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Search: Posts Made By: klausD
Forum: Star Legacy February 26th, 2011, 01:16 PM
Replies: 54
Views: 20,177
Posted By klausD
Re: High level design thoughts

I agree, Empire of the Fading Suns was one of the greatest Wargames ever on the PC along with Moo2 and SEIV.

It had the focus on planetary developement AND planetary combat, while space combat...
Forum: Star Legacy December 3rd, 2010, 07:14 AM
Replies: 142
Views: 28,095
Posted By klausD
Re: Welcome Star Legacy Development Group!

Well, I hope you go the way of "small numbers" and not 500 Million or so.

MOO2 showed that managing abstract population icons are much better than dividing population numbers in small...
Forum: Star Legacy March 19th, 2010, 02:44 PM
Replies: 142
Views: 28,095
Posted By klausD
Re: Welcome Star Legacy Development Group!

It depends how much understanding the game makers have about the basic mechanics of a good turnbased game. For example Edi said it already. If you ever played age of wonders, there where 2 different...
Forum: Star Legacy March 18th, 2010, 06:08 AM
Replies: 142
Views: 28,095
Posted By klausD
Re: Welcome Star Legacy Development Group!

"Fairness" is just an hollow word and its a straw man argument. In reality of game design it depends entirely on the quality of the ruleset if something is fair or not.

Or do you imply that...
Forum: Star Legacy March 17th, 2010, 02:23 PM
Replies: 142
Views: 28,095
Posted By klausD
Re: Welcome Star Legacy Development Group!

Sounds good.



Well, boring or not is IMO in the eye of the beholder and maybe to some users which dont have alot of time. But in my experience many 4x fans take their time to carefully...
Forum: Star Legacy March 16th, 2010, 02:22 PM
Replies: 142
Views: 28,095
Posted By klausD
Re: Welcome Star Legacy Development Group!

Great, a new 4x game in the works. Bravo! :up:

I am a big Fan of Space Empire IV (but not SEV because of the real time combat and the IMO unnecessary 3D engine) and MOO2.

What I think the new...
Forum: Space Empires: IV & V April 25th, 2005, 07:09 PM
Replies: 91
Views: 2,254
Posted By klausD
Re: Realtime or turnbased tactical combat?

I agree that SEIV is stupid in this respect. But with the change of some rules, there could be found a proper solution for this problem without the need to change to realtime. A rule designer have...
Forum: Space Empires: IV & V April 25th, 2005, 03:37 PM
Replies: 91
Views: 2,254
Posted By klausD
Re: Realtime or turnbased tactical combat?

Thats good to hear. Ok, its not what I would really prefer (a similar system to MOO2 but with sligthly improved graphics) but its better than the standard realtime system I assumed in my first posts....
Forum: Space Empires: IV & V April 25th, 2005, 06:06 AM
Replies: 91
Views: 2,254
Posted By klausD
Re: Realtime or turnbased tactical combat?

Well I am drewing it up more than once, because I am really concerned about the future of the SE series. And I am drewing it up because it was one of my favorite games on PC over the last 10 years....
Forum: Space Empires: IV & V April 25th, 2005, 05:08 AM
Replies: 91
Views: 2,254
Posted By klausD
Re: Realtime or turnbased tactical combat?

No, sorry to say that it does not settle my concerns. For example Captain Kwok writes that it is possible to pause the game every x seconds. Well this means that I have to press the pause button...
Forum: Space Empires: IV & V April 24th, 2005, 10:43 AM
Replies: 91
Views: 2,254
Posted By klausD
Re: Realtime or turnbased tactical combat?

Douglas,
You mean you have infos about the way the realttime tactical combat will be?



We will see if this is really the approach. The new strategy game imperial glory for example is also...
Forum: Space Empires: IV & V April 23rd, 2005, 09:00 PM
Replies: 91
Views: 2,254
Posted By klausD
Re: Realtime or turnbased tactical combat?

The primary reason for switching to realtime combat was for play balance. In SEIV, the turnbased nature of combat gives a HUGE advantage to whoever gets to shoot first, which is usually determined...
Forum: Space Empires: IV & V April 23rd, 2005, 07:10 PM
Replies: 91
Views: 2,254
Posted By klausD
Realtime or turnbased tactical combat?

