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Search: Posts Made By: Anton
Forum: WinSPWW2 June 22nd, 2019, 10:14 AM
Replies: 17
Views: 946
Posted By Anton
Re: Click-based enemy spotting

The N and P keyboard commands have the same effect as clicking.
Forum: WinSPWW2 June 22nd, 2019, 09:32 AM
Replies: 17
Views: 946
Posted By Anton
Re: Click-based enemy spotting

Area-fire with something heavier than rifles, right?
In my experience, it is often the regular infantry of the enemy.The turning of a unit is an in-game event, which of course may trigger reaction...
Forum: WinSPWW2 June 22nd, 2019, 08:59 AM
Replies: 17
Views: 946
Posted By Anton
Re: Click-based enemy spotting

Just for the record. If this grey area is a hex shown partially in the dark, then attached is an example with a hex that seems fully visible (29,48). Click on the Japanese unit T0 to reveal a squad...
Forum: WinSPWW2 June 18th, 2019, 12:14 PM
Replies: 17
Views: 946
Posted By Anton
Re: Click-based enemy spotting

anlubue, although your post is off-topic in this thread, I am only glad to answer it:I am trying to create a clear and concise reference of WinSPWW2 mechanics. I am currenly stuck with visibility...
Forum: WinSPWW2 June 18th, 2019, 05:01 AM
Replies: 17
Views: 946
Posted By Anton
Re: Click-based enemy spotting

glaude1955, bug reports are not "negative remarks". If didn't like WinSPWW2 and didn't want it it to imptove I would not bother to draw the attention of the community to errors and drawbacks in the...
Forum: WinSPWW2 June 16th, 2019, 12:16 PM
Replies: 29
Views: 1,553
Posted By Anton
Re: Flak issue

How do you know? I should like to read about it in serious sources, including veteran memoirs. My understanding about WW2 snipers was that they fired at a lower rate than in the game but had a much...
Forum: WinSPWW2 June 16th, 2019, 10:35 AM
Replies: 17
Views: 946
Posted By Anton
Re: Click-based enemy spotting

No, it is exactly the problem that I am reporting, and I think it is a bug in the game. You don't seem to disagree, for you call it a "rather insignificant issue," too. I, on the other hand, do not...
Forum: WinSPWW2 June 16th, 2019, 07:20 AM
Replies: 17
Views: 946
Posted By Anton
Click-based enemy spotting

There are several events in WinSPWW2 that may render an enemy unit visible during your turn. These are: fire from the enemy, turning or rallying of a unit that overviews the location of the enemy,...
Forum: WinSPWW2 June 10th, 2019, 05:04 PM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

What does improving the manual has to do with game modding? Do you suggest that I publish a modified manual as a game mod?
Forum: WinSPWW2 June 8th, 2019, 08:01 PM
Replies: 4
Views: 442
Posted By Anton
Re: Jamor Novskov in the Game Guide

I am not complaining, but indicating a possible error, and yes, I am serious. I became interested in your source and wanted to read it in the original Russian.

Sorry, but I overlooked that link....
Forum: WinSPWW2 June 8th, 2019, 11:42 AM
Replies: 4
Views: 442
Posted By Anton
Major Novskov in the Game Guide

Will the developers please verify their sources about the person of major Novskov, to whom they refer with regard to the Soviet tank tactics in the battle of Berlin. There is no such Russian surname....
Forum: WinSPWW2 June 8th, 2019, 10:56 AM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

Beg your pardon for missing this remark, but what experience of the infantry, what speed, full MPs or not, did the tanks run into you or you came to the tanks?

In my recent game all assaults from...
Forum: WinSPWW2 June 7th, 2019, 11:14 AM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

The reference to Wikipedia is irrelevant because the amount of its users exceeds those of WinSPWW2 by a factor of millions. We shan't have anthing like the Wikipedia traffic.Haven't heard about them....
Forum: WinSPWW2 June 6th, 2019, 05:01 PM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

If keeping a nice and tidy manual is so serious a labor, why not let experienced players contribute small paragraphs, corrections, and other small and manageable changes that you would review, edit,...
Forum: WinSPWW2 June 5th, 2019, 05:12 PM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

Whereas the change log is helpful for a user that has just upgraded and wonders what has changed, it is colossally inconvenient for a new user interested in learning the current version of the...
Forum: WinSPWW2 June 5th, 2019, 04:59 PM
Replies: 42
Views: 4,077
Posted By Anton
Re: Z Fire

Thanks for the close attention to suspected errors in the game. Is this situation symmetrical, i.e. can the unit from a lower position fire at the higher one? If not, how can you justify the...
Forum: WinSPWW2 June 4th, 2019, 04:26 PM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

So the conclusion of the majority of posters in the thread is that a separate command for assault is largely useless because assault is presumably (almost) always preferable.

Thank you for the...
Forum: WinSPWW2 June 4th, 2019, 01:37 PM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

I think it would be useful in situations where an assault is too risky, such as low experience or spent MPs.
Hmmm. I didn't find it in the documentation (Game Guide). Did you establish this from...
Forum: WinSPWW2 June 3rd, 2019, 06:13 PM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

Imp, how many MPs exactly must a unit have in order to assault?
Forum: WinSPWW2 June 3rd, 2019, 06:09 PM
Replies: 18
Views: 16,322
Posted By Anton
Re: Screenshot from fullscreen game possible!

I have Windows XP and do use PrintScreen to make screenshots, but they come out with terribly distorted colors without the EnablePrintScreen registry setting. It is as pertinent to the game as the...
Forum: WinSPWW2 June 3rd, 2019, 05:22 PM
Replies: 18
Views: 16,322
Posted By Anton
Re: Screenshot from fullscreen game possible!

Please, include this into a readme, the game guide, or let WW2GameOptions.exe turn it on upon request.
Forum: WinSPWW2 June 3rd, 2019, 05:16 PM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

How do I know if it's going to assault or simply to fire?
Fire AT and then assault. You must have been stationary to do that? Will it make any difference or take more action points if I fire all...
Forum: WinSPWW2 June 2nd, 2019, 05:30 PM
Replies: 36
Views: 1,521
Posted By Anton
Re: How to prevent a unit from assaulting?

That's an option, but I might want to fire all for suppression.
Forum: WinSPWW2 June 2nd, 2019, 05:10 PM
Replies: 36
Views: 1,521
Posted By Anton
How to prevent a unit from assaulting?

When an unsuppressed infantry squad with many action points attacks an AFV in an adjacent hex, it makes an assault. Whereas my assaults against AFV's fail so often, I should rather prefer a regular...
Forum: WinSPWW2 June 1st, 2019, 09:35 AM
Replies: 9
Views: 499
Posted By Anton
Re: Replay not showing casulaties

It would be great if you could generalise and reuse the implementation of replay used in local games against the AI, because it works well. Not sure, however, how difficult a task it is...

Then...
Showing results 1 to 25 of 69

 
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