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Search: Posts Made By: Shadowcat
Forum: Weird Worlds: Return to Infinite Space October 12th, 2006, 07:51 AM
Replies: 3
Views: 3,622
Posted By Shadowcat
Re: Just bought the game -- brief plea for help

Re: the different missions.

The scoring *is* scaled, but it's a litle more complex than you were thinking.

As mentioned above, each mission type has different goals. Read the mission briefing,...
Forum: Weird Worlds: Return to Infinite Space October 12th, 2006, 07:40 AM
Replies: 5
Views: 2,948
Posted By Shadowcat
Re: Some last questions? Thanks much

The programmer has been unavoidably otherwise engaged for the last several months, so Weird Worlds support has been fairly much on the back burner. Don't be surprised if nothing much happens for a...
Forum: Weird Worlds: Return to Infinite Space May 5th, 2006, 11:45 PM
Replies: 2
Views: 2,372
Posted By Shadowcat
Re: Before I claim bug...

You'll notice that this fixes the problem with SAIS where you couldn't use Glory as a way-point during your travels. Now you can pop back (to trade, or simply to avoid an arm of the Purple Void) any...
Forum: Weird Worlds: Return to Infinite Space April 10th, 2006, 02:55 AM
Replies: 1
Views: 1,845
Posted By Shadowcat
Re: WW Needs More Press!

Online high-score posting (http://www.freewebs.com/strangefederation/guestbook.htm)
Forum: Weird Worlds: Return to Infinite Space March 25th, 2006, 10:15 AM
Replies: 4
Views: 1,969
Posted By Shadowcat
Re: While the mice are away...

"Phosphorous for President in 2008!"

We need T-shirts...
Forum: Weird Worlds: Return to Infinite Space March 20th, 2006, 03:16 AM
Replies: 9
Views: 2,372
Posted By Shadowcat
Re: Hyperdrive too easy!

So remove them! Make your own mod that does not contain either item. At least, not for the player.

e.g. Make a new directory called anything you like (say, "improved"), and give it a subdirectory...
Forum: Scenarios and Mods February 4th, 2006, 08:07 AM
Replies: 8
Views: 3,509
Posted By Shadowcat
Re: WW: Imperial Star Destroyer mod 2.0

The scrolling-and-closing the cargo bay issue is a known 'feature' of the game, but if you press 'C' to toggle the cargo bay back on you can work around it.
Forum: Weird Worlds: Return to Infinite Space February 2nd, 2006, 06:36 PM
Replies: 24
Views: 4,345
Posted By Shadowcat
Re: The Patch!

IIRC the patch won't enable you to get you higher scores than before, but it will (correctly) make it harder to get them on the easier settings.
Forum: Weird Worlds: Return to Infinite Space January 30th, 2006, 07:23 PM
Replies: 24
Views: 7,365
Posted By Shadowcat
Re: Why can\'t my computer handle WW?

PvK: Weird. I have a GF4Ti4200 and have no trouble with D3D and DX9.0c. I use the 56.64 drivers under Win98 (the later drivers are directed at their newer hardware, and only cause problems for the...
Forum: Weird Worlds: Return to Infinite Space January 27th, 2006, 09:44 AM
Replies: 10
Views: 3,001
Posted By Shadowcat
Re: Please add slots to the High Score Table

Firstly, my apologies. I was confusing mission type with sector size.

Secondly, the modd thing just shouldn't happen. The game keeps completely separate high score files for each mod (the...
Forum: Weird Worlds: Return to Infinite Space January 25th, 2006, 09:47 PM
Replies: 10
Views: 3,001
Posted By Shadowcat
Re: Please add slots to the High Score Table

PvK: Erm, the game *does* break up the scores according to mission type, and you can only see the scores for the current mod.
Forum: Weird Worlds: Return to Infinite Space January 18th, 2006, 07:35 PM
Replies: 10
Views: 3,001
Posted By Shadowcat
Re: Please add slots to the High Score Table

I can't see any use in this unless they also stored a mission log. It would be kinda fun to click on a lousy score and bring up a window describing how at your first port of call on a ten year...
Forum: Weird Worlds: Return to Infinite Space January 11th, 2006, 10:18 PM
Replies: 9
Views: 2,581
Posted By Shadowcat
Re: Relative Merits of Ship/Mission Types

The large map is by far the most generous time-wise, because you invariably have plenty of time to find the good stardrives (and eventually the hyperdrive) which inevitably *will* be out there...
Forum: Weird Worlds: Return to Infinite Space January 7th, 2006, 07:55 PM
Replies: 13
Views: 3,338
Posted By Shadowcat
Re: problems with beam sweeping?