I am not sure if I should look forward to the next release of a game which was since its SEII incarnation one of my favorite games. I can understand all the wows and hoorays of many fans. The...
Forum: Space Empires: IV & V April 11th, 2004, 01:19 AM
Replies: 7
Views: 427
Posted By klausD
Re: some questions about SEIV

Q,
I dont know how many positions the formation have. I use the "wall" formation for my fleets which is inclosed in the standard game.

And for me its not about "winning or loosing" a battle or...
Forum: Space Empires: IV & V April 10th, 2004, 01:35 AM
Replies: 7
Views: 427
Posted By klausD
Re: some questions about SEIV

<font size="2" face="sans-serif, arial, verdana">I had the same situation again (80 player ships against in about 45 of the enemy AI) and there was NO object in the sector. (and no travelling in the...
Forum: Space Empires: IV & V April 9th, 2004, 05:24 PM
Replies: 7
Views: 427
Posted By klausD
Re: some questions about SEIV

Thanks for your answer. Did you ever play a single tactical combat with in about 130-150 ships and 600+ fighters? Then you should encounter the same problem. I am sure that this is a kind of...
Forum: Space Empires: IV & V April 7th, 2004, 12:36 PM
Replies: 7
Views: 427
Posted By klausD
Re: some questions about SEIV

PvK,
thanks alot for your kind and helpful information.

To your question:
"Damage Unlimited" is so far the largest hobby store in Austria. I think the business success is mostly good. (I did...
Forum: Space Empires: IV & V April 7th, 2004, 06:43 AM
Replies: 7
Views: 427
Posted By klausD
some questions about SEIV

Hi all,
I would like to ask you some questions regarding SEIV, if you dont mind. Many thanks for answering.

-recently I attacked an enemy AI Fleet per tactical combat in a sector with an empty...
Forum: Space Empires: IV & V March 26th, 2004, 09:46 PM
Replies: 1
Views: 267
Posted By klausD
Upgrading blueprints

I really dont like the way SEIV displays the "names" of upgraded ships. The window at the right do only show the original shipclass. This is an unnecessary information. The game should display the...
Forum: Space Empires: IV & V March 17th, 2004, 11:18 AM
Replies: 16
Views: 598
Posted By klausD
Re: Ionic Disperser do not work in 1.91

Ok, guys. I checked it once more. Ionic dispersers do damage shields. They dont skip them. I did not know that you have to blow up one engine in one hit. I thought that the damage accumulates. But...
Forum: Space Empires: IV & V March 16th, 2004, 08:14 PM
Replies: 16
Views: 598
Posted By klausD
Ionic Disperser do not work in 1.91

I just discovered a possible bug with Ionic Dispersers in 1.91 (engines only damage type) They dont work.

http://forum.shrapnelgames.com/images/icons/icon9.gif

klausD
Forum: Space Empires: IV & V March 11th, 2004, 03:59 PM
Replies: 25
Views: 586
Posted By klausD
Re: Usefulness of the bigger mounts

I think mounts in the default game (among several other things) are very disbalanced. They make damage soaking devices like emissisive armor almost irrelevant and I dont use them in my games. A...
Forum: Space Empires: IV & V March 2nd, 2004, 02:27 AM
Replies: 67
Views: 1,574
Posted By klausD
Re: SE IV The End Of An Era.

<font size="2" face="sans-serif, arial, verdana">Yes, this is an old problem. Sometimes I think the designers of computer wargames do never take a look to board wargames. The most problems arising...
Forum: Space Empires: IV & V March 1st, 2004, 10:19 AM
Replies: 67
Views: 1,574
Posted By klausD
Re: SE IV The End Of An Era.

to Imp Fyron:
<font size="2" face="sans-serif, arial, verdana">"


<font size="2" face="sans-serif, arial, verdana">This seems to be true ...
Forum: Space Empires: IV & V March 1st, 2004, 02:02 AM
Replies: 67
Views: 1,574
Posted By klausD
Re: SE IV The End Of An Era.

ruatha,
I know the combat mission series. (although I did not like it very much, its too 3D for my taste)
Buts its alot better than a true real time combat engine, so I would not hesitate to buy...
Showing results 1 to 25 of 148

 
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