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Search: Posts Made By: Fingers
Forum: BRAINPIPE: A Plunge to Unhumanity December 31st, 2008, 11:45 PM
Replies: 1
Views: 3,882
Posted By Fingers
Re: Various Brainpipe Questions

1. Yes, that's the end of the game if you fail to achieve Unhumanity.

2. Yes, you'll notice the score stops increasing while you're slowed down.

3. No, and probably won't be.

4. Brainpipe...
Forum: Weird Worlds: Return to Infinite Space May 30th, 2008, 06:39 PM
Replies: 7
Views: 2,665
Posted By Fingers
Re: Modding questions to devs =)

I think the hypervision flag only works on items that are in your cargo hold, not on systems that are installed.

I don't remember what the PAR1 on sensors does (if anything). It's set to zero on...
Forum: Weird Worlds: Return to Infinite Space May 30th, 2008, 06:34 PM
Replies: 3
Views: 2,807
Posted By Fingers
Re: WW require new patch urgently!

That is true. We didn't think anybody would more than double the number of items in the game. We have no plans to release a new patch right now though.
Forum: Scenarios and Mods May 30th, 2008, 06:26 PM
Replies: 4
Views: 1,636
Posted By Fingers
Re: ALLY vs SHIP

I don't remember if there's still a difference between these two commands. Quite possibly not. It used to be that "allies" would be more choosy and possessive about their equipment while "ships"...
Forum: Scenarios and Mods May 30th, 2008, 06:13 PM
Replies: 2
Views: 8,101
Posted By Fingers
Re: Incorrect checksum for freed object

This error message isn't one of mine although no doubt the bug is... It sounds like some code is modifying memory that it shouldn't. This is usually caused by a buffer overflow. You could try...
Forum: Scenarios and Mods May 30th, 2008, 06:08 PM
Replies: 2
Views: 1,426
Posted By Fingers
Re: Tried to destroy world that hadn\'t been create

I think the "world" it's referring to is the entire world aka. the whole starmap. The game creates a new "world" for the start menu background battle, and when you start a game or the simulator....
Forum: Scenarios and Mods May 30th, 2008, 06:02 PM
Replies: 11
Views: 2,465
Posted By Fingers
Re: scrugug.ogg?

I remember this caused a bug on Mac before because there was an errant space somewhere either in the filename or the INI file that refers to it (like a space after the .ogg before the carriage...
Forum: Scenarios and Mods May 30th, 2008, 05:59 PM
Replies: 2
Views: 1,435
Posted By Fingers
Re: sound oddity - is this normal?

there's a "bridge ambience" track. It should sound like a low hum or rumble. If you want to replace it in your mod, the filename is sounds/music/bridge.ogg
Forum: Scenarios and Mods November 15th, 2007, 08:17 PM
Replies: 11
Views: 1,717
Posted By Fingers
Re: RANDOM GENERATOR PROTOTYPE

You can and should do this in a new quest file. Just set it up exactly like haven.ini and it'll be triggered at the same time (ie. when you first "arrive" at Hope). There's nothing hard-coded in the...
Forum: Scenarios and Mods November 14th, 2007, 06:56 PM
Replies: 11
Views: 1,717
Posted By Fingers
Re: RANDOM GENERATOR PROTOTYPE

There's nothing special about haven.ini. Any quest with the "always" flag will always run.
Forum: Scenarios and Mods November 8th, 2007, 04:48 PM
Replies: 6
Views: 1,062
Posted By Fingers
Re: Um what? Leopard Upgrade...oops. Anyone else

If the palette is wrong, you'll just get wrong colors in the menu. If the image is not loading at all, the problem must have something to do with the file format. You must save your .bmp images in...
Forum: Scenarios and Mods November 5th, 2007, 10:55 PM
Replies: 16
Views: 1,631
Posted By Fingers
Re: Unanswered question: making friendly races un?