In that case, just have someone constantly spray ahead of the target area with a Micrometeorite Gun. That's usually pretty effective, and is basically a fire-and-forget solution if you are standing...
Forum: Weird Worlds: Return to Infinite Space January 6th, 2006, 08:56 PM
Replies: 2
Views: 1,849
Posted By Shadowcat
Re: Why can\'t I fold?

Handy hint for Zorg Fighter folding... before you fold in combat, turn to face the direction you want to be facing after you fold. Gets your weapon on target faster...
Forum: Weird Worlds: Return to Infinite Space January 6th, 2006, 08:54 PM
Replies: 13
Views: 3,338
Posted By Shadowcat
Re: problems with beam sweeping?

Bring up the combat context menu (NOT on a ship). Select "fire". Pause the game. Move the mouse. Select "fire" again.
Forum: Weird Worlds: Return to Infinite Space January 6th, 2006, 08:44 PM
Replies: 24
Views: 7,365
Posted By Shadowcat
Re: Why can\'t my computer handle WW?

If upgrading your video drivers doesn't help, you could try downgrading them. Unfortunately the standard advice to ensure you have the latest drivers simply doesn't always hold true with nVidia, as...
Forum: Weird Worlds: Return to Infinite Space January 5th, 2006, 09:20 PM
Replies: 3
Views: 1,502
Posted By Shadowcat
Re: mod idea: hidden stars

Oh, but you'll still have the wormhole effect, which might be a show-stopper unless you want to explain it with some new fiction. (Maybe some ultra high-tech race once lived on those stars, and left...
Forum: Weird Worlds: Return to Infinite Space January 5th, 2006, 09:02 PM
Replies: 3
Views: 1,502
Posted By Shadowcat
Re: mod idea: hidden stars

Removing the blhole FLAG from the .ini file in the stars directory only makes the game crash, so I'd say your best option at present is to have an anti-graviton shunt installed by default to negate...
Forum: Weird Worlds: Return to Infinite Space January 5th, 2006, 08:35 PM
Replies: 1
Views: 1,713
Posted By Shadowcat
Re: bug alert: disappearing cargo bay

We covered it at the ISF forums, but for anyone else who encounters this just remember that you can toggle the cargo hold window with the 'C' key.
Forum: Weird Worlds: Return to Infinite Space January 5th, 2006, 08:24 PM
Replies: 6
Views: 1,789
Posted By Shadowcat
Re: Wishing... I don\'t get it.

You can wish for just about any item in the game, unless it is a unique item which already exists somewhere in the sector.

If you know for certain that you spelled it correctly and you still...
Forum: Weird Worlds: Return to Infinite Space January 2nd, 2006, 09:55 AM
Replies: 25
Views: 4,617
Posted By Shadowcat
Re: Kawangi Safari

Generally the distraction role is the best use for them, yes.

You can effectively eliminate the incoming fighters from any number of Garthan Carriers simply by leading them all on a merry chase,...
Forum: Weird Worlds: Return to Infinite Space December 31st, 2005, 12:33 AM
Replies: 25
Views: 4,617
Posted By Shadowcat
Re: Kawangi Safari

Not quite, but close. There's a trick to it.
Forum: Weird Worlds: Return to Infinite Space December 30th, 2005, 09:52 PM
Replies: 25
Views: 4,617
Posted By Shadowcat
Re: Kawangi Safari

NihiliX: At first I thought you'd at least need a second ship standing back to prevent the view zooming in, so as to provide enough background space to escape to, but then I figured it out...
Forum: Weird Worlds: Return to Infinite Space December 28th, 2005, 10:26 PM
Replies: 5
Views: 1,517
Posted By Shadowcat
Re: Patch v1.11

Don't worry... everybody noticed the Infinite Space Federation (http://www.freewebs.com/strangefederation/) news item and forum thread, right? http://forum.shrapnelgames.com/images/smilies/happy.gif
Showing results 1 to 25 of 70

 
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