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Search: Posts Made By: Beeg
Forum: Mods March 20th, 2016, 05:42 AM
Replies: 17
Views: 7,116
Posted By Beeg
Re: WinSP:Civil War - 19th Century mod for WinSPWW2

Excellent job, Matt! I haven't been active on the forum for a while and just came across your mod...awesome!

I'm working on something similar using fantasy elements (Tolkien, etc.) and I can...
Forum: Mods March 20th, 2016, 04:57 AM
Replies: 13
Views: 4,085
Posted By Beeg
Re: Fantasy wargame suggestions

It's really not that hard - have a look at Cross' excellent tutorial thread http://forum.shrapnelgames.com/showthread.php?t=47320

as for the icons themselves perhaps you could ask if anyone...
Forum: Mods March 19th, 2016, 06:24 AM
Replies: 13
Views: 4,085
Posted By Beeg
Re: Fantasy wargame suggestions

Sounds interesting. As you say, inspiration would be valuable. I'll check it out, thanks!
Forum: Mods March 19th, 2016, 06:22 AM
Replies: 13
Views: 4,085
Posted By Beeg
Re: Fantasy wargame suggestions

Yes, that's an excellent suggestion. Unfortunately, after all these years, I still have not been able to master creating or even modifying icons. SHPedit, for some reason, baffles me.
Forum: Mods March 19th, 2016, 05:33 AM
Replies: 13
Views: 4,085
Posted By Beeg
Fantasy wargame suggestions

Hi all. I've been playing SP in all it's forms since the original was released many years ago. I've recently been working on creating fantasy armies based loosely on the works of Tolkien. It's a huge...
Forum: Campaigns, Scenarios & Maps August 28th, 2015, 05:55 AM
Replies: 15
Views: 1,514
Posted By Beeg
Re: AI transport helos

I've tried setting v-hexes in clear landing areas and setting waypoints but the AI continues to have a mind of it's own...now it lands on the edge of the map, away from any victory objectives. How...
Forum: Campaigns, Scenarios & Maps August 28th, 2015, 03:40 AM
Replies: 47
Views: 3,934
Posted By Beeg
Re: Scenario - Beachhead Taiwan

I love this scenario! I really appreciate the time and effort. It's funny...I made a "just-for-fun" scenario recently based on the same premise but I copied the Omaha Beach map from SPWW2. Great...
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 02:59 PM
Replies: 15
Views: 1,514
Posted By Beeg
Re: AI transport helos

That was my thought also...clear hexes next to victory hexes. I tried that but the AI still tried to land next to buildings on the other side of the map.
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 09:45 AM
Replies: 15
Views: 1,514
Posted By Beeg
Re: AI transport helos

I'm pretty sure aircraft ignore waypoints. I've never had much luck with that anyway, regardless of unit type.
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 08:18 AM
Replies: 15
Views: 1,514
Posted By Beeg
Re: AI transport helos

Thanks for the reply. I'm trying to design a scenario using the editor but the AI lands the helos in an area that is not where I want. Just wondering if there was something the AI looks for when...
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 07:00 AM
Replies: 15
Views: 1,514
Posted By Beeg
Re: AI transport helos

For some reason I can't edit my post. I meant enticing the helos during the editor phase...what does the AI look at when determing a LZ?
Forum: Campaigns, Scenarios & Maps August 27th, 2015, 06:35 AM
Replies: 15
Views: 1,514
Posted By Beeg
AI transport helos

Hi all. Just wondering if there's a way to "entice" the AI transport helos to land and unload in a certain area of the map?
Forum: WinSPMBT August 17th, 2015, 06:19 AM
Replies: 4
Views: 967
Posted By Beeg
Re: Help with graphics

Thanks Don. Noted for future reference.

I'd like to take this opportunity again to thank you and Andy for your tireless efforts over the years. I hope you know how much it is appreciated!
Forum: WinSPMBT August 16th, 2015, 09:50 AM
Replies: 4
Views: 967
Posted By Beeg
Re: Help with graphics

Thanks so much. I followed the thread and followed the advice. It works fine now. I had not installed all the necessary patches.

I read that this is a common problem and has been addressed before...
Forum: WinSPMBT August 16th, 2015, 07:15 AM
Replies: 4
Views: 967
Posted By Beeg
Help with graphics

I haven't played WinSPMBT in a while so I loaded up my version 1.0 CD and upgraded to version 9.0 in my Windows 7 computer. I notice some of the graphics of some units do not appear or are the wrong...
Forum: Mods January 31st, 2013, 09:43 AM
Replies: 11
Views: 4,437
Posted By Beeg
Re: Adding new units and graphics?

Cross,

How do I create a BMP image of an icon? Use an existing SHP? I can't find any way to do that. Create one from scratch?

Thanks,
Beeg
Forum: Mods January 31st, 2013, 09:35 AM
Replies: 36
Views: 9,751
Posted By Beeg
Re: How to Edit Icons

Hi,

Thanks for the great article. I've been trying SHPEd for years with no success. With such detailed instructions, I should be able to figure it out but my brain doesn't cooperate.

I'm trying...
Forum: TO&Es January 25th, 2013, 01:38 PM
Replies: 2
Views: 582
Posted By Beeg
Re: Switching icons?

Hi Andy,

My bad. My unit window screen did not go to the bottom, I had to stretch it, so I didn't see the icon fields. All's ok now.

Thanks so much for the help. You guys are the best!

Beeg
Forum: TO&Es January 24th, 2013, 04:48 PM
Replies: 2
Views: 582
Posted By Beeg
Switching icons?

In Mobhack (or otherwise) is there a way to transfer an icon to a unit, to replace the existing one, without cutting and pasting the original unit and changing all the stats, so the transferred icon...
Forum: WinSPMBT January 24th, 2013, 10:28 AM
Replies: 9
Views: 987
Posted By Beeg
Re: Second try...sorry

Hi. Thanks so much for the reply.

I'm still having difficulty with the icon issue. By icon I mean the unit that actually shows during gameplay. In Mobhack it's the icon that appears in the bottom...
Forum: WinSPMBT January 24th, 2013, 08:51 AM
Replies: 9
Views: 987
Posted By Beeg
Second try...sorry

My apologies. I mistakenly posted my previous thread as a poll. Camo has graciously offered to remove it so I can repost it as a regular thread. Here it is again...

Hi. I've been out of action for...
Forum: WinSPWW2 July 21st, 2006, 10:40 AM
Replies: 6
Views: 994
Posted By Beeg
Re: Static AA question...

Thanks all for the helpful info. Cam, great job with this scenario! It plays well from both sides, which is no easy task.

I now understand the rationale behind these units only firing at land...
Forum: WinSPWW2 July 20th, 2006, 09:44 AM
Replies: 6
Views: 994
Posted By Beeg
Static AA question...

I'm playing the Maleme scenario and I found that the ANZAC Static AA units do not fire on aircraft. Their unit class is a fortification and the 3in. AA gun is listed as a medium gun, not AA/Flak...
Forum: WinSPWW2 July 20th, 2006, 09:33 AM
Replies: 50
Views: 5,112
Posted By Beeg
Re: Danuta!

Hi. Love the train concept. I should know this, but how do I access the icons once I've d/l them to my graphics subdirectory? What icon number(s) are they in MobHack?

Beeg
Forum: WinSPMBT November 29th, 2005, 06:31 AM
Replies: 3
Views: 593
Posted By Beeg
Re: Is the CD now in v2.51?

Yes, you will need to patch up to 2.5 and then 2.51 if you choose.

Beeg
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