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Search: Posts Made By: Mobhack
Forum: Campaigns, Scenarios & Maps Today, 04:32 AM
Replies: 6
Views: 164
Posted By Mobhack
Re: Cyprus Gamble - Greek border atk in the south

Of course they must be, as we detailed in the release notes for the latest version detailing the new scenario numbering, and the introduction of the game name (stops nuking an MBT or WW2 scenario by...
Forum: WinSPMBT May 15th, 2020, 03:12 PM
Replies: 20
Views: 535
Posted By Mobhack
Re: Weapons accuracy

The OR guys analysing air strikes after Normandy found that the main effect on armoured units was the sheer panic disorganisation that the strike would cause to the march column. The tankers would...
Forum: WinSPMBT May 15th, 2020, 01:53 PM
Replies: 20
Views: 535
Posted By Mobhack
Re: Weapons accuracy

Or if you suspect air is coming, run some sacrificial trucks around in high speed circles as bait. Might work, if you are into gamey tactics..
Forum: TO&Es May 15th, 2020, 01:50 PM
Replies: 31
Views: 693
Posted By Mobhack
Re: Offmap Artillery Poll

Wait till the end of the purchasing, then buy the battery that consists of 2 sections/platoons and the second unit will not be purchased, but the first will be if sufficient points are in the bank.
...
Forum: WinSPMBT May 15th, 2020, 04:43 AM
Replies: 3
Views: 132
Posted By Mobhack
Re: ATGM on fighters

The only valid missiles and weapons for fixed wing air are the ones that are specific air weapon classes. One reason being that aircraft use the AP ammo number as the weapon (cannon) multiplier and...
Forum: WinSPMBT May 15th, 2020, 04:31 AM
Replies: 5
Views: 122
Posted By Mobhack
Re: MOBHACK error message

Yes it can happen if you spin or enter non-existing numbers.

Not sure if it is the library used for LBM or my own code - will look into it.
Forum: WinSPMBT May 14th, 2020, 01:13 PM
Replies: 20
Views: 535
Posted By Mobhack
Re: Weapons accuracy

The search radius for planes is 20 hexes - 1000 metres in other words.

Pilots are not that good at Identification Friend or Foe.

(The Operational Research guys found one halftrack positioned on...
Forum: WinSPMBT May 11th, 2020, 07:58 AM
Replies: 20
Views: 535
Posted By Mobhack
Re: Weapons accuracy

There will always be times in any game, especially one with chance in its fundamental design, where things will go wrong for one side or well for another. That is the nature of random numbers....
Forum: WinSPMBT May 6th, 2020, 12:18 PM
Replies: 4
Views: 236
Posted By Mobhack
Re: EW block

The game has an EW code, described in the mobhack help file for each unit. It has various functions as outlined there. Perhaps this was what was being discussed?.

If you have a question about...
Forum: WinSPMBT May 2nd, 2020, 01:39 PM
Replies: 8
Views: 358
Posted By Mobhack
Re: Aircraft hit but no damage given

Only crashes with no damage I have ever seen is if the OOB designer forgot to give the plane a crew.

Crew=0 is instantly dead. That is why drones have a crewman (assume him to be in a shed in the...
Forum: WinSPWW2 April 29th, 2020, 02:34 PM
Replies: 11
Question: PBEM Fail Problem
Views: 437
Posted By Mobhack
Re: PBEM Fail Problem

Any secure game which is not properly played is toast. The statistics will be corrupted by at least one player's database being incorrect.

Are you using secure mode for some particular reason (eg...
Forum: WinSPWW2 April 29th, 2020, 12:49 PM
Replies: 11
Question: PBEM Fail Problem
Views: 437
Posted By Mobhack
Re: PBEM Fail Problem

Secure PBEM must be played on the same machine.

Secure PBEM stores it's data on a database on the originating machine and not in the savegame file so it has to be played on the machine you started...
Forum: WinSPWW2 April 19th, 2020, 03:59 AM
Replies: 18
Views: 2,546
Posted By Mobhack
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

Entrenced and dug in are the same thing.

