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Search: Posts Made By: Panpiper
Forum: Scenarios, Maps and Mods July 4th, 2009, 01:09 AM
Replies: 4
Views: 947
Posted By Panpiper
Re: A comprehensive list of modding commands???

I have found all the information I've ever needed in the modding.pdf that is in the /docs/ folder. It is the most comprehensive list of modding commands that exists. It helps of course to look at...
Forum: Scenarios, Maps and Mods June 25th, 2009, 09:44 PM
Replies: 66
Views: 12,233
Posted By Panpiper
Re: The Mod Compatibility Index

No, they don't use custom weapons or armour. I was thinking of defining the standard equipment with names and descriptions more appropriate to the race conceptions, but I expect these races will get...
Forum: Scenarios, Maps and Mods June 25th, 2009, 06:14 PM
Replies: 66
Views: 12,233
Posted By Panpiper
Re: The Mod Compatibility Index

I think this is a great idea. I am having to renumber things for a mod of my own and failing to do the work largely because of the complexity of checking everything. Such a listing would 'vastly'...
Forum: Scenarios, Maps and Mods June 17th, 2009, 01:23 AM
Replies: 62
Views: 43,133
Posted By Panpiper
Re: Warhammer "Chaos Undivided" race

I expect it is another numbering conflict, just like the troops with the Lizardmen. I guess I will myself have to download all the Warhammer mods and eyeball each one for where the conflict might be....
Forum: Scenarios, Maps and Mods June 11th, 2009, 08:20 PM
Replies: 18
Views: 4,058
Posted By Panpiper
Re: Okay, point system for nation design again

Hah! So I called that one exactly then. That's precisely how I built the commanders in the three test races.
Forum: Scenarios, Maps and Mods June 9th, 2009, 04:44 PM
Replies: 13
Views: 5,604
Posted By Panpiper
Re: Three New Races

Ok, pictures are up showing the unit graphics. Also...

Version 0.02
A few tweaks made to increase the effectiveness of these races as AI NPC races. Primarily, the militia grade troops, those...
Forum: Scenarios, Maps and Mods June 7th, 2009, 03:20 PM
Replies: 11
Views: 3,015
Posted By Panpiper
Re: Installing mod and map

Tauryue, you really should look before you post. This question has been answered both in the FAQ and in the thread just half way down the first page of this sub forum.

Look for the thread titled:...
Forum: Scenarios, Maps and Mods June 2nd, 2009, 03:28 AM
Replies: 13
Views: 5,604
Posted By Panpiper
Re: Three New Races

Are screenshots really helpful, given that there are no original graphics to these races other than the flags? I'll see if I can't get around to building such shots if people think they would be...
Forum: Scenarios, Maps and Mods June 1st, 2009, 11:19 PM
Replies: 13
Views: 5,604
Posted By Panpiper
Re: Three New Races

That threw me for a moment. I did check and here's what. They are in fact early, middle and late age, (they will show up as race options when picking the races to play in the game) but I omitted to...
Forum: Scenarios, Maps and Mods June 1st, 2009, 10:44 PM
Replies: 13
Views: 5,604
Posted By Panpiper
Re: Three New Races

Sure. I was going to explain how it is easy to modify that yourself, and then figured it would be just as easy for me to do it myself and spare anyone else the trouble.

Check the first post for...
Forum: Scenarios, Maps and Mods June 1st, 2009, 08:10 PM
Replies: 13
Views: 5,604
Posted By Panpiper
Re: Three New Races

Yes, you can play these races. They are just a little too simple in their play style to be much fun or challenge. They are however challenging to play 'against'.
Forum: Scenarios, Maps and Mods June 1st, 2009, 01:22 PM
Replies: 13
Views: 5,604
Posted By Panpiper
Disk Three New Races

Here are three new races built using DrPraetorious' Nation Design Point Build System (http://forum.shrapnelgames.com/showthread.php?t=43090). I would love to inspire more interest in that work,...
Forum: Scenarios, Maps and Mods May 31st, 2009, 09:53 AM
Replies: 16
Views: 4,638
Posted By Panpiper
Re: How do you install a mod?

