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Search: Posts Made By: eddieballgame
Forum: Dominions 3: The Awakening February 11th, 2013, 04:52 PM
Replies: 27
Views: 10,358
Posted By eddieballgame
Re: Want to see what a multiplayer game is like?

I am interested. Not a beginner, but close!.
Forum: SEV Modders Knowledge Base December 10th, 2006, 03:26 AM
Replies: 2
Views: 7,291
Posted By eddieballgame
Re: Settings.txt /pop modifiers Knowledge Base Thr

Thanks for the info Phoenix-D. "Armed" with this knowledge I am offering an adjusted "Settings.txt file. The modifications to the Population Modifier section begin at line 101. Wondering if a more...
Forum: Space Empires: IV & V December 9th, 2006, 11:51 PM
Replies: 0
Views: 1,264
Posted By eddieballgame
\"Smarter\" AI

In another forum a fellow by the name of "maran" has had success with enhancing the AI by adding the "Ancient Racial Trait". Their discussions about it seems to suggest that it does help. I have...
Forum: SEV Modders Knowledge Base December 9th, 2006, 10:50 PM
Replies: 2
Views: 7,291
Posted By eddieballgame
Settings.txt /pop modifiers Knowledge Base Thread

In the Data/Settings.txt (bottom of file) under Population Modifiers are some mysterious (to me) numbers. Any info on how these numbers work would be most appreciated. I have a sneaky suspicion this...
Forum: SEV Modders Knowledge Base December 5th, 2006, 01:55 AM
Replies: 2
Views: 3,101
Posted By eddieballgame
Re: Score Weighting text file

My first attempt at "improving", ok, changing the "ScoreWeighting" file. If you use it, I would appreciate any & all critisms. Thanks
Forum: SEV Modders Knowledge Base December 4th, 2006, 04:08 PM
Replies: 2
Views: 3,101
Posted By eddieballgame
Re: Score Weighting text file

Playing around with the "Score Weighting" data file revealed this. With 43 listed categories, only 14 are used for generating your score. The range is from 1 to 200 (tech lvls). I was suprised to see...
Forum: Space Empires: IV & V December 4th, 2006, 05:52 AM
Replies: 0
Views: 960
Posted By eddieballgame
Stock AI emp.files

These Races have been edited to have "0" Tech Points & the Password "Master" has been removed. Just save them to the "SavedEmpires" folder. You can edit them in game for personal use,ex; Ship Design...
Forum: SEV Modders Knowledge Base December 2nd, 2006, 09:25 PM
Replies: 2
Views: 3,101
Posted By eddieballgame
ScoreWeighting.txt Knowledge Base Thread

Any info on this particular file would be greatly appreciated. Such as; Are all the listed categories included in the "score"? Does - 0.0 - mean no? Thanks
Forum: Space Empires: IV & V December 2nd, 2006, 02:34 AM
Replies: 29
Views: 1,233
Posted By eddieballgame
Re: Question on SE5

mrscrogg, I am sending an "rar" file (159 kb) of all the "stock ais". They have been saved as zero tech point empires & I also removed the password "MASTER". Just save each empire in the...
Forum: Space Empires: IV & V December 1st, 2006, 03:37 PM
Replies: 63
Views: 3,263
Posted By eddieballgame
Re: Whats so bad about the UI????

Why am I always in the minority on these "major issues". Now that I have a good feel of the UI, I have NO complaints. Hell, I liked MOO3's UI (patched, of course)....
Forum: Space Empires: IV & V November 28th, 2006, 03:25 PM
Replies: 27
Views: 2,355
Posted By eddieballgame
Re: Fog of War and already colonized planets...

So you can "see" Germany from where you are at? http://forum.shrapnelgames.com/images/smilies/happy.gif just kidding, & I see your point, I, for one, just don't mind the way it is.
Forum: Space Empires: IV & V November 28th, 2006, 02:51 PM
Replies: 27
Views: 2,355
Posted By eddieballgame
Re: Fog of War and already colonized planets...

