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Search: Posts Made By: Redeyes
Forum: Dominions 3: The Awakening June 26th, 2013, 09:54 AM
Replies: 4
Views: 3,596
Posted By Redeyes
Re: Storm demons

One odd and fun thing about storm demons is that their ranged lightning attack works underwater which in effect makes them artillery without compare down there.

This is one of the things many mods...
Forum: Dominions 3: The Awakening June 26th, 2013, 09:51 AM
Replies: 3
Views: 3,090
Posted By Redeyes
Re: Thunder Strikes

I don't really think it's well explained, but a + in a spell description means a spell improves with levels.

Thunder strike reads 26++ so that means damage increases by two per extra air level....
Forum: Dominions 3: The Awakening January 23rd, 2013, 07:13 AM
Replies: 7
Views: 2,783
Posted By Redeyes
Re: The black bow of botulf

The feeblemind effect happens without checking magic resistance. The arrow must deal damage for the effect to happen though, but there's a funny thing where another unit in the square will be...
Forum: Dominions 3: The Awakening January 21st, 2013, 07:48 AM
Replies: 6
Views: 2,157
Posted By Redeyes
Re: How to check out a nations's heroes?

You can look at the mod files to manually look at the mod's heroes but this requires learning some know how.

The Mod Inspector...
Forum: Dominions 3: The Awakening January 7th, 2013, 08:27 PM
Replies: 1
Views: 1,854
Posted By Redeyes
Re: Just man's cross

The damage is entirely physical. A fire resistant target is affected fully, be the target undead, human, or what else.
Forum: Dominions 3: The Awakening January 6th, 2013, 11:30 AM
Replies: 20
Views: 6,142
Posted By Redeyes
Re: Eater of Dreams

This is one of the effects of being lost in space and time and not from encountering a doom horror.
Forum: Dominions 3: The Awakening January 3rd, 2013, 05:26 PM
Replies: 20
Views: 6,142
Posted By Redeyes
Re: Eater of Dreams

The Doom Horror that appears is random even when you wish for a specific one.
Forum: Scenarios, Maps and Mods December 17th, 2012, 01:42 PM
Replies: 65
Mod: Single Age
Views: 28,310
Posted By Redeyes
Re: Single Age

Well, you can link to the mods here without running afoul of copyright concerns.
Forum: Dominions 3: The Awakening December 13th, 2012, 05:36 PM
Replies: 1
Views: 1,848
Posted By Redeyes
Re: Demolition of a fort.

Demolishing forts happens after battles. If you're attacked the commanders and troops inside the fort will not be part of the battle and additionally the fort will not be razed if your defenders lose...
Forum: Dominions 3: The Awakening November 29th, 2012, 02:06 AM
Replies: 11
Views: 2,902
Posted By Redeyes
Re: Life after Death

This utility is your best bet...
Forum: Dominions 3: The Awakening November 28th, 2012, 11:22 AM
Replies: 11
Views: 2,902
Posted By Redeyes
Re: Life after Death

The deal being that undead priests can always reanimate undead.
Forum: Dominions 3: The Awakening November 20th, 2012, 07:36 PM
Replies: 3
Views: 1,607
Posted By Redeyes
Re: Quite silly question

You're welcome. The answer to most questions are intuitive but not documented enough.
Forum: Dominions 3: The Awakening November 19th, 2012, 12:15 PM
Replies: 3
Views: 1,607
Posted By Redeyes
Re: Quite silly question

'r' when the commander's unit screen is open.
Remember that unit renaming needs to be turned for that particular game.
Forum: Scenarios, Maps and Mods November 19th, 2012, 06:53 AM
Replies: 104
Views: 40,690
Posted By Redeyes
Re: Adept's Mod (weapon, magic and monster changes)

The non-apparent use is that militia become very gold-effective at patrolling and sieging (defense, offense).

CBM made the same change and the CBM world didn't implode.
Forum: Dominions 3: The Awakening November 19th, 2012, 06:46 AM
Replies: 96
Views: 22,925
Posted By Redeyes
Re: Dominions 3 no longer available from Shrapnel?

Desura forums give me a headache and this place has a wealth of collected knowledge stuff.
I will miss you, Shrapnel forums!

But I assume this place isn't actually going away?
Forum: Scenarios, Maps and Mods November 13th, 2012, 08:20 AM
Replies: 41
Views: 20,606
Posted By Redeyes
Re: Conceptual Balance Mod 1.94 released!

Was there anyhing like this at the different times when the changes I mentioned were made? The explanations you make seem like post-factum explanations at best. You aren't a primary source for the...
Forum: Scenarios, Maps and Mods November 13th, 2012, 06:16 AM
Replies: 41
Views: 20,606
Posted By Redeyes
Re: Conceptual Balance Mod 1.94 released!

Some of the balance changes seem fairly gratuitous without knowing their history and I would le to see them explained, like why Dai Tengu is so much cheaper than other summons (it's a really good...
Forum: Dominions 3: The Awakening November 6th, 2012, 01:03 PM
Replies: 6
Views: 2,212
Posted By Redeyes
Re: shield mechanics

I figured it is because large shields are supposed to block more than small ones.

It is a bit funny now because a shield blocks a stone thrown by markata as well as it blocks a crossbow bolt.
Forum: Dominions 3: The Awakening November 2nd, 2012, 02:54 AM
Replies: 6
Views: 2,212
Posted By Redeyes
Re: shield mechanics

It's actually shield protection that's irrelevant when dealing with projectiles.

For an arrow to hit someone with a shield it needs to beat the shield's parry in a straight DRN roll, which for a 4...
Forum: Dominions 3: The Awakening November 1st, 2012, 04:59 PM
Replies: 6
Views: 2,212
Posted By Redeyes
Shield parry adds to defence. Imagine a unit with...

Shield parry adds to defence. Imagine a unit with 10 base defence. If a shield adds 4 parry the unit's information will say 14 defence. Any attacks that land at 11 to 14 will have to get through the...
Forum: Scenarios, Maps and Mods October 25th, 2012, 07:54 AM
Replies: 2
Views: 3,132
Posted By Redeyes
Re: New Nation: Aksum - the real lion tribe

Very nice.

I should point out that the "lightning reflexes" shield makes it easier to hit the sacred with morning stars than if it wasn't using the shield.
Forum: Scenarios, Maps and Mods September 26th, 2012, 11:47 AM
Replies: 41
Views: 20,606
Posted By Redeyes
Forum: Scenarios, Maps and Mods September 25th, 2012, 08:35 PM
Replies: 41
Views: 20,606
Posted By Redeyes
Re: Conceptual Balance Mod 1.94 released!

I did know about that particular difference, but the two spells are different in more ways than that.

The primary difference is that C'tis gets the scorpion man as a commander and Abysia receives...
Forum: Scenarios, Maps and Mods September 19th, 2012, 07:17 PM
Replies: 41
Views: 20,606
Posted By Redeyes
Re: Conceptual Balance Mod 1.94 released!

It might be possible to mod this out. There's a certain attribute you can give units when modding them that gives a chance for afflictions. It might be possible to remove it from the Tartarians if...
Forum: Dominions 3: The Awakening September 18th, 2012, 12:20 PM
Replies: 3
Views: 1,584
Posted By Redeyes
Re: Question on battle turn limit

Isn't it 50 rounds to the attacker automatically routing, 75 until defender auto-routs, and turn 100 when everyone left on the battlefield automatically perishes?
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