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Search: Posts Made By: dumbluck
Forum: Star Legacy September 19th, 2011, 05:04 PM
Replies: 10
Views: 6,965
Posted By dumbluck
Re: Status?

Here's hoping that this project is still moving forward.
Forum: Space Empires: IV & V June 21st, 2011, 05:49 PM
Replies: 61
Views: 17,535
Posted By dumbluck
Re: Who's Left?

See, isn't coming back home great?
Forum: SEIV May 12th, 2011, 05:08 PM
Replies: 19
Views: 5,434
Posted By dumbluck
Re: SEIV Proportions PBW game anyone?

That makes 5. Anyone else want in on the fun?
Forum: SEIV May 8th, 2011, 09:40 PM
Replies: 19
Views: 5,434
Posted By dumbluck
Re: SEIV Proportions PBW game anyone?

We're up to four players now, but there is still LOTS of room for more. Come on and join in the fun!
Forum: SEIV May 3rd, 2011, 08:38 PM
Replies: 19
Views: 5,434
Posted By dumbluck
Re: SEIV Proportions PBW game anyone?

There's a new Proportions game starting up over on PBW2, in case there is anyone around that still plays. There's only a couple of wet behind the ears, never played the mod before newbies in it so...
Forum: Star Legacy April 25th, 2011, 05:13 PM
Replies: 36
Views: 9,997
Posted By dumbluck
Re: Off Topic Thread

I for one would much rather see the release date promise broken in favor of fixing gameplay issues. Just because everyone else releases beta code (or sometimes even alpha code!) for purchase,...
Forum: Space Empires: IV & V November 24th, 2010, 01:42 PM
Replies: 61
Views: 17,535
Posted By dumbluck
Re: Who's Left?

I'm glad he's come back to a publisher that isn't out to outright screw him.
Forum: Star Legacy November 21st, 2010, 08:25 PM
Replies: 142
Views: 27,370
Posted By dumbluck
Re: Welcome Star Legacy Development Group!

Sounds entirely workable. :)
Forum: Shrapnel General November 20th, 2010, 02:48 PM
Replies: 15
Views: 6,100
Posted By dumbluck
Re: Is there a Shrapnel Games team for the World Community Grid?

hrm. not the kind of response I was expecting. :(
Forum: Shrapnel General November 16th, 2010, 02:15 AM
Replies: 15
Views: 6,100
Posted By dumbluck
Re: Is there a Shrapnel Games team for the World Community Grid?

GP: That's cool. I can't say I've been in it THAT long, nor do I have a server that it runs on. Just my desktop. :) However, you did pique my curiosity: what project would you suggest? I...
Forum: Shrapnel General November 15th, 2010, 09:20 PM
Replies: 15
Views: 6,100
Posted By dumbluck
Re: Is there a Shrapnel Games team for the World Community Grid?

I did a minor bit of research. World Community Grid is just one program that utilizes the BOINC distributed computing program. HERE (http://boinc.berkeley.edu/projects.php) is a useful page, in...
Forum: Shrapnel General November 15th, 2010, 08:49 PM
Replies: 15
Views: 6,100
Posted By dumbluck
Re: Is there a Shrapnel Games team for the World Community Grid?

I'm not on a team, Annette.

GP: Is there a reason you wouldn't join? On another Team/Don't like distributed computing/???

I vaguely recall that there was a Space Empires team for the...
Forum: Space Empires: IV & V November 15th, 2010, 06:52 PM
Replies: 0
Views: 3,314
Posted By dumbluck
Link Looking for input.

Anyone have any input on my question (http://forum.shrapnelgames.com/showthread.php?t=46599) up in Shrapnel General?
Forum: Dominions 3: The Awakening November 15th, 2010, 06:51 PM
Replies: 0
Views: 381
Posted By dumbluck
Link Looking for input.

Anyone have any input on my question (http://forum.shrapnelgames.com/showthread.php?t=46599) up in Shrapnel General?
Forum: Shrapnel General November 14th, 2010, 11:10 PM
Replies: 15
Views: 6,100
Posted By dumbluck
Is there a Shrapnel Games team for the World Community Grid?

Seems like it would be (relatively) cheap advertising to just have the server running work orders in the background. You could even do silly things like offer a small discount in the gamers front...
Forum: Star Legacy November 11th, 2010, 01:39 AM
Replies: 142
Views: 27,370
Posted By dumbluck
Re: Welcome Star Legacy Development Group!

How do you plan on handling construction? I was thinking maybe it should be just another factor in the Infrastructure idea you were talking about earlier. So if you want Planet A to start working...
Forum: Space Empires: IV & V October 27th, 2010, 10:56 PM
Replies: 9
Views: 3,994
Posted By dumbluck
Re: Newbie Pre-purchase question

I tried the demo, and I just didn't like the user interface. I didn't get to check out the decent AI in mods like Balance Mod. And quite frankly, even if the AI in Balance Mod was everything it is...
Forum: Space Empires: IV & V October 21st, 2010, 05:49 PM
Replies: 9
Views: 3,994
Posted By dumbluck
Re: Newbie Pre-purchase question

While I don't own the game, I can tell you what I've heard.

There are several mods out there that do wonders for the AI and tech balance and stuff like that. For all intents and purposes,...
Forum: Star Legacy October 4th, 2010, 06:25 PM
Replies: 54
Views: 19,643
Posted By dumbluck
Re: High level design thoughts

Cosian has brought up a good point. Don't be like Aaron and ship the game with only a half thought out mod as your "stock" game. A quick and dirty way to get a semi well-balanced mod might be to...
Forum: Star Legacy September 23rd, 2010, 05:54 PM
Replies: 142
Views: 27,370
Posted By dumbluck
Re: Welcome Star Legacy Development Group!

Hmm. If you are planning on having the computer handle migration for you ala SE5, might I suggest Target Population Densities. It would just be slider bars for each valid race that you have access...
Forum: Space Empires: IV & V September 19th, 2010, 11:36 PM
Replies: 39
Views: 32,868
Posted By dumbluck
Re: Did Space Empires V kill Space Empires?

heh. if SF is that desperate for cash, maybe Aaron can buy the rights to SE back with the change in his pocket... :P
Forum: Space Empires: IV & V September 19th, 2010, 11:32 PM
Replies: 61
Views: 17,535
Posted By dumbluck
Re: Who's Left?

I still play fairly regularly, both on PBW and PBC. I play CarrierBattles mod almost exclusively.
Forum: Space Empires: IV & V August 29th, 2010, 10:35 PM
Replies: 61
Views: 17,535
Posted By dumbluck
Re: Who's Left?

I most definitely still play!
Forum: Star Legacy August 23rd, 2010, 05:58 PM
Replies: 54
Views: 19,643
Posted By dumbluck
Re: High level design thoughts

Ah, Aurora. Have you tried uninstalling it yet? Here's a hint: you can't. At least, not by any method _I_ can find...
Forum: Star Legacy August 9th, 2010, 09:28 PM
Replies: 54
Views: 19,643
Posted By dumbluck
Re: High level design thoughts

Perhaps if the multiplier is randomized. For example, your low/medium/high tech cost games have multipliers of 1, 2, and 4 to your "base" tech costs. Instead, make them a random number within a...
Showing results 1 to 25 of 500

 
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