I, for one, like this feature. Any "in game" feature that reflects realism without "hurting" game play is a big plus.(opinion):)
Forum: Space Empires: IV & V October 1st, 2006, 01:33 AM
Replies: 115
Views: 4,425
Posted By eddieballgame
Re: SE:V, I\'ll be honest

Do I see MOO3 making a come back? With the last patch, mods, moddabilty, & STABILITY. This game (in my opinion) should be considered a classic. Alas, such is not the case, but the game does have a...
Forum: Space Empires: IV & V May 20th, 2005, 11:52 PM
Replies: 17
Views: 1,429
Posted By eddieballgame
Re: Increased Colony costs for \"flavor\"

Thanks for all the good responses. I forgot to mention that in addition to increasing the colony costs, "we" are also increasing the facililty space to all planets, to include "domed". Thanks again....
Forum: Space Empires: IV & V May 19th, 2005, 03:04 AM
Replies: 17
Views: 1,429
Posted By eddieballgame
Increased Colony costs for \"flavor\"

After playing a "ton" of Civ III & SM-Alien Crossfire, increased costs in "settlements" made those games more entertaining (challenging) for a few of my friends & myself. Why not SEIV? Right now "we"...
Forum: Space Empires: IV & V November 18th, 2004, 02:56 AM
Replies: 3
Views: 664
Posted By eddieballgame
A Sincere & Hearty Thank you

I would like to thank all the "Modders", Moderators, & the entire SEIV community for making this site certainly one of the best I have ever frequented. Thanks to "you guys" I have found SEIV to be a...
Forum: Space Empires: IV & V November 8th, 2004, 02:46 PM
Replies: 2
Views: 698
Posted By eddieballgame
Re: Modifying Ship Speeds

Thank you for that info. Sounds like a lot of work http://forum.shrapnelgames.com/images/smilies/happy.gif! I will check out those ideas. Again, thanks.
Forum: Space Empires: IV & V November 8th, 2004, 06:04 AM
Replies: 2
Views: 698
Posted By eddieballgame
Modifying Ship Speeds

Modded the "VehicleSize.txt" file as follows; "Engines per Move" = +1 per 300 kt (tonnage) & all ships have a maximum engine requirement of 20. Example, Dreadnought (1000 kt) would need 16 low tech...
Forum: Space Empires: IV & V November 6th, 2004, 04:38 AM
Replies: 36
Views: 2,886
Posted By eddieballgame
Re: OT: Anyone know of any other good TBS games??

Alpha Centauri/Alien Crossfire & Age of Wonders-Shadow Magic are superb TBS games. Both are very moddable & multiplayer frendly & stable ( hotseat for both as well is lan & direct IP ). AC/AC...
Forum: Space Empires: IV & V October 24th, 2004, 02:53 AM
Replies: 157
Views: 9,841
Posted By eddieballgame
Re: OT - US Presidential Candiates Arrested!

[quote]
Starhawk said:
"No....though for some of them I'll say sorry.....I'm tired so I'm a litle testy...sorry......cept for my remarks toward Ed those stand.

Meaning? --- I will always take...
Forum: Space Empires: IV & V October 23rd, 2004, 03:41 AM
Replies: 157
Views: 9,841
Posted By eddieballgame
Re: OT - US Presidential Candiates Arrested!

I am not sure why I am responding to some of this dribble, yes I am, anger. The US of A is a geat nation liberating more people through out this world than all the other nations combined. Be very...
Forum: Space Empires: IV & V October 21st, 2004, 01:15 PM
Replies: 4
Views: 553
Posted By eddieballgame
Re: Race Designing Idea

I will, thanks.
Forum: Space Empires: IV & V October 21st, 2004, 05:02 AM
Replies: 4
Views: 553
Posted By eddieballgame
Race Designing Idea

To enhance the challenge of designing a particular Race, try this. Some of "us" have agreed ( honor system ) that the minimum attribute Ratings for our Race will be 70 not 50. It now becomes...
Forum: Space Empires: IV & V October 21st, 2004, 04:56 AM
Replies: 3
Views: 839
Posted By eddieballgame
New \"Cultures.txt\"

Some of my friends & I have come up with a better (opinion http://forum.shrapnelgames.com/images/smilies/happy.gif) CULTURES txt file. Also, adding a new Trait. Just thought we should share this with...
Forum: Space Empires: IV & V February 22nd, 2004, 06:57 AM
Replies: 11
Views: 1,384
Posted By eddieballgame
Re: Just Curious does anybody play multi-play?

What TCP/IP patch? Already play that way as well as lan, works great to date. I am using 1.84 Gold. With cable modem is very fast. http://forum.shrapnelgames.com/images/icons/icon7.gif
Showing results 1 to 25 of 57

 
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