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Search: Posts Made By: RightDeve
Forum: WinSPWW2 November 15th, 2016, 08:46 PM
Replies: 24
Views: 2,793
Posted By RightDeve
Re: SPWW2 handicaps vs AI

No. With that you could not set up "beaten zones" with HMG's beyond LOS or through smoke and that is a perfectly legitimate way it can be ( and was ) used[/QUOTE]

Don, I said there's an exception...
Forum: WinSPWW2 November 15th, 2016, 09:04 AM
Replies: 24
Views: 2,793
Posted By RightDeve
Re: SPWW2 handicaps vs AI

I think we can all agree that Z fire is indeed useful for doing "recon by fire" or firing on suspected enemy locations before it's fully identified. Which begs the question: is it really necessary...
Forum: WinSPWW2 November 14th, 2016, 11:51 AM
Replies: 24
Views: 2,793
Posted By RightDeve
Re: SPWW2 handicaps vs AI

I see... but let's not forget that Z-fire is eligible for all units, normally (disregarding Player's own intent on limiting himself). That's why the sum result is a lot deadlier than artillery, which...
Forum: WinSPWW2 November 14th, 2016, 09:34 AM
Replies: 24
Views: 2,793
Posted By RightDeve
Re: SPWW2 handicaps vs AI

That's cool Andy!

But why is this:



Is it because each "rounds" are now inherently more deadly if the fire is Plotted compared to if it's Z-fired?
Forum: WinSPWW2 November 13th, 2016, 08:37 PM
Replies: 24
Views: 2,793
Posted By RightDeve
Re: SPWW2 handicaps vs AI

Because Z-fire/Area-fire is sort of an instantaneous artillery barrage: the volume of fire is big and instant, despite the firer not being artillery units at all. I mean, even normal artillery units...
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