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Search: Posts Made By: Litcube
Forum: Space Empires: IV & V July 10th, 2008, 09:11 PM
Replies: 3
Views: 1,115
Posted By Litcube
SE4 Modder Tool question

Hello again, gentlemen.

Here's what I figure. I figure that SE5 doesn't cut it. Regardless of its current state, there's fundamental design concepts I just can't agree with. Unnecessary 3D and...
Forum: Space Empires: IV & V June 14th, 2008, 08:50 PM
Replies: 8
Views: 1,375
Posted By Litcube
Re: Getting caught up

Sorry, I will rephrase the question.

On this link:

http://wiki.spaceempires.net/index.php/Known_Bugs_%28SEIV%29

Regarding the bugs listed, are these since the game came out? Does the latest...
Forum: Space Empires: IV & V June 13th, 2008, 11:03 PM
Replies: 8
Views: 1,375
Posted By Litcube
Re: Getting caught up

Fyron, is this all the known bugs after the very last SE4 patch?


EDIT: (reading the wiki on known bugs)
Forum: Space Empires: IV & V June 8th, 2008, 04:36 PM
Replies: 8
Views: 1,375
Posted By Litcube
Getting caught up

Gentlemen,

It's been so long since I've fired up SEIV that I've nearly forgotten everything. SEV made me angry, and I'll probably never touch it again. A few questions, if you have the time...
Forum: Space Empires: IV & V June 6th, 2007, 10:18 PM
Replies: 19
Views: 1,962
Posted By Litcube
Re: OT: Graphics Card Overheating

I had the same problem. I sent the card back to the shop and they gave me a new one. If that's not viable anymore, you can't lose by trying your own sink/fan/silver silicate solution. It might...
Forum: Space Empires: IV & V May 1st, 2007, 07:37 PM
Replies: 24
Views: 1,893
Posted By Litcube
Re: Population Transport Minister SEV

Q, what settings in the your empire options did you turn on to enable that?
Forum: Space Empires: IV & V April 30th, 2007, 07:04 PM
Replies: 24
Views: 1,893
Posted By Litcube
Re: Population Transport Minister SEV

Question to all: Has anyone ever seen the transport ministers working?
Forum: Space Empires: IV & V April 27th, 2007, 09:33 PM
Replies: 24
Views: 1,893
Posted By Litcube
Re: Population Transport Minister SEV

As I mentioned on my first post I did that. http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum: Space Empires: IV & V April 27th, 2007, 07:58 PM
Replies: 24
Views: 1,893
Posted By Litcube
Re: Population Transport Minister SEV

But then wouldn't all ships I create use the minister?
Forum: Space Empires: IV & V April 27th, 2007, 05:13 PM
Replies: 24
Views: 1,893
Posted By Litcube
Re: Population Transport Minister SEV

-I have population transport turn on in empire options
-The ship has many cargo bays
-The ship has no current order
-The ship has movement point and supply
-The ship is of type "Pop. Transport"...
Forum: Space Empires: IV & V April 27th, 2007, 03:45 AM
Replies: 24
Views: 1,893
Posted By Litcube
Re: Population Transport Minister SEV

Hrmmm.. Is anyone left in this forum?
Forum: Space Empires: IV & V April 26th, 2007, 01:39 AM
Replies: 24
Views: 1,893
Posted By Litcube
Population Transport Minister SEV

Anyone know how to get this one working? I have turned the Population Transport minister on in my empire options, and I turned the minister on in my particular ship (with cargo bays), and the ship...
Forum: Space Empires: IV & V April 6th, 2007, 09:52 PM
Replies: 1
Views: 778
Posted By Litcube
Disabling flags

Is there a way to disable these huge flags and their subsequent stats undearneath the flags? It's blocking the view of the sector map.
Forum: SEV Scenarios and Mods March 10th, 2007, 02:34 PM
Replies: 4
Views: 6,680
Posted By Litcube
Re: TNZ Small Flag Mod

Hello, TNZ. I'm interested in this because I find the flags in SE V in the sector view to be obtrusive and obnoxious, blocking my view of certain things. However, I'm only guessing that your mod...
Forum: Space Empires: IV & V September 28th, 2004, 10:27 PM
Replies: 11
Views: 1,346
Posted By Litcube
Re: Formations

I don't know, Fyron. I just opened a combat simulation to test this atrocity out, and I could reproduce, systematically, a fleet in which the ships were arranged in the order they were added to...
Forum: Space Empires: IV & V September 27th, 2004, 09:33 PM
Replies: 11
Views: 1,346
Posted By Litcube
Re: Formations

Dumb. I mean, really.
Forum: Space Empires: IV & V September 27th, 2004, 06:36 PM
Replies: 11
Views: 1,346
Posted By Litcube
Formations

How does the game decide which ships get precident in the front line of a formation? What about the rear? I thought it was alphabetical, but apparently, there's no friggen' rhyme nor reason.
Forum: Space Empires: IV & V September 25th, 2004, 06:05 PM
Replies: 4
Views: 728
Posted By Litcube
Forum: Space Empires: IV & V September 25th, 2004, 05:05 PM
Replies: 4
Views: 728
Posted By Litcube
Climate Control Facility

What does changing the conditions of a planet *really* do?
Forum: Space Empires: IV & V September 22nd, 2004, 10:03 PM
Replies: 61
Views: 4,386
Posted By Litcube
Re: SE4Batch status?

Actually, I managed to get it going, but now it tells me "Program Error" "File already exists" "Ignore / Cancel?" after every round.

Which leaves alot to be desired as far as automation goes....
Forum: Space Empires: IV & V September 22nd, 2004, 05:12 PM
Replies: 61
Views: 4,386
Posted By Litcube
Re: SE4Batch status?

Alright, perhaps I'll take a different angle.

My savegame setup:

Simultaneous mode (game name: test)

Add two players.
Start game.
Set empires options to ALL AI ON
Hit F12
Forum: Space Empires: IV & V September 22nd, 2004, 01:58 AM
Replies: 61
Views: 4,386
Posted By Litcube
Re: SE4Batch status?

Wow. I'm having real difficulty setting this thing up. I know I have the folders running properly, as I can hear the music in the background when this thing goes, and I have the mod folder set up...
Forum: Space Empires: IV & V March 24th, 2004, 07:00 AM
Replies: 11
Views: 2,028
Posted By Litcube
Re: OT: Small Favor

Those dunes look alot like the Oregon coast that I road on. I've road those before. Fun stuff.
Forum: Space Empires: IV & V March 13th, 2004, 07:09 AM
Replies: 9
Views: 762
Posted By Litcube
Re: Fleet supply problem in 1.91!

I haven't experienced it yet. If I do, I'll be sure to post my findings.

Was it a stock game per chance?
Forum: Space Empires: IV & V March 5th, 2004, 10:56 PM
Replies: 6
Views: 859
Posted By Litcube
Re: AI Modding: How many ships?

Alright. My mistake. Let me rephrase the question.

-=How many=- ships (in numbers) have you seen the AI have on average?
Showing results 1 to 25 of 130

 
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