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Search: Posts Made By: Imp
Forum: Campaigns, Scenarios & Maps November 12th, 2019, 04:12 AM
Replies: 9
Views: 382
Posted By Imp
Re: points go negative?

Or the setting easy to hard that effects repair points. Guess would be it rolled over. Never seen this & I have played several 20,000 pointers in the past.
Forum: TO&Es November 10th, 2019, 06:50 AM
Replies: 1
Views: 144
Posted By Imp
S-125 Neva SAM

Russian OOB unit 291 seems to be a vehicle class unit it cannot be loaded.
The M version is fine its just this unit.
Forum: Campaigns, Scenarios & Maps November 9th, 2019, 05:54 AM
Replies: 7
Views: 1,658
Posted By Imp
Re: 4CMBG: The Dirty Patricia's

Another bonus with this one is the map it makes quite a nice generated battle map. Trim 20-30 hexes of the respective end so the towns in the middle fall on the defenders side if its not a meeting.
Forum: TO&Es November 6th, 2019, 04:39 AM
Replies: 13
Views: 679
Posted By Imp
Re: ATGM's firing at below minimum range.

It definitely does happen in op fire to teams without an RPG & with ATGM equipped vehicles like BMP1. Thanks for looking into.
Forum: TO&Es October 31st, 2019, 03:57 PM
Replies: 13
Views: 679
Posted By Imp
Re: ATGM's firing at below minimum range.

Certainly under opfire but I think regular fire to
Forum: TO&Es October 31st, 2019, 11:29 AM
Replies: 13
Views: 679
Posted By Imp
ATGM's firing at below minimum range.

Is anybody else having this issue?
Especially noticeable with ATGMs with a long minimum range like cobras.
They do only get a 1% hit chance but they now take the shot instead of holding fire.
Forum: TO&Es October 2nd, 2019, 06:50 PM
Replies: 22
Views: 2,420
Posted By Imp
Re: WinSPMBT v13 Corrections

It works fine on other systems I would update all your drivers or as you seem to be having issues your video card might be dying.
Forum: WinSPMBT September 26th, 2019, 10:19 PM
Replies: 57
Views: 5,327
Posted By Imp
Re: Number of active players

That was one of the problems if you had squad leader ready to go with counter trays etc so could play quickly even stored it took up at least that much space. I had a tray for every single unit not...
Forum: WinSPMBT September 26th, 2019, 04:36 AM
Replies: 57
Views: 5,327
Posted By Imp
Re: Number of active players

ASL is a different type of game turns take longer because it’s very complex by comparison what stops most people playing is space even playing on VASL you need to set it up somewhere. Also you need...
Forum: WinSPMBT September 23rd, 2019, 08:02 PM
Replies: 15
Views: 1,060
Posted By Imp
Re: Artillery settings

With mines you can sell them a dummy admittedly that scenario no engineers but it does not matter your force is mobile & my tanks had ample smoke. Hit the mines & either let engineers work a couple...
Forum: WinSPMBT September 22nd, 2019, 03:02 AM
Replies: 15
Views: 1,060
Posted By Imp
Re: Artillery settings

So there is risk versus reward for taking stuff that is not directly under your command, cheaper but longer call times. It’s up to you some can be useful in a big engagement if you don’t like...
Forum: TO&Es August 28th, 2019, 01:26 AM
Replies: 528
Views: 77,817
Posted By Imp
Re: Jets & Planes but no UAV's here.

I would say low observability from the front only makes it a very specific plane patrolling etc with it is pointless, perhaps one to direct cheaper planes with its radar. It’s mission is simple...
Forum: WinSPMBT August 24th, 2019, 08:55 PM
Replies: 29
Views: 5,168
Posted By Imp
Re: Questions

It may be tied to the crew like entrenchments so if you can see the crew you can see the vehicle
Forum: WinSPMBT August 22nd, 2019, 10:59 PM
Replies: 3
Views: 558
Posted By Imp
Re: W-key not responding again

I was going to suggest check to see it had ammo but if it fired it obviously did
Forum: WinSPWW2 August 21st, 2019, 06:17 AM
Replies: 8
Views: 980
Posted By Imp
Re: Tanks firing machine guns at other tanks

I do this often with vehicles that have low ammo load outs so mainly WINSPMBT Russian made tanks like T-55 works fine.
Forum: WinSPMBT August 14th, 2019, 10:54 PM
Replies: 4
Views: 781
Posted By Imp
Re: What keeps me motivated and good new news bout the game.

May you party long and hard Pat

Rated 4th and the game is how old that is some achievement I liked the line "I wonder what that says about the rest of the industry?"

I recently bought a new...
Forum: WinSPMBT August 14th, 2019, 10:33 PM
Replies: 13
Question: Flight Path Bug?
Views: 1,634
Posted By Imp
Re: Flight Path Bug?

I can verify there may be a problem playing a MBT scenario and AI planes came in and did a 180' turn before exiting.
Forum: WinSPWW2 July 31st, 2019, 08:33 PM
Replies: 11
Views: 1,441
Posted By Imp
Re: Game Shutting down ?

Being serious this is surely a technical issue at his end without knowing what he is running that’s affecting it finding the culprit will be hard. Uses same antivirus so switch it off, what other...
Forum: WinSPMBT July 27th, 2019, 06:18 PM
Replies: 13
Views: 1,572
Posted By Imp
Re: Game Shutting down ?

Still reckon it’s a driver issue or process interfering with it, does he have some same programs on both - same virus checker - download a free task manager to log processes and see if something...
Forum: WinSPMBT July 26th, 2019, 06:07 PM
Replies: 13
Views: 1,572
Posted By Imp
Re: Game Shutting down ?

On rare occasions it locks up, no idea if it’s the actual game or some process running that interfered as not often enough to be an issue.
Forum: Campaigns, Scenarios & Maps July 20th, 2019, 05:15 AM
Replies: 20
Views: 3,310
Posted By Imp
Re: Questions re Map editor

No expert here but changing the shape files will not winterise the map in my view, won’t it just change the look but leave movement costs the same.

On rare occasions the map generator can...
Forum: Campaigns, Scenarios & Maps June 20th, 2019, 07:58 PM
Replies: 2
Views: 697
Posted By Imp
Re: Suggestion vision map

Oh well thanks for the reply.
Forum: Campaigns, Scenarios & Maps June 20th, 2019, 05:18 AM
Replies: 2
Views: 697
Posted By Imp
Suggestion vision map

First off an assumption.
I assume a hindrance level (to vision) is placed across the map based on Global Vision setting. The lower the setting the higher the hindrance resulting in units not seeing...
Forum: WinSPWW2 June 20th, 2019, 02:59 AM
Replies: 17
Views: 2,329
Posted By Imp
Re: Click-based enemy spotting

Most of us I am guessing use the above.
This has been addressed to a large degree, turning a unit did the same thing so you now have the option to make it cause op fire.
How often does it happen...
Forum: WinSPWW2 June 20th, 2019, 01:18 AM
Replies: 17
Views: 2,329
Posted By Imp
Re: Click-based enemy spotting

This issue has already been addressed to a degree, it’s linked to turning a unit for the same effect which now has the option to create reaction fire and would probably need a complete recode to...
Showing results 1 to 25 of 500

 
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