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Search: Posts Made By: Imp
Forum: WinSPMBT Today, 03:02 AM
Replies: 7
Views: 163
Posted By Imp
Re: Artillery settings

So there is risk versus reward for taking stuff that is not directly under your command, cheaper but longer call times. It’s up to you some can be useful in a big engagement if you don’t like...
Forum: TO&Es August 28th, 2019, 01:26 AM
Replies: 507
Views: 73,502
Posted By Imp
Re: Jets & Planes but no UAV's here.

I would say low observability from the front only makes it a very specific plane patrolling etc with it is pointless, perhaps one to direct cheaper planes with its radar. It’s mission is simple...
Forum: WinSPMBT August 24th, 2019, 08:55 PM
Replies: 29
Views: 4,328
Posted By Imp
Re: Questions

It may be tied to the crew like entrenchments so if you can see the crew you can see the vehicle
Forum: WinSPMBT August 22nd, 2019, 10:59 PM
Replies: 3
Views: 267
Posted By Imp
Re: W-key not responding again

I was going to suggest check to see it had ammo but if it fired it obviously did
Forum: WinSPWW2 August 21st, 2019, 06:17 AM
Replies: 8
Views: 590
Posted By Imp
Re: Tanks firing machine guns at other tanks

I do this often with vehicles that have low ammo load outs so mainly WINSPMBT Russian made tanks like T-55 works fine.
Forum: WinSPMBT August 14th, 2019, 10:54 PM
Replies: 4
Views: 425
Posted By Imp
Re: What keeps me motivated and good new news bout the game.

May you party long and hard Pat

Rated 4th and the game is how old that is some achievement I liked the line "I wonder what that says about the rest of the industry?"

I recently bought a new...
Forum: WinSPMBT August 14th, 2019, 10:33 PM
Replies: 13
Question: Flight Path Bug?
Views: 1,161
Posted By Imp
Re: Flight Path Bug?

I can verify there may be a problem playing a MBT scenario and AI planes came in and did a 180' turn before exiting.
Forum: WinSPWW2 July 31st, 2019, 08:33 PM
Replies: 11
Views: 920
Posted By Imp
Re: Game Shutting down ?

Being serious this is surely a technical issue at his end without knowing what he is running that’s affecting it finding the culprit will be hard. Uses same antivirus so switch it off, what other...
Forum: WinSPMBT July 27th, 2019, 06:18 PM
Replies: 13
Views: 954
Posted By Imp
Re: Game Shutting down ?

Still reckon it’s a driver issue or process interfering with it, does he have some same programs on both - same virus checker - download a free task manager to log processes and see if something...
Forum: WinSPMBT July 26th, 2019, 06:07 PM
Replies: 13
Views: 954
Posted By Imp
Re: Game Shutting down ?

On rare occasions it locks up, no idea if it’s the actual game or some process running that interfered as not often enough to be an issue.
Forum: Campaigns, Scenarios & Maps July 20th, 2019, 05:15 AM
Replies: 20
Views: 2,831
Posted By Imp
Re: Questions re Map editor

No expert here but changing the shape files will not winterise the map in my view, won’t it just change the look but leave movement costs the same.

On rare occasions the map generator can...
Forum: Campaigns, Scenarios & Maps June 20th, 2019, 07:58 PM
Replies: 2
Views: 515
Posted By Imp
Re: Suggestion vision map

Oh well thanks for the reply.
Forum: Campaigns, Scenarios & Maps June 20th, 2019, 05:18 AM
Replies: 2
Views: 515
Posted By Imp
Suggestion vision map

First off an assumption.
I assume a hindrance level (to vision) is placed across the map based on Global Vision setting. The lower the setting the higher the hindrance resulting in units not seeing...
Forum: WinSPWW2 June 20th, 2019, 02:59 AM
Replies: 17
Views: 1,662
Posted By Imp
Re: Click-based enemy spotting

Most of us I am guessing use the above.
This has been addressed to a large degree, turning a unit did the same thing so you now have the option to make it cause op fire.
How often does it happen...
Forum: WinSPWW2 June 20th, 2019, 01:18 AM
Replies: 17
Views: 1,662
Posted By Imp
Re: Click-based enemy spotting

This issue has already been addressed to a degree, it’s linked to turning a unit for the same effect which now has the option to create reaction fire and would probably need a complete recode to...
Forum: WinSPMBT June 10th, 2019, 12:50 AM
Replies: 39
Views: 3,268
Posted By Imp
Re: Number of active players

Like most games most people that play do not post on the forum, 4 of my friends play about a third of the people I told to give it a go. 3 regularly the other occasional. Also played PBEM with around...
Forum: TO&Es June 9th, 2019, 02:51 PM
Replies: 927
Views: 203,934
Posted By Imp
Re: MBT's

No idea and cannot find the article just remember the guy said the US needs to catch up it was the most intense EW environment on the planet.
Forum: WinSPWW2 June 9th, 2019, 02:08 PM
Replies: 36
Views: 2,702
Posted By Imp
Re: How to prevent a unit from assaulting?

Assaults do fail regularly especially early war when tank panic is also more common.
It’s a last ditch attempt if they have not got an AT weapon capable of destroying the target.
Better AT weapon...
Forum: TO&Es June 7th, 2019, 06:08 PM
Replies: 927
Views: 203,934
Posted By Imp
Re: MBT's

I think they might well get it China’s military spending has gone through the roof these last few years, second now still a long way behind US but some of their tech is now ahead. Longer ranged...
Forum: WinSPWW2 June 7th, 2019, 05:26 PM
Replies: 36
Views: 2,702
Posted By Imp
Re: How to prevent a unit from assaulting?

Be thankful this game has an extensive game manual which covers how everything works. I have had enough of modern games which come with a supposed manual, it’s normally full of pictures and a...
Forum: WinSPWW2 June 5th, 2019, 05:09 PM
Replies: 42
Views: 5,271
Posted By Imp
Re: Z Fire

What’s your guess and why did you not test it yourself?
If the unit cannot return fire it’s because dust from the incoming fire has now obscured the LOS for both.
Forum: WinSPWW2 June 3rd, 2019, 06:02 PM
Replies: 36
Views: 2,702
Posted By Imp
Re: How to prevent a unit from assaulting?

How do I know if it's going to assault or simply to fire?
Fire AT and then assault. You must have been stationary to do that? Will it make any difference or take more action points if I fire all...
Forum: WinSPWW2 June 3rd, 2019, 01:40 AM
Replies: 36
Views: 2,702
Posted By Imp
Re: How to prevent a unit from assaulting?

Assaulting can be an issue if all you have is a grenade, they could even suffer tank panic.
Just saying I like doing it the above way as you get 2 attempts, hopefully the AT weapon hit in which case...
Forum: WinSPWW2 June 2nd, 2019, 08:52 PM
Replies: 36
Views: 2,702
Posted By Imp
Re: How to prevent a unit from assaulting?

Tough - best option if have the movement points is fire the AT weapon with the W key then assault it.
Forum: WinSPWW2 June 2nd, 2019, 08:49 PM
Replies: 9
Views: 894
Posted By Imp
Re: Replay not showing casulaties

Fast arty off both players acts normally both players see shells fall.
If either player has fast arty on both players are treated as having i it on.
Air strikes occasionally do not show up so if...
Showing results 1 to 25 of 500

 
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