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Search: Posts Made By: sgqwonkian
Forum: Weird Worlds: Return to Infinite Space April 22nd, 2013, 02:40 PM
Replies: 3
Views: 3,984
Posted By sgqwonkian
Heart Weird Worlds Sequel is on Kickstarter

There's currently a Kickstarter going for "Infinite Space 3: Sea of Stars". It's a new 3D version of SAIS / WW:RTIS, with a lot of cool features (new game content, of course, but also modding tools...
Forum: Scenarios and Mods October 29th, 2012, 11:56 AM
Replies: 1
Views: 1,521
Posted By sgqwonkian
Re: what's the 'DISP' command?

That forces the game to display your text in it's own window, instead of using the planet exploration window. On a planet-based quest, that's irrelevant, but IIRC, it can matter when a quest triggers...
Forum: Weird Worlds: Return to Infinite Space August 13th, 2011, 12:32 PM
Replies: 4
Views: 3,667
Posted By sgqwonkian
Re: Weird Worlds & Lion (Mac OS 10.7)

@radek:

I've seen it on the App Store. My recollection is that for whatever reason it didn't come up when I searched for "Weird Worlds", but _did_ come up when I searched for "Infinite Space" -...
Forum: Weird Worlds: Return to Infinite Space July 12th, 2011, 02:38 PM
Replies: 4
Views: 3,667
Posted By sgqwonkian
Re: Weird Worlds & Lion (Mac OS 10.7)

Thanks for bringing up the subject here, hopefully folks from Digital Eel and Shrapnel will see your post.

I sure hope they update the game to work with the newer machines. It's one of my...
Forum: Scenarios and Mods January 7th, 2011, 03:55 AM
Replies: 7
Views: 5,472
Posted By sgqwonkian
Re: All Mods Crash WW on Mac OSX 10.6.4

Dysamoria,

Out of curiosity, do you have the mac patch installed? I know that before the 1.02 patch was released for mac, macs couldn't run most of the mods. The ones they couldn't run would...
Forum: Scenarios and Mods December 15th, 2010, 12:27 PM
Replies: 18
Views: 4,445
Posted By sgqwonkian
Re: Missiles and point-defense

It's been so long since I've done any hardcore modding, I had to actually open up files and compare to understand what you meant.

You're absolutely right, that does open up some interesting...
Forum: Scenarios and Mods December 15th, 2010, 12:01 PM
Replies: 41
Views: 16,427
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

I'm uploading a fixed version right now. This 4.1 version corrects the Circe bug you noticed, plus two minor cosmetic flaws that have been bugging me for the past week or two.
Forum: Weird Worlds: Return to Infinite Space December 14th, 2010, 03:33 PM
Replies: 3
Views: 3,730
Posted By sgqwonkian
Re: Help with mod please.

Glad your mod is working again.

There's a hard-coded limit to how many allies you can have in the game. IIRC, if you have more than 5 ships in your fleet, they stop displaying correctly, and just...
Forum: Weird Worlds: Return to Infinite Space December 13th, 2010, 09:45 PM
Replies: 3
Views: 3,730
Posted By sgqwonkian
Re: Help with mod please.

I'll take a look at it and see if anything obvious jumps out.

Actually, as I click on it now, I realize that there's a problem with the compressed files.

The files won't even expand. It brings...
Forum: Scenarios and Mods December 5th, 2010, 11:46 AM
Replies: 18
Views: 4,445
Posted By sgqwonkian
Re: Missiles and point-defense

It's a little unclear to me exactly what you're experiencing or what's causing it... however, I can be reasonably certain it's not just a standard effect of not being shootable but still having the...
Forum: Scenarios and Mods November 30th, 2010, 03:58 PM
Replies: 9
Views: 2,519
Posted By sgqwonkian
Re: Retreating

Out of curiousity, how did you do that? I just can't think of what it would take to remove the retreat button entirely. It certainly never would have occurred to me that it was even possible if you...
Forum: Scenarios and Mods November 30th, 2010, 02:59 PM
Replies: 18
Views: 4,445
Posted By sgqwonkian
Re: Missiles and point-defense

FIVE? I missed that. Now I understand why it bothered you so much.

