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Search: Posts Made By: Psientist
Forum: Scenarios, Maps and Mods May 16th, 2013, 07:25 PM
Replies: 3
Views: 7,873
Posted By Psientist
Draft Map Artwork - Please Use!

I thought I'd upload a couple of great draft, wraparound, custom map images I started, but never finished (and never will). No time, plus my D3 license stopped working when I upgraded my OS.

The...
Forum: Scenarios, Maps and Mods April 7th, 2009, 04:40 PM
Replies: 10
Views: 5,181
Posted By Psientist
Re: Modscanner Tool - Version 1.0

Foodstamp - that is exactly why I made it for myself! That and I was trying to keep an spreadsheet of "manual additions" for my friends who use my Myth and Ant mods that basically duplicated what was...
Forum: Scenarios, Maps and Mods April 3rd, 2009, 12:44 PM
Replies: 10
Views: 5,181
Posted By Psientist
Modscanner Tool - Version 1.0

I have put together a simple mod scanner application. It scans through all the Dominions 3 mods you have on your computer, and generates a an interface for viewing their contents by mod, unit,...
Forum: Scenarios, Maps and Mods April 3rd, 2009, 10:21 AM
Replies: 5
Views: 5,874
Posted By Psientist
Re: Using Photoshop CS3+ To Generate Random Maps

Ich - no criticism taken! I participated in some of the previous #121 attempts; I merely had created a shortcut toolset for myself, and thought it would be nice to share it with the D3 modders.
...
Forum: Scenarios, Maps and Mods April 2nd, 2009, 05:56 PM
Replies: 5
Views: 5,874
Posted By Psientist
Re: Using Photoshop CS3+ To Generate Random Maps

Here's another map I generated this afternoon using this tool. I touched it up a little and added some border lines. I think it shows off how nice this method can look a lot better than the last...
Forum: Scenarios, Maps and Mods April 2nd, 2009, 03:27 PM
Replies: 89
Views: 49,174
Posted By Psientist
Re: Mytheology Pretenders 3

DaveCG: you were absolutely right. I had the unit numbers straightened out in the spreadsheet, but those two units didn't get completely untangled in the modfile. A fixed version of the Mytheology...
Forum: Scenarios, Maps and Mods April 2nd, 2009, 03:14 PM
Replies: 5
Views: 5,874
Posted By Psientist
Using Photoshop CS3+ To Generate Random Maps

For those of you that liked the look for my Antilarium map, I'm sharing how I made it. It was generated randomly in Photoshop, and then touched up (and of course map elements were overlayed).

To...
Forum: Scenarios, Maps and Mods April 1st, 2009, 04:00 PM
Replies: 89
Views: 49,174
Posted By Psientist
Re: Mytheology Pretenders 3

Thanks. I'll double check. With the previous-to-latest mod update, I renumbered many of my units to be more consistent (over time, I was getting gaps and holes in the numbering, and Antilarium and...
Forum: Scenarios, Maps and Mods March 26th, 2009, 04:09 PM
Replies: 154
Wishlist: Modding shortlist
Views: 16,689
Posted By Psientist
Re: Modding shortlist

I"ve posted an updated antilarium w/out the GoR spells... if they still conflict with Holy War or CPCS, it's probably unit/item number conflicts...
Forum: Scenarios, Maps and Mods March 22nd, 2009, 02:17 PM
Replies: 89
Views: 49,174
Posted By Psientist
Re: Mytheology Pretenders 3

Minor update loaded. Added two magic items, adjusted some sprites.
Forum: Scenarios, Maps and Mods March 22nd, 2009, 02:13 PM
Replies: 49
Views: 35,834
Posted By Psientist
Re: Antilarium 3 Metamap

Minor fix / update uploaded:
- removed custom gift of reason spells, no longer necessary for the 3.23 patch
- tweaked a pretender
Forum: Scenarios, Maps and Mods March 22nd, 2009, 01:31 PM
Replies: 2
Views: 1,547
Posted By Psientist
Re: doms3 path on windows --> modscanner project

bb: thanks. I was avoiding that solution, because then I'd have to implement a preferences file setup too. Oh well.
Forum: Scenarios, Maps and Mods March 22nd, 2009, 10:21 AM
Replies: 2
Views: 1,547
Posted By Psientist
doms3 path on windows --> modscanner project

I'm working on a multi-platform desktop application that scans the Mods folder, and lists all the installed "add-on" (mod) spells, items, units, pretenders etc. I'm about 1/2 done, but it already...
Forum: Scenarios, Maps and Mods March 22nd, 2009, 10:13 AM
Replies: 154
Wishlist: Modding shortlist
Views: 16,689
Posted By Psientist
Re: Modding shortlist

SOrry if this is the wrong thread...

