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Search: Posts Made By: scott_wakeling
Forum: Scallywag: In the Lair of the Medusa October 11th, 2007, 04:38 PM
Replies: 4
Views: 4,475
Posted By scott_wakeling
Re: Now Shipping!

Enjoy!!

Wait! I dont have MY COPY yet!! =p
Forum: Scallywag: In the Lair of the Medusa October 4th, 2007, 05:24 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

If you watch any player of more than a couple hours' experience, they just roll around the dungeon sliding their lantern up and down as they need without really thinking about it much - the emphasis...
Forum: Scallywag: In the Lair of the Medusa September 13th, 2007, 09:13 PM
Replies: 4
Views: 4,457
Posted By scott_wakeling
Re: Shipping Date

Just waiting on the big day now. =)
Forum: Scallywag: In the Lair of the Medusa August 26th, 2007, 05:07 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

pfreak, did you see the Zombie Fest MOD? Would this satisfy your request?
Forum: Scallywag: In the Lair of the Medusa August 26th, 2007, 11:10 AM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

GeorgiaBoy, I'll see what I can do for the native modding guide, and pfreak, I'll see if I can combine your request with GeorgiaBoy's.

As for multiplayer and a map editor, let's see if we get a...
Forum: Scallywag: In the Lair of the Medusa August 19th, 2007, 12:50 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

I've got to write the native scripting guide between now and August 26th. The perfect way to illustrate writing plug-ins, is to write some in that tutorial. I think item sets would be a neat way to...
Forum: Scallywag: In the Lair of the Medusa August 19th, 2007, 12:41 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

Item sets could be done with a plug-in mutator.

Give each piece of that set EquipEffects=GBArmour. Then, in GBArmour::Apply you get the number of other GBArmour mutators active on that actor, and...
Forum: Scallywag: In the Lair of the Medusa August 19th, 2007, 10:38 AM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

Yes, Rarity is a floating point value, so it can be any decimal value you like.

Mutators are not scriptable in Scallywag, but there's always a way around that with a plug-in. We really need to...
Forum: Scallywag: In the Lair of the Medusa August 18th, 2007, 02:10 PM
Replies: 4
Views: 4,709
Posted By scott_wakeling
Scripting Guide

Here is the first draft scripting guide. This covers everything you can do in script alone, with no programming.

It probably needs a looking over for mistakes, and feel free to request more...
Forum: Scallywag: In the Lair of the Medusa August 17th, 2007, 04:15 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

Room types and map density are openly scriptable already.
Forum: Scallywag: In the Lair of the Medusa August 17th, 2007, 11:18 AM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

Oh, we'd need to add functionality for controlling more than one character too. !! =)
Forum: Scallywag: In the Lair of the Medusa August 17th, 2007, 11:16 AM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

GeorgiaBoy, what kind of quests did you have in mind?

As for a Space Hulk mod, I agree, RAG is very well suited to having these different character types and various pieces of equipment and...
Forum: Scallywag: In the Lair of the Medusa August 16th, 2007, 08:26 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

What we see in the future from plug-ins and patches remains to be seen. I personally have plans for some interesting plug-ins that should pave the way for other modders, and add some fun new options...
Forum: Scallywag: In the Lair of the Medusa August 16th, 2007, 04:44 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

You might be able to script up a type of widget, similar to the staircase, that needs some other kind of item to activate it. E.g. collect the key from such and such a creature and place it on the...
Forum: Scallywag: In the Lair of the Medusa August 15th, 2007, 08:59 AM
Replies: 0
Views: 4,049
Posted By scott_wakeling
Scallywag and Creative Labs audio cards

If the demo fails to start on your machine, you have a Creative Labs audio card, and the last thing log.txt talks about is loading the audio device, you need to update your OpenAL installation.
...
Forum: Scallywag: In the Lair of the Medusa August 15th, 2007, 08:58 AM
Replies: 2
Views: 4,431
Posted By scott_wakeling
Re: Demo crashes on startup - RADEON 9500 PRO

This problem turned out to be OpenAL related. Users with Creative Labs cards have been having similar problems.

If the demo fails to start on your machine, you have a Creative Labs audio card, and...
Forum: Scallywag: In the Lair of the Medusa August 13th, 2007, 02:26 PM
Replies: 0
Views: 3,605
Posted By scott_wakeling
Demo update

A new demo has been uploaded in place of the old one. This version generates useful log info in the event of a crash.

If you are having problems, get the new demo, and send me your log.txt so I...
Forum: Scallywag: In the Lair of the Medusa August 13th, 2007, 08:27 AM
Replies: 2
Views: 4,431
Posted By scott_wakeling
Re: Demo crashes on startup - RADEON 9500 PRO

Please email me so I can help you.

scott dot wakeling at gmail dot com
Forum: Scallywag: In the Lair of the Medusa August 12th, 2007, 01:47 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

Caverns are diamond shaped and rooms are square (rooms are not encountered in the demo). Some areas are a combination of overlapping room types for unusually shaped domains - plus for those writing...
Forum: Scallywag: In the Lair of the Medusa August 11th, 2007, 10:41 PM
Replies: 0
Views: 4,118
Posted By scott_wakeling
NVIDIA GeForce4 Ti 4800 SE - demo fails to start

This can be fixed by copying the attached file over the one installed by the demo in \game\drivers\plugins.

We are currently looking into the issue further.

-scott
Forum: Scallywag: In the Lair of the Medusa August 11th, 2007, 10:30 PM
Replies: 3
Views: 4,876
Posted By scott_wakeling
Re: Problems With Demo

DarkStar and I have found the cause of this problem.

As far as we know right now, it effects Geforce4 Ti users. Until we decide on how we will fix this, please try rolling tour nvidia drivers back...
Forum: Scallywag: In the Lair of the Medusa August 11th, 2007, 12:49 PM
Replies: 3
Views: 4,876
Posted By scott_wakeling
Re: Problems With Demo

I'm sorry you are having a problem with the demo.

Let me ask some questions to try and work out what might be happening.

- Where did you install the game on your system?
- Did it work at all...
Forum: Scallywag: In the Lair of the Medusa August 11th, 2007, 12:44 PM
Replies: 55
Views: 28,838
Posted By scott_wakeling
Re: Game Suggestions

There is absolutely no limit to the number of modifications you can make. edit: there is no limit in the full version. the demo is capped at 15 levels, and is missing a lot of the mutators that are...
Forum: Scallywag: In the Lair of the Medusa August 10th, 2007, 08:13 AM
Replies: 9
Views: 5,007
Posted By scott_wakeling
Re: Demo

The game is autosaved each time you start a new level, the autosave overwrites the older one. Then at the end of each world, you can save to a named game save.

You've got to learn to keep your...
Forum: Scallywag: In the Lair of the Medusa August 3rd, 2007, 08:30 AM
Replies: 20
Views: 9,493
Posted By scott_wakeling
Re: some Questions

Certain weapons are more useful against certain creatures.

All weapons have basic stats like damage and speed, and some weapons have extra special properites. Maybe it does fire damage too, maybe...
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