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Search: Posts Made By: jivemi
Forum: After Action Reports November 26th, 2019, 02:21 AM
Replies: 25
Views: 6,623
Posted By jivemi
Re: Scenario 4. Egyptian armor - Six Day War

Heh-heh. Pretty much my own results several years ago. Might've preserved a tank or some infantry cowering behind a dune or in a shell crater. It was a matter of trading armor and soldiers for time...
Forum: Campaigns, Scenarios & Maps November 8th, 2019, 08:30 PM
Replies: 9
Views: 1,300
Posted By jivemi
Re: points go negative?

Nope. Never happened at this end.
Forum: TO&Es October 2nd, 2019, 08:45 PM
Replies: 22
Views: 2,674
Posted By jivemi
Re: WinSPMBT v13 Corrections

Looks fine to me too.
Forum: Campaigns, Scenarios & Maps October 1st, 2019, 09:16 AM
Replies: 61
Views: 14,266
Posted By jivemi
Re: Ts4EVER scenarios

Yo Ts. Already played what are now scenarios #526 and 527 (Counter Attack at Dawn and Into the Valley of Death). Both are rip-roaring defensive battles which test a player's skill in adapting to...
Forum: WinSPMBT September 25th, 2019, 09:26 PM
Replies: 57
Views: 6,649
Posted By jivemi
Re: Number of active players

That's heartwarming, but would you ever consider playing it again? Especially given that a five-turn company-sized action could take half a dozen hours (or more) to play solitaire.
Forum: WinSPMBT September 25th, 2019, 04:02 AM
Replies: 57
Views: 6,649
Posted By jivemi
Re: Number of active players

What I can't understand is why people keep playing venerable yet antiquated wargames like Advanced Squad Leader or Panzer in which players must make all calculations, determinations, cross-references...
Forum: WinSPMBT September 23rd, 2019, 10:43 AM
Replies: 15
Views: 1,329
Posted By jivemi
Re: Artillery settings

My understanding is that arty overload was added to penalize players or scenario designers who rely excessively on indirect fire to paralyze opposing infantry in (mostly) defensive battles or meeting...
Forum: After Action Reports September 4th, 2019, 03:50 AM
Replies: 2
Views: 2,360
Posted By jivemi
Re: Zovs vs Isto PBEM CG

It's been over a year now. Any results so far? Thanks.
Forum: WinSPMBT August 15th, 2019, 03:46 AM
Replies: 13
Question: Flight Path Bug?
Views: 1,824
Posted By jivemi
Re: Flight Path Bug?

Same here, ditto WW2. Not much if any effect on gameplay though it can be disconcerting for verisimilitude freaks.
Forum: WinSPWW2 July 26th, 2019, 09:50 PM
Replies: 11
Views: 1,585
Posted By jivemi
Re: Game Shutting down ?

Nope. Not even on Windows 10.
Forum: WinSPWW2 May 29th, 2019, 09:26 PM
Replies: 29
Views: 3,673
Posted By jivemi
Re: Flak issue

Probably true, but then battles would last much longer. Who wants to spend hours of real time playing out "realistic" platoon or company engagements lasting maybe 100 turns or more? And never mind...
Forum: WinSPMBT May 22nd, 2019, 09:14 PM
Replies: 26
Views: 3,154
Posted By jivemi
Re: Snowdrifts

For winter scenarios the importance of maintaining vehicle mobility (including tanks) is magnified. Which is why any off-road movement should be carefully plotted in advance.

Winter assaults...
Forum: WinSPMBT May 11th, 2019, 09:17 AM
Replies: 17
Views: 2,826
Posted By jivemi
Re: AA Defense

Feels good doesn't it? Nothing like challenging scenarios to bring out the best in a player regardless of experience.

