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Search: Posts Made By: Tampa_Gamer
Forum: Space Empires: IV & V January 12th, 2007, 11:27 PM
Replies: 60
Views: 1,487
Posted By Tampa_Gamer
Re: New Concept For Troops and Fighters

I was wondering when someone was going to get around to suggesting this http://forum.shrapnelgames.com/images/smilies/happy.gif Attached is one of my white papers I had repeatedly bombarded Aaron...
Forum: SEV Modders Knowledge Base November 16th, 2006, 11:25 PM
Replies: 7
Views: 2,323
Posted By Tampa_Gamer
Re: New Forum

Fantastic! It was getting lonely in here! Of course my short reign of individual terror now ends and our collective reign of terror by commitee shall hereby commence ...
Forum: SEV Modders Knowledge Base November 12th, 2006, 03:42 PM
Replies: 16
Views: 3,611
Posted By Tampa_Gamer
Re: Modding Q/A - File: VehicleUnitTypes.txt

No, I don't think so. I was referencing my issue #5 below in the first post regarding naming convention problems if you use something that had one of the original default names in it.
Forum: SEV Modders Knowledge Base November 7th, 2006, 10:44 PM
Replies: 1
Views: 2,290
Posted By Tampa_Gamer
Post Links You Want Added to the Reference Thread

Title pretty much says it. Post the link and any information about it here. It doesn't have to be just info on the Shrapnel forum, it can be from anywhere. Periodically, we will sweep all the...
Forum: SEV Modders Knowledge Base November 7th, 2006, 10:38 PM
Replies: 443
Views: 36,080
Posted By Tampa_Gamer
Re: More data weirdness

I suppose the easiest thing to do is cut/paste good information into relevant posts as they appear.
Forum: SEV Modders Knowledge Base November 6th, 2006, 11:35 PM
Replies: 0
Views: 4,881
Posted By Tampa_Gamer
Modding Reference Thread

The goal is for this thread to contain only one post - a hyperlink index to various modding sources based on the specific file or area you want to mod. This is very much a work in process so bear...
Forum: SEV Modders Knowledge Base November 6th, 2006, 11:06 PM
Replies: 0
Views: 1,960
Posted By Tampa_Gamer
Threads You Would Like Moved to Knowledge Base

We will be trying to move modding threads from the main forum over to this forum as they slip away off the main page into obscurity. In most cases, we will try and PM the thread starter prior to...
Forum: SEV Modders Knowledge Base November 6th, 2006, 11:02 PM
Replies: 16
Views: 3,611
Posted By Tampa_Gamer
Re: Modding Q/A - File: VehicleUnitTypes.txt

Note - issue #5 below relating to names not working in this file is fixed as of v1.13.
Forum: SEV Modders Knowledge Base November 6th, 2006, 07:43 PM
Replies: 2
Views: 2,226
Posted By Tampa_Gamer
Knowledge Base Format Suggestions

I would like see this forum serve as both an immediate resource (i.e. asking questions as we mod different files) and as a long term resource (i.e. a starting point if someone comes along 6 months...
Forum: Space Empires: IV & V November 2nd, 2006, 10:53 PM
Replies: 20
Views: 1,176
Posted By Tampa_Gamer
Re: Suggestion for Modding Forum/Knowledge Base

Mindi - in the past two days alone (2 pages) I count close to 20 threads that would probably belong in that forum. I think there is too much material frankly, but this is the best I can think of. ...
Forum: Space Empires: IV & V November 1st, 2006, 09:47 PM
Replies: 20
Views: 1,176
Posted By Tampa_Gamer
Re: Suggestion for Modding Forum/Knowledge Base

Just a quick clarification in case I was not clear in the original post. I think the existing mod/scenario forum is good (and should still remain) as to what I perceive it to be - that is a place to...
Forum: Space Empires: IV & V October 31st, 2006, 10:14 PM
Replies: 6
Views: 498
Posted By Tampa_Gamer
Re: Hello All: Back after long absence

Hey Atraikius!

Glad to see you back. Rollo is still around, he was on the test team.
Forum: Space Empires: IV & V October 26th, 2006, 07:56 PM
Replies: 13
Views: 970
Posted By Tampa_Gamer
Re: SEV: Question: Attacker and Defender Columns...