In a fire trench/tank ditch (bought with engineering points) you have a bonus above dug in IIRC - I coded them in the DOS days, and not going to dig into...
Forum: WinSPWW2 April 18th, 2020, 01:29 PM
Replies: 18
Views: 2,546
Posted By Mobhack
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

120mm mortars have bigger warhead size than say 80mm - it is W/H size that contributes to punching through the cover. Same with how 155mm arty does a better job on dug-in troops than 105mm.
Forum: WinSPWW2 April 18th, 2020, 12:20 PM
Replies: 13
Views: 1,692
Posted By Mobhack
Re: SS flag?

Is there a list of the id tags?[/QUOTE]

Its in the CD extended features section of the Game Guide near the end of that section. Search the GG for "This is the entire list of 124".
Forum: WinSPWW2 April 17th, 2020, 04:45 PM
Replies: 1
Views: 220
Posted By Mobhack
Re: Question about campaigns

No.

A generated campaign is meant to cover a small amount of time so is limited to 3 opponents.
Forum: After Action Reports April 17th, 2020, 02:52 PM
Replies: 14
Views: 744
Posted By Mobhack
Re: Not so welcome

And in the game, MBT LAW gets its advantage if the firing unit is stationary (so can track the target properly for the inertial guidance system) and it is a top-attack warhead as well. Basically a...
Forum: Campaigns, Scenarios & Maps April 17th, 2020, 02:43 PM
Replies: 36
Views: 671
Posted By Mobhack
Re: 3rd Guards Mech Corps Campaign feedback

Yep - soft deletion was what used to bloat Microsoft Word files - lots of no-longer used data (like embedded pictures say) was still stored in the file after a zillion edits. The SOP for those...
Forum: WinSPMBT April 17th, 2020, 01:08 AM
Replies: 7
Views: 457
Posted By Mobhack
Re: Been a while also...

Have a look in the mods forum, in WW2 forum as well - you may find something in there. Also the OOB forums.

However if they haven't been updated by thier authors lately then they may not be...
Forum: Campaigns, Scenarios & Maps April 12th, 2020, 01:24 PM
Replies: 36
Views: 671
Posted By Mobhack
Re: 3rd Guards Mech Corps Campaign feedback

I think I will have a look at the code later - it may be that the Z fire request for the AI is "queued" and then serviced in the arty phase.

And that may be why I have never seen that AI behaviour...
Forum: Campaigns, Scenarios & Maps April 12th, 2020, 01:16 PM
Replies: 36
Views: 671
Posted By Mobhack
Re: 3rd Guards Mech Corps Campaign feedback

Just fired up a savegame and fired a Z shot - confirmed that it showed KV-2 firing bombardment, ie the message shown on the screen shot.

So long as that happened in the regular to and fro of the...
Forum: Campaigns, Scenarios & Maps April 12th, 2020, 01:12 PM
Replies: 36
Views: 671
Posted By Mobhack
Re: 3rd Guards Mech Corps Campaign feedback

Was it in the regular turn, not the artillery phase at the start of the AI player's turn though?

If it was in the regular course of play, it was direct area fire (Z fire) and not indirect.

If...
Forum: Campaigns, Scenarios & Maps April 12th, 2020, 12:13 PM
Replies: 36
Views: 671
Posted By Mobhack
Re: 3rd Guards Mech Corps Campaign feedback

Or the AI may have Z-fired at you? - there is code in there for it to do that, though I have never seen the AI actually do it. I think the "firing bombardment" message comes up in Z-firing? - I...
Forum: TO&Es April 7th, 2020, 03:19 PM
Replies: 4
Views: 329
Posted By Mobhack
Re: obat23 Vietnam

Ammo dump is size 3, whereas most others I checked are size 2 - so it will be cheaper as easier to spot. Points calc has given its correct value for its stats.

formation 192 is used as a sub-unit...
Forum: WinSPWW2 April 6th, 2020, 09:01 AM
Replies: 18
Views: 2,546
Posted By Mobhack
Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

That's what the TO&E sub-forum is for.
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