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Search: Posts Made By: Antonio
Forum: BCT, ATF, AATF and Battle Group Commander Series March 3rd, 2011, 01:02 PM
Replies: 0
Views: 1,369
Posted By Antonio
German equipment DB

Dear all,

Has someone already developed a DB with modern German equipment for AATF?

Regards,
António
Forum: Salvo! August 3rd, 2010, 08:27 PM
Replies: 4
Views: 12,798
Posted By Antonio
Salvo! dead?

Hi!

Is this game dead, or will it have further developments?

Regards,
António
Forum: Salvo! August 23rd, 2006, 09:21 PM
Replies: 7
Views: 4,041
Posted By Antonio
Re: Battle generator question

Yes, you're right. I was figuring out what the tweaker is for. Does it allow to change the victory conditions of the scenario?

Cheers,
Antonio
Forum: Salvo! August 22nd, 2006, 09:10 PM
Replies: 7
Views: 4,041
Posted By Antonio
Battle generator question

How can we edit the map features and placement of ships, so that we can simulate historical battles?

Kind regards,
Antonio
Forum: Salvo! August 16th, 2006, 11:13 PM
Replies: 2
Views: 3,690
Posted By Antonio
Carronades

Hi

In the past I have already brought this subject into the forum. "Salvo!" abstracts all guns of a ship independently of type. However, carronades are a type of gun that must indeed be...
Forum: Salvo! September 15th, 2005, 10:40 AM
Replies: 4
Views: 3,880
Posted By Antonio
Carronades

You mean that this is supported? Then how can I see how many Carronades a ship has? And what is (in game terms) the effective range of a Carronade in comparison with normal guns?

By the way, I...
Forum: Salvo! September 13th, 2005, 10:02 PM
Replies: 4
Views: 3,880
Posted By Antonio
Re: Firing while moving + howitzers

I've checked Wooden Ships & Iron Men and in fact the Combat Phase is also resolved after movement.

Two more suggestions though:

3) Drifting (maybe it is already supported?)

4) Carronades...
Forum: Salvo! September 13th, 2005, 09:10 PM
Replies: 4
Views: 3,880
Posted By Antonio
Firing while moving + howitzers

Hi

I have two suggestions:

1) One should be able to fire during movement instead of only being able to fire before moving or after the movement is completed.

2) If I'm not in error the...
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