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Search: Posts Made By: Devilsbane
Forum: Dungeon Odyssey December 4th, 2004, 05:48 AM
Replies: 6
Views: 12,753
Posted By Devilsbane
Re: Dungeon Odyssey is everywhere

Any idea where I can find a copy of the TK Version of Angband? /threads/images/Graemlins/Dagger.gif /threads/images/Graemlins/icon42.gif
I feel like some Balrog hunting!
Forum: Space Empires: Starfury August 7th, 2004, 09:16 AM
Replies: 9
Views: 1,573
Posted By Devilsbane
Re: SE Starfury should had been a mmorpg

<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon12.gif Don't you mean MODs. http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum: Space Empires: Starfury August 7th, 2004, 09:08 AM
Replies: 7
Views: 1,046
Posted By Devilsbane
Re: Hmmm a sudden mod concept.

You will have to make a poly of each ship/formation that is added. Each ship/formation poly would then have to be skinned, components slots added, ect. It would take some work, but it is a great idea.
Forum: Space Empires: Starfury August 7th, 2004, 08:58 AM
Replies: 4
Views: 732
Posted By Devilsbane
Re: Demo

Mod the ships available to buy at ports (it has been a while so not sure which file that you need to mod). I played the demo completely as a heavy fighter with two weapons. Although since I could not...
Forum: Space Empires: Starfury May 5th, 2004, 09:48 PM
Replies: 2
Views: 750
Posted By Devilsbane
Re: Demo Boredom

Modify the demo. The demo can not be completely modified like the full Version. But what can be changed makes the demo more interesting. Previously I changed the demo so I could fly the missions in a...
Forum: Space Empires: Starfury December 18th, 2003, 08:08 PM
Replies: 12
Views: 2,288
Posted By Devilsbane
Re: modding fighters

I was able to add playable fighters to the demo. Playing from the point of a lone fighter is an interesting experience. Some of the problems I found annoying in the demo could be solved with the...
Forum: Space Empires: Starfury November 25th, 2003, 05:58 PM
Replies: 60
Views: 6,716
Posted By Devilsbane
Re: List of oddities

Planetary collisions would be part of the fun. Asteroid collision detentions (and destruction) could be made into a mission. During conflict planets would actuary be able to participate unless of...
Forum: Space Empires: Starfury November 24th, 2003, 09:41 PM
Replies: 60
Views: 6,716
Posted By Devilsbane
Re: List of oddities

Hmmm, just something off the top of my head. Could you make this planet/ship able for use by enemies and allies? That would make it possible to script the ability to make planets and moons orbit...
Forum: Space Empires: Starfury November 20th, 2003, 05:56 PM
Replies: 60
Views: 6,716
Posted By Devilsbane
Re: List of oddities

<font size="2" face="sans-serif, arial, verdana">No, the most elderly gentleman from your crew will turn to you and say 'I felt a great disturbance in the force.' ...
Forum: Space Empires: Starfury November 20th, 2003, 05:49 PM
Replies: 10
Views: 2,162
Posted By Devilsbane
Re: Multiple shields

I noticed the entire regenerative armor bonuses from armor units are added to my armor repair. If organic armor with +.42 regeneration is installed on each side of my ship then my armor repair rate...
Forum: Space Empires: Starfury November 19th, 2003, 09:29 PM
Replies: 6
Views: 1,587
Posted By Devilsbane
Re: Terran ships ignore Neutral freighters that carry illegal cargo

Hmmm, aren't LRS standard on all Terran ships? Because shielded cargo bays do not work against LRS.
Forum: Space Empires: Starfury November 18th, 2003, 05:53 PM
Replies: 28
Views: 3,652
Posted By Devilsbane
Re: Some feature requests...

If crew units are added each should have modifiers that effect the ship. IE Engineer +1 repair Hull,Armor,Shield
Forum: Space Empires: Starfury November 18th, 2003, 05:41 PM
Replies: 6
Views: 1,587
Posted By Devilsbane
Terran ships ignore Neutral freighters that carry illegal cargo

Why do they get a pass? http://forum.shrapnelgames.com/images/icons/confused.gif
Forum: Space Empires: Starfury November 14th, 2003, 06:09 PM
Replies: 4
Views: 1,266
Posted By Devilsbane
Re: Demo Patched?

Aaron promised a patch for the demo in his Last interview. Although, I think he is using most of his time on getting Space Empires V ready for release.
Forum: Space Empires: Starfury October 26th, 2003, 03:12 AM
Replies: 3
Views: 962
Posted By Devilsbane
Re: Need help with Mod

So my fighter with two light weapons must have the same HARDPOINT? (YES! I changed the second weapon to the same HARDPOINT. They both fired from the same HARDPOINT at the same time.) Can these...
Forum: Space Empires: Starfury October 26th, 2003, 01:33 AM
Replies: 3
Views: 962
Posted By Devilsbane
Need help with Mod

Since Aaron allowed some modding in the demo, I thought I try my hand w/ it first. Now I have been able to change the starting ship (now a fighter), the slots, and components. Yet, my new light...
Forum: Space Empires: Starfury October 21st, 2003, 05:39 PM
Replies: 5
Views: 1,293
Posted By Devilsbane
Re: StarFury Patch #1 Released!

Is the patch only for the full game?
Forum: Space Empires: Starfury October 10th, 2003, 06:07 PM
Replies: 22
Views: 2,862
Posted By Devilsbane
Re: Is it just me or is this game boring?

Please allow me to inform. Real space is not 3D in fact most of our own solar system is w/i a 2D plane. I think it is called the 'Elliptical Plane'. Even our own galaxy dimensions are 10000 light...
Forum: Space Empires: Starfury October 8th, 2003, 04:53 PM
Replies: 22
Views: 2,862
Posted By Devilsbane
Re: Is it just me or is this game boring?

Restart the game on the hardest difficulty. Go through one of the warp points. Then try not to die. Also there is a command to set game to eight times normal speed. Hit esc then click on controls.
...
Forum: Space Empires: Starfury October 7th, 2003, 06:17 PM
Replies: 8
Views: 1,548
Posted By Devilsbane
Re: Is it possible to target multiple ships?

Once we do have the ability to target multiple ships, then we would be able to mod weapons that attack more then one ship. Missile w/ multiple warheads, dual beam weapon, or web mines (a field of...
Forum: Space Empires: Starfury October 6th, 2003, 08:29 PM
Replies: 8
Views: 1,548
Posted By Devilsbane
Re: Is it possible to target multiple ships?

If each weapon is manned, then each should be able to target and fire independently. Thus we should be able to target more then one ship. Actually, we should be able to target one ship per weapon or...
Forum: Space Empires: Starfury October 5th, 2003, 11:35 PM
Replies: 8
Views: 1,548
Posted By Devilsbane
Is it possible to target multiple ships?

If I am running after a ship w/ two others coming at me from either side. Why can't I target all three, thus hitting all three with my weapons? Instead I have to cycle through all three targets with...
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