How are you triggering the page that should make them hostile? I think the "encounter" is never triggered with known friendlies, as that's part of the sequence with the radar screen... And the radar...
Forum: Scenarios and Mods November 5th, 2007, 10:50 PM
Replies: 9
Views: 1,019
Posted By Fingers
Re: Modding Bug Question

Unpopulated homeworlds will occur if you run out of fleets or ships (assuming you didn't just somehow blow up the homeworld fleet). The numbers.ini file contains the maximum values, try increasing...
Forum: Scenarios and Mods November 5th, 2007, 10:45 PM
Replies: 4
Views: 1,655
Posted By Fingers
Re: question re: verbose macs

I don't really know how to use command line options on Mac since I don't have one. However, since it's a UNIX derivative, it should be possible to open a command console, cd to the directory where WW...
Forum: Scenarios and Mods November 5th, 2007, 10:41 PM
Replies: 8
Views: 1,322
Posted By Fingers
Re: minor bug in 1.22 patch

While I wouldn't rule out another WW update, the game is in a pretty good shape with the Windows and OS X versions finally compatible with each other and very few if any catastrophic bugs remaining....
Forum: Scenarios and Mods October 23rd, 2007, 04:23 PM
Replies: 8
Views: 1,322
Posted By Fingers
Re: minor bug in 1.22 patch

Thanks, I'll make a note of this in case we ever release another patch.
Forum: Scenarios and Mods October 23rd, 2007, 04:19 PM
Replies: 5
Views: 1,459
Posted By Fingers
Re: Where is a funcitonal example of \"preenc\"?

The pre-encounter condition is used in mantle_gar and mantle_url to set that race to be your enemy if you arrive without the mantle and have made friends with them earlier.

The preenc is triggered...
Forum: Scenarios and Mods October 23rd, 2007, 03:52 PM
Replies: 3
Views: 1,012
Posted By Fingers
Re: Still Not Working

Most likely the crash has nothing to do with the sound error. In general, if get an error message multiple times that means the error was survivable.

It sounds like it's crashing on creating the...
Forum: Scenarios and Mods October 2nd, 2007, 03:29 PM
Replies: 2
Views: 745
Posted By Fingers
Re: Question

The mission-specific quests are listed in the mission.ini. It's the "QEST" command in each mission block. You can have multiple mission quests by adding multiple (upto 4) QEST commands (or maybe 8......
Forum: Scenarios and Mods October 1st, 2007, 06:38 PM
Replies: 130
Views: 23,969
Posted By Fingers
Re: Mod: Even Weirder Worlds 0.90

If this occurs when you tell your flagship to turn in place, then it's normal behavior. The escort ships try to maintain their assigned spots in relation to the flagship, so if you turn right...
Forum: Scenarios and Mods September 21st, 2007, 04:47 PM
Replies: 16
Views: 1,545
Posted By Fingers
Re: Ship Invisibility

If you want an invisible projectile, just don't put in a sprite entry (SPRI). There's no need to "draw something invisible".
Forum: Scenarios and Mods September 20th, 2007, 08:44 PM
Replies: 16
Views: 1,545
Posted By Fingers
Re: Ship Invisibility

Well, the game wouldn't crash... But it'd be impossible for projectiles/beams to collide with the ship so you could never destroy it (unless you knock down its shields and finish off the hitpoints...
Forum: Scenarios and Mods September 14th, 2007, 07:11 PM
Replies: 16
Views: 1,545
Posted By Fingers
Re: I need help for my Mod

I keep putting that off... Maybe next month if I remember http://forum.shrapnelgames.com/images/smilies/happy.gif (We're trying to submit something to IGF with the deadline being 9/30, and I'm...
Forum: Scenarios and Mods September 14th, 2007, 07:01 PM
Replies: 3
Views: 1,180
Posted By Fingers
Re: Can a system have more than one TYPE?

Correct, an item can only be of one type (and have one DATA block)... You can't fit a square peg into a round hole, so to speak. Just didn't think this would be useful at the time.
Forum: Scenarios and Mods September 14th, 2007, 06:33 PM
Replies: 16
Views: 1,545
Posted By Fingers
Re: I need help for my Mod

You can use PSP to make ship graphics. I'm quite sure it can output 32-bit (RGBA) .tga files as it's a very common file format. However, I have not used it myself.
Showing results 1 to 25 of 171

 
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