I am honored Edi. :)
Forum: Scenarios, Maps and Mods May 30th, 2009, 11:05 PM
Replies: 16
Views: 4,638
Posted By Panpiper
Re: How do you install a mod?

Yes, create a folder inside the main /dominions3/ directory. Title that folder /mods/ and then unzip the contents of the mod you downloaded into that folder. A new mod will usually contain both at...
Forum: Scenarios, Maps and Mods May 26th, 2009, 06:25 PM
Replies: 62
Views: 43,133
Posted By Panpiper
Re: Warhammer "Chaos Undivided" race

I sat down to do the work of implementing your graphics and a couple new heroes, got the coding done and then stopped cold when I got to transferring graphics. The image file you uploaded here is a...
Forum: Scenarios, Maps and Mods May 18th, 2009, 10:05 PM
Replies: 62
Views: 43,133
Posted By Panpiper
Re: Warhammer "Chaos Undivided" race

I will release a new version in the next couple of days that will fix the Lizardmen conflict. Hopefully it won't 'cause' a different conflict. The new Chaos version will use unitslots 2338-2388. ...
Forum: Scenarios, Maps and Mods May 18th, 2009, 09:35 PM
Replies: 18
Views: 4,058
Posted By Panpiper
Re: Okay, point system for nation design again

For mages;
Weak, Broad, Everywhere &
Mediocre, Broad, Everywhere
have the same point cost. There is no reason not to buy the mediocre rather than the weak. I expect your intent was to have the...
Forum: Scenarios, Maps and Mods May 18th, 2009, 09:10 PM
Replies: 18
Views: 4,058
Posted By Panpiper
Re: Okay, point system for nation design again

Ok, here is a preliminary run with three different races using the point build system. These races are playable and appear to be relatively balanced with regard to one another. When playing against...
Forum: Scenarios, Maps and Mods May 13th, 2009, 04:51 PM
Replies: 62
Views: 43,133
Posted By Panpiper
Re: Warhammer "Chaos Undivided" race

Bumping due to an update. This latest version 0.55, has been sitting on my drive for a few months. I really should have uploaded it back then.

Sorry for the slow progress. It is quite playable as...
Forum: Scenarios, Maps and Mods May 13th, 2009, 04:23 PM
Replies: 18
Views: 4,058
Posted By Panpiper
Re: Okay, point system for nation design again

The instant I referenced the graphics folder, things started crashing. Several permutations later, I discovered that there was something weird about the way Photoshop had saved the banner and flag...
Forum: Dominions 3: The Awakening May 13th, 2009, 04:09 PM
Replies: 4
Views: 1,425
Posted By Panpiper
Re: Nagot gick fell

Problem resolved. It was something weird about the banner and flag .tga files saved from Photoshop. Maybe I should be using a different graphics format to save in, as Photoshop is clearly messing...
Forum: Scenarios, Maps and Mods May 13th, 2009, 01:59 PM
Replies: 18
Views: 4,058
Posted By Panpiper
Re: Okay, point system for nation design again

Thank you Endoperez. I removed the #rcost and #ressize tags as being redundant, assuming therefor that the game shall calculate the appropriate resource costs. The game still crashes when attempting...
Forum: Scenarios, Maps and Mods May 13th, 2009, 12:57 PM
Replies: 18
Views: 4,058
Posted By Panpiper
Re: Okay, point system for nation design again

I have tried to build a WarTrolls.dm file with which to test this race, and encountered what is likely to be a syntax bug which is crashing my game each time it tries to load the file. I cannot for...
Forum: Dominions 3: The Awakening May 13th, 2009, 12:44 PM
Replies: 4
Views: 1,425
Posted By Panpiper
Re: Nagot gick fell

I have two gigabytes running Vista. No other problems with any other games.

However I have after trying everything else, including reinstalling the game, finally done the one thing I should have...
Forum: Dominions 3: The Awakening May 12th, 2009, 11:58 PM
Replies: 4
Views: 1,425
Posted By Panpiper
Nagot gick fell

I can play an existing game, and I can create a new one, but if I at any point in the main start screen hit 'Preferences' to add or remove say, a mod, the game instantly crashes, Nagot gick fell,...
Showing results 1 to 25 of 186

 
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