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Search: Posts Made By: normalphil
Forum: Scenarios, Maps and Mods June 27th, 2010, 04:31 PM
Replies: 14
Views: 6,447
Posted By normalphil
Re: The Hoburg Kingdom v0.8

Version 0.91

-----------


Well, I’ve kept at this intermittently and I think it’s pretty much done, barring tweaks.

I dropped the Officers of the Great Kitchen a few revisions ago,...
Forum: Scenarios, Maps and Mods August 6th, 2008, 07:26 PM
Replies: 12
Views: 5,410
Posted By normalphil
Forum: Scenarios, Maps and Mods July 31st, 2008, 09:35 PM
Replies: 2
Views: 560
Posted By normalphil
Map Question

Is there a way to set different baseline 'normal' temperatures for individual independant provinces?
Forum: Scenarios, Maps and Mods July 31st, 2008, 09:28 PM
Replies: 5
Views: 711
Posted By normalphil
Re: Some stuff I didn\'t find on the modding wishlist

I would love to /edit/ the list of mercenaries.
Forum: Scenarios, Maps and Mods July 29th, 2008, 07:58 PM
Replies: 3
Views: 680
Posted By normalphil
Re: Independant Forts question

Thank you both. No risk of the guys chosen to be inside starving to death?
Forum: Dominions 3: The Awakening July 29th, 2008, 07:35 PM
Replies: 89
Views: 4,963
Posted By normalphil
Re: VOTD-Still like it

*Malazan Book of the Fallen Spoilers*

I've come to see it as a Dogslayers/Bridgeburners thing. Come to mention it, I wouldn't mind if it didn't have to take place in the assasination screen, or at...
Forum: Scenarios, Maps and Mods July 29th, 2008, 07:08 PM
Replies: 3
Views: 680
Posted By normalphil
Independant Forts question

Is there a way to have it so that an independant province with a fort in it will have its garrison fight an invader instead of going into a seige when attacked?
Forum: Scenarios, Maps and Mods December 7th, 2007, 08:00 PM
Replies: 60
Views: 7,145
Posted By normalphil
Re: Sons of Kaleva, a Kalevala mod

What, no Kullervo? A berserker-mage may be hard to use, but he could be one hell of a thug if you plan it right.
Forum: Dominions 3: The Awakening October 9th, 2007, 10:59 AM
Replies: 20
Views: 2,040
Posted By normalphil
Re: 3.10 New Bug - Internal Alchemy

Not a bug, but Serpent Cult Standard Bearers have Lorcia armor, which makes them the only unit with it.
Forum: Dominions 3: The Awakening August 14th, 2007, 09:36 AM
Replies: 11
Views: 1,380
Posted By normalphil
Re: Dragon Master

I've used it with Tir na Nog and Eiru as a world-beater. It isn't so much Wyverns are good in the mid-to-late-game as obscene quantities of Wyverns are good in the mid-to-late-game.
Forum: Dominions 3: The Awakening August 3rd, 2007, 12:09 AM
Replies: 42
Views: 9,037
Posted By normalphil
Re: LA Atlantis, another thread looking for tips

The Arssartut are the swiss pikemen of Dominions. They've got the morale and footspeed to weather arrowstorms and can pull down anything they engage, from dragonflies to doom horrors. Bone Glaives...
Forum: Scenarios, Maps and Mods July 17th, 2007, 08:25 PM
Replies: 17
Views: 1,694
Posted By normalphil
Re: LA Hoburgs Intro (short story)

Thematically in the sense of 'what hell is EA Pangea doing summoning Demon Knights', gameplay-wise in that it involves recruiting a lot of pans doing the earth-boot shuffle. It's 'awkward' to the...
Forum: Scenarios, Maps and Mods June 9th, 2007, 01:47 PM
Replies: 20
Views: 5,450
Posted By normalphil
Re: LA Catharcia, Forges of Molech

Of course, the way the available insane units are you have to chose between being amphibious with darkvision or being magical.

It worked out for me because I was trying to make Sauruman as he was...
Forum: Scenarios, Maps and Mods June 9th, 2007, 12:34 PM
Replies: 20
Views: 5,450
Posted By normalphil
Re: LA Catharcia, Forges of Molech

Nope, you can do them. I've got one in my "Hoburg Kingdom, Guns & Butter" mod.
Forum: Scenarios, Maps and Mods May 31st, 2007, 05:36 PM
Replies: 17
Views: 1,694
Posted By normalphil
Re: LA Hoburgs Intro (short story)

How is this coming along?
Forum: Dominions 3: The Awakening May 29th, 2007, 11:22 AM
Replies: 5
Views: 612
Posted By normalphil
Re: EA Mictlin Anomaly

Shouldn't the '#bloodnation' command (which I assume is hard-wired into EA and LA Mictlan have fixed that?
Forum: Dominions 3: The Awakening May 24th, 2007, 02:35 PM
Replies: 13
Views: 2,667
Posted By normalphil
Forum: Scenarios, Maps and Mods May 21st, 2007, 02:57 PM
Replies: 17
Views: 1,694
Posted By normalphil
Re: LA Hoburgs Intro (short story)

Sounds neat.

Personally, I always wanted to see a faction that could spam 'Summon Demon Knight' without having to go a long ways out of their way thematically or gameplay-wise.
Forum: Dominions 3: The Awakening May 6th, 2007, 12:19 PM
Replies: 23
Views: 1,844
Posted By normalphil
Re: Umbrals & Agartha Balance (v3.08)

My SP EA Agartha experience had been literally this, every single time:

Stay alive long enough to summon armies of Earth Elementals, Magma Children, and Umbrals. Use conventional troops as...
Forum: Dominions 3: The Awakening May 6th, 2007, 06:17 AM
Replies: 6
Views: 952
Posted By normalphil
Re: do the game balance change with the new patch?

Something I did to revitalize my game was including a slew of non-vanilla mods for AI nations (recently helped by the fact that the modding comunity has been throwing out a lot of mods). And while I...
Forum: Dominions 3: The Awakening April 29th, 2007, 12:10 PM
Replies: 56
Views: 3,867
Posted By normalphil
Re: Awesome units/spells

Arssartuts are just a fantastic unit. Perfect medium infantry; if it exists, arssartuts can go out to it and pull it down.
Forum: Scenarios, Maps and Mods April 28th, 2007, 11:20 AM
Replies: 70
Views: 5,067
Posted By normalphil
Re: PERFECT SPRITE EXTRACTION

For me, I'm pretty sure it's the eras and not having to overwrite an existing faction. All of a sudden there's a narrative, and the reason for me to make a mod isn't just to see how a given set-up...
Forum: Scenarios, Maps and Mods April 25th, 2007, 12:00 PM
Replies: 24
Views: 1,423
Posted By normalphil
Re: Arabs and Carthaginians

EA Ermor spellcasting is pretty Christian-appropriate for that stage in things, but seeing it depends how you play them because the emphasis is entirely up to you. If you're swimming in bishops and...
Forum: Scenarios, Maps and Mods April 23rd, 2007, 12:04 AM
Replies: 22
Views: 1,257
Posted By normalphil
Re: Nation Idea: LA Oceania

So this is more of an AH then. The simplest explanation for an oceanan core is that when the Capricorns disenigrated and then R'yleh fell, there were still some cut off far-flung Oceana deep-sea...
Forum: Scenarios, Maps and Mods April 22nd, 2007, 06:07 PM
Replies: 32
Views: 2,288
Posted By normalphil
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