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Search: Posts Made By: KilsonX
Forum: SEV Modders Knowledge Base April 11th, 2007, 11:42 AM
Replies: 23
Views: 9,675
Posted By KilsonX
Re: SE5 Modding: Variable and functions wishes

I would like some over ride Functions for Component

Forced Target := Self ( Will apply weapon effect to target) Will not override the weapons target just what it affects)

Forced Range := (...
Forum: Space Empires: IV & V April 16th, 2002, 06:34 AM
Replies: 3
Views: 493
Posted By KilsonX
OT- Game you have to look at

Ever wonder what Combat should look like (SEV) IMO take a look at Starshatter (http://www.starshatter.com/screenshots.htm)

Think- one man programed this, Maldorf needs to contact him IMO. Right...
Forum: Space Empires: IV & V March 30th, 2002, 06:57 AM
Replies: 0
Views: 397
Posted By KilsonX
OT- funny msg.

I know my friend got this from a game but for the life of me I cant remember what game it was.

TO: ALL EARTHLINGS
FROM: THE MASTER OF THE UNIVERSE (MicroSoft)

WE HEREBY AND FORTHWITH GIVE...
Forum: Space Empires: IV & V January 26th, 2002, 07:28 AM
Replies: 2
Views: 317
Posted By KilsonX
Help with Ai and component use

Just started a mod, and made a class of components that are half cost but take up two times more space (henc forth called Lowcost). Well the ai will only use the Lowcost componets and can't fit the...
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