This was reported early in the beta (like May of last year). As I recall I think the response we got is that it is working as intended, in otherwords its based on the hex, not the actual parties. If...
Forum: Space Empires: IV & V October 24th, 2006, 07:00 PM
Replies: 5
Views: 534
Posted By Tampa_Gamer
Re: Sound Issues

I think what is also happening is that certain sound are marked for 3D effect (like combat effects) and others are simply 2D UI. It is the 3D effect ones that tend to be too loud if the camera...
Forum: SEV Modders Knowledge Base October 22nd, 2006, 10:42 PM
Replies: 16
Views: 3,611
Posted By Tampa_Gamer
Re: Modding Q/A - File: VehicleUnitTypes.txt

Yup, that would be consistent with how it treated my "Garrison Troop" - made it available to any other unit with "Troop" in its name.
Forum: Space Empires: IV & V October 22nd, 2006, 10:23 AM
Replies: 20
Views: 1,176
Posted By Tampa_Gamer
Suggestion for Modding Forum/Knowledge Base

Like other SE releases, us modders tend to do a lot of independent trial and error as we slowly learn what works and what does not in the way of modding the files. Typically, this means we all cover...
Forum: SEV Modders Knowledge Base October 21st, 2006, 07:46 PM
Replies: 16
Views: 3,611
Posted By Tampa_Gamer
Re: Modding Q/A - File: VehicleUnitTypes.txt

Yeah, no that cannot be it. The default "Weapon Platform" works just fine, so it can accept spaces fine.

[EDIT]

I figured it out. What the game engine did not like was that my new unit...
Forum: SEV Modders Knowledge Base October 21st, 2006, 07:35 PM
Replies: 16
Views: 3,611
Posted By Tampa_Gamer
Re: Modding Q/A - File: VehicleUnitTypes.txt

Interesting. Perhaps it is not accepting unit types with a space in them. For my ground combat mod I was creating a "Garrison Troop". Could it be that simple?
Forum: SEV Modders Knowledge Base October 21st, 2006, 09:07 AM
Replies: 16
Views: 3,611
Posted By Tampa_Gamer
VehicleUnitTypes.txt Knowledge Base

Like other SE releases, us modders tend to do a lot of independent trial and error as we slowly learn what works and what does not in the way of modding the files. Since I have done some tweaking of...
Forum: Space Empires: IV & V October 20th, 2006, 08:38 PM
Replies: 7
Views: 1,600
Posted By Tampa_Gamer
Re: Technology Flowchart for SE V

FYI, just a quick update to the technology flowchart to reflect the updated files used in v1.08 (i.e. the notes on page 1). However, there were no substantive changes to the actual flowchart, so if...
Forum: Space Empires: IV & V October 20th, 2006, 06:44 PM
Replies: 9
Views: 677
Posted By Tampa_Gamer
Re: Retrofitting

Oh, yeah forgot for a minute that we were talking about in the context of fleets. Your right, Fyron there was no UI.
Forum: Space Empires: IV & V October 20th, 2006, 03:53 PM
Replies: 9
Views: 677
Posted By Tampa_Gamer
Re: Retrofitting

Nope, SE4 had the "checkbox" system, where you could select mutiple ships in the sector and then select a valid design to retrofit them all too.
Forum: Space Empires: IV & V October 20th, 2006, 02:59 PM
Replies: 9
Views: 677
Posted By Tampa_Gamer
Re: Retrofitting

yes, that is on the UI wish list. Also on that same list is the UI that will allow us to retrofit units as contemplated in the VehicleUnitTypes.txt file ability "Can be Retrofitted"
Forum: Space Empires: IV & V October 19th, 2006, 08:32 PM
Replies: 13
Views: 1,420
Posted By Tampa_Gamer
Re: Sound Effect Mod v1.00 for SE V

Just a quick update, I posted a new version up in the SEV scenario/mod forum. Also posted a patch from v1.00 to v1.01. I would like to request that any comments, discussion, bugs, etc. be reported...
Forum: SEV Scenarios and Mods October 19th, 2006, 08:29 PM
Replies: 3
Views: 3,283
Posted By Tampa_Gamer
Re: TG\'s Sound Effect Mod for SE V (v1.01)

Attached to this post is a patch from v1.00 to v1.01 for those that want it. Again, please don't post in this thread, but instead in the Shrapnel thread linked below.

Thanks,
-TG
Showing results 1 to 25 of 500

 
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