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Search: Posts Made By: shovah
Forum: Scenarios, Maps & Mods March 14th, 2006, 05:05 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

high elves are generally just shoot you and blow you up with fancy magic till you die and a;though i agree with the dwarf comment (alot of cannons/organ guns/engineers ect)i like this mod too much
Forum: Scenarios, Maps & Mods March 13th, 2006, 02:11 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

just a note on the warhammer concept: skaven rely quite a bit on seige weaponry (well warp weaponry technically) and you forgot a few races:

ogres - tough, fast infantry with gobbo support
...
Forum: Scenarios, Maps & Mods March 6th, 2006, 07:27 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

i took drain too, and my research was, well, appaling. i also find the axe throwers backed by balistaes to be useful (and the higher end commanders can make ok thugs)
Forum: Scenarios, Maps & Mods March 6th, 2006, 03:26 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

maybe stuff like changiong unit numbers ect? and i agree its a good mod (and any guys that survive their first hit and get that +10 berserk... priceless)
Forum: Scenarios, Maps & Mods February 10th, 2006, 07:05 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

yea, same here. and would just like to congradulate zepath on a great mod, it seems like what ulm wants to be when it grows up (and i love me fire bola, boots of strength and gurdle of might under...
Forum: Scenarios, Maps & Mods February 10th, 2006, 06:23 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

daynarr i love you! halls of the underkings is now officially up and running
Forum: Scenarios, Maps & Mods February 8th, 2006, 06:08 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

in the table top its basically the living units i said, commander by vampire counts, thralls, necromancers (human and vampire) and the ocasional different commander.
theres also banshees (in very...
Forum: Scenarios, Maps & Mods February 8th, 2006, 04:13 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

I would probably mod base ermor instead of SG/AE. give them quite a good amount of starting undead and have wolves, bats, vampires and probably black knights and some other elite units. give vampires...
Forum: Scenarios, Maps & Mods February 7th, 2006, 02:23 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

yay, you know about warhammer dark elves (does this mean we can have war hydras?) but seriosuly, alot of warhammer armies would make good nations imo (vampire counts, PLEASE)
Forum: Scenarios, Maps & Mods February 6th, 2006, 06:12 PM
Replies: 31
Views: 10,550
Posted By shovah
Re: New Mod: Halls of the Underkings

dude your mods hate me, i opened it and unzipped it to /mods and the folder isnt there... the only mods that havnt worked for me are yours (which sound like some of the best imo)
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