Had a gander at Mack's videos. Seems he benefited from your advice and got a...
Forum: Campaigns, Scenarios & Maps May 1st, 2019, 11:21 PM
Replies: 17
Views: 4,081
Posted By jivemi
Re: Mines!, IEDs, Booby Traps, and other nasty things

Just noticed in a WW2 LC scenario a booby trap can't be fired at (at least by a British pioneer with an SMG and .303 Bren). It's on a road that cuts through mud and rough so rather annoying. Aside...
Forum: WinSPMBT April 27th, 2019, 09:18 PM
Replies: 17
Views: 2,826
Posted By jivemi
Re: AA Defense

A bit OT but it's interesting that Vietnam has difficulty winning this. Usually when the AI attacks (here as China) it hurls itself willy-nilly upon the foe without regard for casualties. And since...
Forum: WinSPMBT April 26th, 2019, 03:59 AM
Replies: 17
Views: 2,826
Posted By jivemi
Re: AA Defense

There's no way "to conduct a proper AA defense" beyond making sure your AA assets are in decent defensive terrain (or dug in) with clear lines of fire to all directions above your units while being...
Forum: WinSPWW2 April 22nd, 2019, 08:15 PM
Replies: 3
Views: 957
Posted By jivemi
Re: Odd Platoon Arty Spotting

Many thanks Scorpio. That explains everything since the "0" leaders of those platoons were indeed killed earlier as their squads were wiped out. Yet another mystery solved. Cheers!
Forum: WinSPWW2 April 22nd, 2019, 09:57 AM
Replies: 3
Views: 957
Posted By jivemi
Odd Platoon Arty Spotting

In a current LC battle some of my platoons use squads other than the platoon leader's for arty spotting. In this save note that squads K2, L1, M2, P3, R3, V1 and AF1 can call in or shift fire...
Forum: WinSPWW2 April 20th, 2019, 04:00 AM
Replies: 1
Views: 831
Posted By jivemi
Stream Setup

What happens if you start a generated (campaign) battle with units deployed in streams? Will they be able to move out normally or will they be stuck for the rest of the scenario? Thanks (and sorry...
Forum: WinSPMBT April 19th, 2019, 08:49 AM
Replies: 12
Views: 3,365
Posted By jivemi
Re: Aircraft scoring issue

Pleased to report that in a recent WW2 LC battle 3 Bf109-6Gs which had the temerity to attack my precious Churchills were shot down. This time the one that crashed off-map returned the full 57...
Forum: WinSPWW2 April 11th, 2019, 04:23 AM
Replies: 3
Views: 1,183
Posted By jivemi
Re: LOS and Z fire under v12

BANG! Just kidding.

Actually my experience with v12 is that z-fire through non-blocking terrain is as before, effectively unlimited within constraints of relative elevation and weapons range. IOW...
Forum: WinSPWW2 April 6th, 2019, 12:27 AM
Replies: 56
Views: 10,402
Posted By jivemi
Re: WinSPWW2 V12 ( 2019 ) Upgrade

Holy smoke! King of the Hill (#587) has been resurrected! Thanks for this and everything else Mr. Lazov!
Forum: WinSPWW2 April 3rd, 2019, 09:22 AM
Replies: 56
Views: 10,402
Posted By jivemi
Re: WinSPWW2 V12 ( 2019 ) Upgrade

Ach, this discussion has been going on for years, if not decades. For a relatively recent thread (2016) on this topic check the link below.

Yes, the new rule will make it more difficult to attack,...
Forum: WinSPWW2 March 28th, 2019, 01:36 AM
Replies: 22
Views: 4,459
Posted By jivemi
Re: Will Japanese soldiers fight to the end?

The battle for Iwo Jima lasted 5 weeks and featured a massive aerial and naval pre-bombardment to the extent that Chester Nimitz is quoted saying "Well, this will be easy. The Japanese will surrender...
Forum: WinSPWW2 March 27th, 2019, 07:48 AM
Replies: 22
Views: 4,459
Posted By jivemi
Re: Will Japanese soldiers fight to the end?

Thanks guys. Forgot to mention this was a delay battle (since corrected) and was already arty overloaded at 17% force value with a 43-point penalty. Still, I'd been overloaded in previous defensive...
Showing results 1 to 25 of 468

 
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