun!
And don't be too sure more Chinese won't show up someplace ... there are an awful lot of them you know.[/QUOTE]

Turned up a few more along the northern map edge with 60mm mortars.

Is...
Forum: Campaigns, Scenarios & Maps May 11th, 2015, 12:52 AM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

I was landing them on the hexes next to them,it works but takes longer apparently.

Turn 24- Three battles have been raging on the map,the north east battle has almost completely broken the enemy....
Forum: Campaigns, Scenarios & Maps May 10th, 2015, 01:16 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 20-

Yet more interlopers found out west of the city in the northwest of map. They have been targeted for termination.
Forum: Campaigns, Scenarios & Maps May 10th, 2015, 03:04 AM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 20- Increasing PRC units on the bottom road in the southwest.
Hitting them hard with constant artillery and rotating fresh gunships into the area. Doing them harm.

New interlopers...
Forum: Campaigns, Scenarios & Maps May 10th, 2015, 12:25 AM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Bet it's not the only one ... China has a rather large population.[/QUOTE]

Yup,that's why I was expecting them to be shooting at me getting off the boats.
Forum: Campaigns, Scenarios & Maps May 10th, 2015, 12:23 AM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Oh they're around ... but any competent commander sends a small reconnaissance force ahead.[/QUOTE]

There's recon going on around the map.

How many turns does it take to load a gunship? Seems...
Forum: Campaigns, Scenarios & Maps May 10th, 2015, 12:09 AM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 15-

Upon further investigation,the 4 rifle sections turned out to be about a company,maybe the one your were asking about before.
hitting them with fast response artillery and with...
Forum: Campaigns, Scenarios & Maps May 9th, 2015, 11:05 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 15- Four sections of PRC riflemen spotted coming in on southern road.

Destroyed another three vehicles that were discovered in the large urban area in the north,though at least one scout...
Forum: Campaigns, Scenarios & Maps May 9th, 2015, 09:33 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 15- A few PRC light vehicles appeared on the southern road,and ran directly into a helo ambush,destroying everything.

I feel like there's PRC ground troops present ,but I have not located...
Forum: Campaigns, Scenarios & Maps May 9th, 2015, 06:18 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Please ignore this one. :o just ran out of movement points.
Forum: Campaigns, Scenarios & Maps May 8th, 2015, 11:45 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Here is the saved game for that as well,so you can get a closer look at it.
Forum: Campaigns, Scenarios & Maps May 8th, 2015, 11:39 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

whoops here's the screenshot for the last post. Can't seem to do anything with a post after its created,etched in stone.
Forum: Campaigns, Scenarios & Maps May 8th, 2015, 11:38 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 10 - HQ Recon Pit stuck in building.
The unit says it ready and moving at 4 mph.
***See screenshot.
Forum: Campaigns, Scenarios & Maps May 8th, 2015, 11:10 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 10- shallow water on bridge hex.vehicle immobilized.
***See screenshot.
Forum: Campaigns, Scenarios & Maps May 8th, 2015, 10:36 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 10- anomaly at northern victory hex on island in lake.

When attempting to move a marsoc sniper onto the hex to capture it,the unit deploys its raft and doesn't capture the hex.
***See...
Forum: WinSPMBT May 8th, 2015, 02:27 PM
Replies: 23
Fyi
Views: 2,885
Posted By Duzmond
Re: Fyi

God Bless You.

I hope you feel better quickly.
Forum: Campaigns, Scenarios & Maps May 7th, 2015, 11:04 PM
Replies: 5
Views: 1,392
Posted By Duzmond
Disk Thunder Runs Baghdad 2003

http://www.defense.gov/news/newsarticle.aspx?id=27039

Are there any scenarios on this? I couldn't find any.
Seems like a good subject for a tank game.

:up:
Forum: Campaigns, Scenarios & Maps May 7th, 2015, 08:37 PM
Replies: 47
Views: 5,301
Posted By Duzmond
Post Re: Scenario - Beachhead Taiwan

Turn 7 continued- Removed the remaining garrison section and discovered another vehicle nearby.

Gulf Co established position at the nearby vic hex and across the road on edge of forest.
Showing results 1 to 25 of 76

 
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