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Search: Posts Made By: Endoperez
Forum: Scenarios, Maps & Mods February 8th, 2006, 04:53 PM
Replies: 31
Views: 10,523
Posted By Endoperez
Re: New Mod: Halls of the Underkings

With Ashen Empire, the nation would either get six types of longdead, or the Reanimation would be changed. Soul Gate has about more unique creatures, IIRC.

You could use summoning rituals from...
Forum: Scenarios, Maps & Mods February 7th, 2006, 07:40 PM
Replies: 31
Views: 10,523
Posted By Endoperez
Re: New Mod: Halls of the Underkings

Reanimation comes from Unholy priest levels. The nation effects which undead are summoned. If you replace Soul Gate commanders with Vampire Counts, and they have unholy levels, they summon SG special...
Forum: Scenarios, Maps & Mods February 7th, 2006, 11:01 AM
Replies: 31
Views: 10,523
Posted By Endoperez
Re: New Mod: Halls of the Underkings

Post#309770 (http://www.shrapnelcommunity.com/threads/showthreaded.php?Number=309770)

It's not as positive as I remembered, an old post, and things have changed since...

At least we know that...
Forum: Scenarios, Maps & Mods February 7th, 2006, 08:24 AM
Replies: 31
Views: 10,523
Posted By Endoperez
Re: New Mod: Halls of the Underkings

DomII mods will work with DomIII. Even then, new modding commands will probably appear.

IIRC, all themes will become their own nations, and that'll make it possible to edit e.g. Helheim of...
Forum: Scenarios, Maps & Mods February 6th, 2006, 07:25 PM
Replies: 31
Views: 10,523
Posted By Endoperez
Re: New Mod: Halls of the Underkings

About the dark elves, and mods in general:
Check out Conquest of Elysium. Illwinter's first game with some interesting features that weren't transferred into Dominions series, it includes elves and...
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