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Search: Posts Made By: LumenPlacidum
Forum: Multiplayer and AARs July 21st, 2010, 01:55 AM
Replies: 143
Views: 14,097
Posted By LumenPlacidum
Re: Dystopia - new poor game (Running)

Heh, the hordes of chaff were really exactly that. Was getting the pans ready for some major charm-spamming and all. I think I was about to obliterate the army of wights as the game ended, and your...
Forum: Multiplayer and AARs May 31st, 2010, 07:04 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Over!)

Alas, for I was Man. Curse you, Baalz! I was really stymied by that bless on those flying demons until I had storm available. Then I tried to defend my Jomon ally from Midgard, but attracted much...
Forum: Multiplayer and AARs May 31st, 2010, 01:01 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Over?)

Alright, still no contest.

Congratulations to the Midgard team. Come forward and claim your accolades.

Feel free to reveal who you are now.
Forum: Multiplayer and AARs May 30th, 2010, 11:47 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Started!)

edit: er... I should probably send out an admin message to get people to check this thread before declaring a victor. I'm an idiot. So, I'll delay for 12 more hours and do this...
Forum: Multiplayer and AARs May 30th, 2010, 02:22 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Started!)

You should base it on what you think your team's chances of winning are against the current major powers. The other people on Midgard's team, if they're still alive, probably won't oppose the...
Forum: Multiplayer and AARs May 29th, 2010, 04:11 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Started!)

Sounds about right to me. I'll delay this current turn for a day. If, in that time, someone messages me disputing the Midgard team's victory, then we will play on. If not, then we will end it.
...
Forum: Multiplayer and AARs May 12th, 2010, 05:51 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Started!)

Very well. Turn timer's going up to 72 hours, and I'm delaying the hosting of this turn by 24 hours to simulate that for this turn as well.
Forum: Multiplayer and AARs May 12th, 2010, 03:33 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Started!)

I want peoples' opinions. Is it getting to the point in the game where we need to move up to 72h turns? I'm having a bit of difficulty finishing my turns in time, and I KNOW I'm not the biggest...
Forum: Multiplayer and AARs May 7th, 2010, 08:46 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Started!)

Hail, the glorious dead!

Also, I didn't get my turn 54 from llamaserver until only a little time was left, and I saw a bunch of turns outstanding. I've pushed back this turn for 24 hours because...
Forum: Multiplayer and AARs May 4th, 2010, 06:35 AM
Replies: 143
Views: 14,097
Posted By LumenPlacidum
Re: Dystopia - new poor game (Running)

llamaserver never sent me the current turn file but I have to go to work now. I hope I can get an extension, even though maerlande seems to be banned...

edit: nevermind, it was a fast turn.
Forum: Scenarios, Maps and Mods May 2nd, 2010, 08:56 PM
Replies: 151
Views: 26,127
Posted By LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available

Awe 0, Fear 1+death

Hmm, I see what you mean about the fencer position. Part of that is that the other hand seems like it's up for balance. Actually, I want it to be that he's making a fist with...
Forum: Scenarios, Maps and Mods May 2nd, 2010, 05:38 PM
Replies: 151
Views: 26,127
Posted By LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available

Dark Lord:
http://i41.tinypic.com/2zj9xn6.png

That's the basic chassis. I think fear and awe as a baseline is pretty powerful, but he's pretty expensive, and demon offers some counters. The...
Forum: Multiplayer and AARs April 9th, 2010, 03:40 PM
Replies: 143
Views: 14,097
Posted By LumenPlacidum
Re: Dystopia - new poor game (Running)

Don't feel bad, Maerlande... when I was starting RAFT, the game kept disappearing. I had to have pretenders submitted 3 separate times because *I* screwed up the map name (it had a space when that...
Forum: Multiplayer and AARs April 6th, 2010, 12:08 AM
Replies: 498
Views: 58,907
Posted By LumenPlacidum
Re: YARG2 , 24 players EA RAND game [send your pretenders!]

So you're saying that we all need to gang up on TNN?
Forum: Multiplayer and AARs April 5th, 2010, 03:31 PM
Replies: 1
Views: 776
Posted By LumenPlacidum
Re: Permanent Sub Needed for RAFT

Still haven't gotten anything yet. Is there anyone out there who wants to do this? You'll have a couple teammates to work with!
Forum: Multiplayer and AARs April 5th, 2010, 03:29 PM
Replies: 498
Views: 58,907
Posted By LumenPlacidum
Re: YARG2 , 24 players EA RAND game [send your pretenders!]

Hahaha, I've so done that before... just made misleading statements in a rand game to make people crazy.
Forum: Scenarios, Maps and Mods April 4th, 2010, 01:15 PM
Replies: 151
Views: 26,127
Posted By LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available

Once I get this done, which involves balancing factors, a couple replacement sprites, pretender god chasses, and a few more heroes (and maybe another summon or so), I will be moving to EA to do...
Forum: Multiplayer and AARs April 3rd, 2010, 11:14 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Started!)

I've received a request for delay of the current turn for 48 hours. Sorry it took me this long to actually see it. The game has been delayed. This time will also work to find a replacement for...
Forum: Scenarios, Maps and Mods April 2nd, 2010, 11:26 AM
Replies: 151
Views: 26,127
Posted By LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available

Hmm, I swear I've seen it fail to spread its full amount, which is what made me initially think that domspread didn't work for dyingdom nations, or had a 50% chance or something like that.

Is it...
Forum: Scenarios, Maps and Mods April 2nd, 2010, 10:20 AM
Replies: 151
Views: 26,127
Posted By LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available

What? It's not even guaranteed spread every turn, only a god can do that. It's like each barrow wight is blood sacrificing one slave automatically each turn. It's definitely strong, but I didn't...
Forum: Scenarios, Maps and Mods April 2nd, 2010, 02:35 AM
Replies: 151
Views: 26,127
Posted By LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available

All wraiths of Angmar do. Barrow wights, multihero nazgul, and the Witch King.
Forum: Multiplayer and AARs March 31st, 2010, 10:20 PM
Replies: 498
Views: 58,907
Posted By LumenPlacidum
Re: YARG2 , 24 players EA RAND game [full, nations assigned, test your builds!]

No to size 6 phoenix, even if it would be fun to hit it with a hero's blade that way.
Forum: Scenarios, Maps and Mods March 31st, 2010, 10:09 PM
Replies: 151
Views: 26,127
Posted By LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available

I'd be fine with that, but I also don't know how to make the commander and the troops summoned different things.
Forum: Multiplayer and AARs March 31st, 2010, 08:03 PM
Replies: 237
Views: 25,937
Posted By LumenPlacidum
Re: RAFT - Late Age (Game Started!)

Up to them. Because each team distributed their nations among their players, I don't actually know who each individual person is.
Forum: Scenarios, Maps and Mods March 31st, 2010, 01:52 PM
Replies: 151
Views: 26,127
Posted By LumenPlacidum
Re: Kingdom of Angmar - Version 0.52 available

I cannot get enrage uruloki to do what I want. What I really want is for it to summon a neutral commander dragon who attacks, then SITS THERE after the battle to defend the province against...
Showing results 1 to 25 of 255

 
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