I was picturing a typical Tan Ru fleet vs a typical Tchorak fleet. However, 5 Tchorak losing to 4 Tan Ru is kinda... sad.
...
Forum: Scenarios and Mods November 30th, 2010, 02:47 PM
Replies: 18
Views: 4,445
Posted By sgqwonkian
Re: Missiles and point-defense

I think the list of options available to improve missiles is at least:

Smaller missiles (fewer random impacts with other projectiles, improved performance against slower point-defense)
Faster...
Forum: Scenarios and Mods November 30th, 2010, 02:45 PM
Replies: 18
Views: 4,445
Posted By sgqwonkian
Re: Missiles and point-defense

Let me preface this by saying "I agree with you." Let that color my next paragraph or two, and it will sound less trollfull.



Is the Tan Ru formation really an issue? I mean, it's not like the...
Forum: Scenarios and Mods November 30th, 2010, 01:15 PM
Replies: 35
Views: 12,094
Posted By sgqwonkian
Re: Odd Adventures In Infinite Space v.002

I really like your idea of a 1-year recharge on the Hyperdrive. That would totally change the way it's used. You'd just punch to deep corners of the map, switch to a normal drive and slowly "island...
Forum: Scenarios and Mods November 30th, 2010, 12:50 PM
Replies: 18
Views: 4,445
Posted By sgqwonkian
Re: Missiles and point-defense

Another thought related to your post:

Look at the SIZE rating on missile projectiles down in the weapon data blocks. (This is the second or subsequent SIZE line, for example on the fission...
Forum: Scenarios and Mods November 30th, 2010, 12:40 PM
Replies: 18
Views: 4,445
Posted By sgqwonkian
Re: Missiles and point-defense

In Drives'R'Us, I cranked up the damage of the missiles pretty significantly. Then, when I recalculated all the costs, I also included a penalty / price break on anything that could be shot down.
...
Forum: Scenarios and Mods November 24th, 2010, 11:34 AM
Replies: 9
Views: 2,519
Posted By sgqwonkian
Re: Retreating

Go for it. It'll definitely make things harder, but the game is short anyway. Considering that you slowed the star drives down quite a bit, I think having no escape option will make people a lot less...
Forum: Scenarios and Mods September 20th, 2010, 11:41 AM
Replies: 41
Views: 16,427
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

I don't believe you actually left her on a planet. It may have seemed like it at the moment, but she was using hypnotic mind-control powers on you at the time, right? So you may think you left her on...
Forum: Scenarios and Mods September 13th, 2010, 12:00 PM
Replies: 3
Views: 2,475
Posted By sgqwonkian
Re: Theory of Combat (WIP; not at *all* pretty to read)

Explorer Bob,

Thanks for sharing your thoughts and numbers.

I did a similar analysis on WW:RTIS a while back, and it was a major factor in swapping up the starting weapons and the weapon values...
Forum: Scenarios and Mods September 13th, 2010, 11:18 AM
Replies: 41
Views: 16,427
Posted By sgqwonkian
Re: Updated: Drives 'R' Us v4.0

I wondered at the time if maybe it was a bad idea to include a star name that was a 140-digit mathematical expression in Russian. :)

Seriously though, that's an fairly amusing glitch. I hope...
Forum: Scenarios and Mods August 17th, 2010, 10:31 PM
Replies: 1
Views: 2,619
Posted By sgqwonkian
Re: The Races & Tchorak Balance

No one objected, so apparently it won't ruin the mod, at least not for any of us who check this site more than once a week. :)

Not sure Tchorak ships are actually Tier 4, more like 3.5. They can...
Forum: Scenarios and Mods August 9th, 2010, 05:07 AM
Replies: 3
Views: 2,640
Posted By sgqwonkian
Re: Lomaka mod v2.0

Congratulations!
Forum: Scenarios and Mods August 4th, 2010, 02:42 PM
Replies: 44
Views: 18,522
Posted By sgqwonkian
Re: Peculiar Planets Version 0.5. - Finally Here!

I'm curious if other the issues I'm having with ship masks and alpha channels are showing up on your computer. Many of the vessels in your mod appear on my computer as big black boxes, and the...
Forum: Scenarios and Mods August 3rd, 2010, 05:27 PM
Replies: 44
Views: 18,522
Posted By sgqwonkian
Showing results 1 to 25 of 231

 
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