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Search: Posts Made By: Calanor
Forum: Dominions 2: The Ascension Wars November 9th, 2003, 09:25 PM
Replies: 10
Views: 819
Posted By Calanor
Re: Corpses?

You really need to dabble more in the necromantic arts, PvK. http://forum.shrapnelgames.com/images/icons/icon7.gif Yes, you will need a lab to cast the necessary spells - provided that you...
Forum: Dominions 2: The Ascension Wars November 6th, 2003, 11:25 PM
Replies: 2
Views: 333
Posted By Calanor
Desert Eye without wraparound

I've made a modified Version of the Desert Eye, where I've removed the wraparound. Affected provinces were of course edited, so that no "wrapping" connections between provinces remain.

I guess...
Forum: Dominions 2: The Ascension Wars November 5th, 2003, 07:47 PM
Replies: 11
Views: 587
Posted By Calanor
Re: To the artist of Dominions

I'm 33 and would not mind a nice wallpaper, either. On the other hand, people do tend to call me childish, hmm.. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Dominions 2: The Ascension Wars November 5th, 2003, 03:17 AM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

I've uploaded a new Version of the tweak, which feature, apart from some further requirement tweaking, a modified Version of the Master Alchemist.

Anyway, as I have no intention of bumping this or...
Forum: Dominions 2: The Ascension Wars November 5th, 2003, 02:38 AM
Replies: 15
Views: 574
Posted By Calanor
Re: Default Actions

<font size="2" face="sans-serif, arial, verdana">Why is defend useless? In a province with a castle, that makes the forces stay in the castle to defend it. If you use patrol, they will actively...
Forum: Dominions 2: The Ascension Wars November 4th, 2003, 11:08 PM
Replies: 4
Views: 254
Posted By Calanor
Selecting wounded units

In the Army Setup screen, one can select all units suffering from Battle Afflictions within a squad by hitting "w". Now that is all well and fine, but the fact that I first have to select one unit...
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 09:25 PM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

<font size="2" face="sans-serif, arial, verdana">You are most correct - I haven't even playtested it in multi, hehe http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 07:30 PM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

<font size="2" face="sans-serif, arial, verdana">Well, I am afraid that I still don't agree with you http://forum.shrapnelgames.com/images/icons/icon7.gif The hammer yields a straight bonus - I...
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 03:25 PM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

<font size="2" face="sans-serif, arial, verdana">Um, no, it is not meant as a "tech" demo - it's frankly not that difficult to pull this kind of tweak off, provided you possess some basic...
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 08:12 AM
Replies: 130
Views: 21,540
Posted By Calanor
Re: Dominions II In-Game Typos

The Master Alchemist's description reads (typo's in boldface):

"The Master Alchemist is an alchemist of such great power that he has taken the role of a Pretender God. The Great Scholar is a...
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 05:35 AM
Replies: 48
Views: 1,509
Posted By Calanor
Re: Repel attempt bonuses

<font size="2" face="sans-serif, arial, verdana">Should they not suffer the appropriate damage if they show no regard for their own safety, then? I have no problems with zombies not caring whether...
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 03:16 AM
Replies: 48
Views: 1,509
Posted By Calanor
Re: Repel attempt bonuses

<font size="2" face="sans-serif, arial, verdana">Hmm, the more I think about it, the more odd it sounds that morale would be the only thing that determines whether or not you'll manage to avoid a...
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 02:53 AM
Replies: 48
Views: 1,509
Posted By Calanor
Re: Repel attempt bonuses

<font size="2" face="sans-serif, arial, verdana">Have I missed something? Do successful repel attempts lower the opponent's morale? I know that morale is used to determine whether or not a repel...
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 02:44 AM
Replies: 48
Views: 1,509
Posted By Calanor
Re: Repel attempt bonuses

<font size="2" face="sans-serif, arial, verdana">I agree, it's a bit peculiar, but I've sort of considered it to be a fair compromise between a functional, comprehensible game system and an attempt...
Forum: Dominions 2: The Ascension Wars November 3rd, 2003, 02:37 AM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

<font size="2" face="sans-serif, arial, verdana">OK, farewell to GeoCities - try this link (http://w1.184.comhem.se/~u18409486/files/CIT011.zip) instead.
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 10:57 PM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

That probably varies, depending on what country you live in. Usually, I wouldn't expect devs to mind all that much, unless we're dealing with outright on-line cheats or cracks. Out of common...
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 09:18 PM
Replies: 87
Views: 2,789
Posted By Calanor
Re: Tell us about yourself!

Ah, Infocom. Those were the days http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 09:13 PM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

<font size="2" face="sans-serif, arial, verdana">I don't know how that would help - the file offsets in the exe will not be the same between different platforms, so all you'd end up with is a program...
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 08:28 PM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

<font size="2" face="sans-serif, arial, verdana">Heh, well, some magic items might be a bit unbalanced in power level and/or cost IMO, but basically I wanted forging to become a tiny bit little more...
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 08:03 PM
Replies: 18
Views: 559
Posted By Calanor
Re: Item tweak mod

<font size="2" face="sans-serif, arial, verdana">It is technical - it involved a certain amount of trial and error, as well as some basic understanding of assembler directives ...
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 07:51 PM
Replies: 18
Views: 559
Posted By Calanor
Item tweak mod

Well, I frankly don't know if this will be that interesting to the public, but I might just as well offer it for download, I guess. Chances are that these tweaks will become completely obsolete as...
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 07:36 PM
Replies: 2
Views: 417
Posted By Calanor
Re: Devs: Sound format

My thanks, Johan! http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 06:33 PM
Replies: 2
Views: 417
Posted By Calanor
Devs: Sound format

What sound format is "*.sw"? If it is not a standard format (I for one have not seen it before), are there any plans of releasing a converter?

[Edit: Typo..]

[ November 02, 2003, 16:35:...
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 05:47 PM
Replies: 130
Views: 21,540
Posted By Calanor
Re: Dominions II In-Game Typos

Normally, if a unit has an affliction that affects one of its stats, this is mentioned when you right-click on that stat (e.g. the loss of an eye is mentioned when you right-click on Precision, along...
Forum: Dominions 2: The Ascension Wars November 2nd, 2003, 05:41 PM
Replies: 87
Views: 2,789
Posted By Calanor
Re: Tell us about yourself!

My thanks for your consideration, Mortifer! http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyway, I'm 33 years of age, live in Sweden and have been into comps (both when it comes to...
Showing results 1 to 25 of 50

 
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