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Search: Posts Made By: Mobhack
Forum: TO&Es April 18th, 2017, 01:07 PM
Replies: 84
Views: 20,881
Posted By Mobhack
Re: OOB 066 Sweden [WIP]

The misc screen has no effect other than where its shown for buying. Its used for odds and ends, like trucks and ammo carriers but can have anything else deemed to be rare like experimental tank...
Forum: TO&Es April 17th, 2017, 07:39 PM
Replies: 84
Views: 20,881
Posted By Mobhack
Re: OOB 066 Sweden [WIP]

Why would we do that add yet more stuff to maintain (and for rivet-counters to nitpick about) if there was next to no chance anyone actually would use it?

If you have some weird thing you...
Forum: TO&Es April 17th, 2017, 06:50 PM
Replies: 84
Views: 20,881
Posted By Mobhack
Re: OOB 066 Sweden [WIP]

Engineers are really only relevant in the assault scenario for obstacle removal. A few may be handy if the opposition regularly uses cluster mines or bomblets in other battle types, but really they...
Forum: TO&Es February 8th, 2015, 07:47 PM
Replies: 84
Views: 20,881
Posted By Mobhack
Re: OOB 066 Sweden [WIP]

For the human in order to protect something - that is a perfectly valid approach, e.g. in a convoy mission to jack up the points of the trucks so he does not want to lose those. (You could go the...
Forum: TO&Es February 5th, 2015, 01:42 AM
Replies: 84
Views: 20,881
Posted By Mobhack
Re: OOB 066 Sweden [WIP]

Points cost is nothing to do with AI targeting.

Relative importance is - so HQ, FOO, MRLs, SAMs, ATGMs, A/T guns, ammo units, engineers are all units that the AI will prefer given an array of...
Forum: TO&Es May 2nd, 2010, 01:57 PM
Replies: 84
Views: 20,881
Posted By Mobhack
Re: OOB 066 Sweden [WIP]

Special "Command" versions of anything are a very bad thing to do in the game.

They have no special abilities like in other wargames (increased radios so they can be on several nets etc, say).
...
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