- A bug report: if you "#copyspr" the Jade Mask (which is restricted to one nation), any item you copy it to also becomes restricted (even if it has no such...
Forum: Scenarios, Maps and Mods March 20th, 2009, 01:05 PM
Replies: 3
Views: 942
Posted By Psientist
Re: magic items - bonus attack items

Thanks... the old programmer's method of debugging then.
Forum: Scenarios, Maps and Mods March 19th, 2009, 04:26 PM
Replies: 3
Views: 942
Posted By Psientist
magic items - bonus attack items

Looking at Edi's database, items like Chi Shoes, Stone Bird etc. seem pretty straightforward to duplicate, but in practice, I usually can't get "bonus attack" items like these to work. Any thoughts...
Forum: Scenarios, Maps and Mods March 19th, 2009, 03:36 PM
Replies: 2
Views: 844
Posted By Psientist
Re: creating unique items

Simple as that!?! OK, I thought I might be missing something blatantly obvious - thanks!
Forum: Scenarios, Maps and Mods March 18th, 2009, 10:44 PM
Replies: 2
Views: 844
Posted By Psientist
creating unique items

aside from modding an existing unique artifact, has anybody figured out a way to make a unique (only one allowed in the game) magic item? Am I missing something blatantly obvious? I can't find it...
Forum: Scenarios, Maps and Mods March 17th, 2009, 10:07 AM
Replies: 89
Views: 49,174
Posted By Psientist
Re: Mytheology Pretenders 3

LOL no!

To be honest, after I post an update with new units, I dread seeing the "replies" count go up in the forum browser, because I just KNOW somebody is helpfully pointing out something that...
Forum: Scenarios, Maps and Mods March 17th, 2009, 10:01 AM
Replies: 49
Views: 35,834
Posted By Psientist
Re: Antilarium 3 Metamap

LOL that is definitely how the universe works.
Forum: Scenarios, Maps and Mods March 14th, 2009, 11:38 AM
Replies: 49
Views: 35,834
Posted By Psientist
Re: Antilarium 4 Metamap

I'm excited to announce a major update - almost overhaul - of my Antilarium metamod. Version 4 of the map and mod are available for download at the first post in this thread.

I'm also using a...
Forum: Scenarios, Maps and Mods March 14th, 2009, 10:44 AM
Replies: 89
Views: 49,174
Posted By Psientist
Re: Mytheology Pretenders 3

After long last, another Mytheology update. The changes aren't as dramatic this time, but here's a version change list:

- added the Prodigal King pretender <shown attached>
- added the Aku...
Forum: Scenarios, Maps and Mods March 14th, 2009, 09:58 AM
Replies: 97
Views: 15,315
Posted By Psientist
Re: Modding tips and tricks

Sombre -


AFAIK you can't #onebattlespell a custom spell, it has to already be in the game. Maybe you can #selectspell mod an existing one to assign to a commander unit in-combat.

Burn -...
Forum: Scenarios, Maps and Mods March 14th, 2009, 01:25 AM
Replies: 17
Views: 2,869
Posted By Psientist
Re: 3.22 patch update?

I may have to drop my Gold Dragon pretender from my Mytheology mod when the Dragon Kings comes out! looks nice!
Forum: Scenarios, Maps and Mods March 14th, 2009, 01:23 AM
Replies: 17
Views: 2,869
Posted By Psientist
Re: 3.22 patch update?

LOL I found the gold dragon sprite by modding accident too.

Don't take my post to mean I want the patch rushed - just antsy is all. In the meantime, I created a kludge in Antilarium - cheap GoR...
Showing results 1 to 25 of 327

 
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