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Search: Posts Made By: jp10
Forum: WinSPMBT December 12th, 2018, 12:00 AM
Replies: 11
Views: 229
Posted By jp10
Re: AI Tank Heavy Preference

Playing SP since the DOS days, I never use 'tank heavy' settings. Armor is the 'Mounted Arm of Decision' but you can not hold ground without Infantry.
Remember: 'Tanks, supporting the Infantry...
Forum: WinSPWW2 November 20th, 2018, 02:31 AM
Replies: 7
Views: 764
Posted By jp10
Re: Fortifications

Bunkers have limited vision. He rounds produce a lot of smoke and dirt when they explode. They also produce a pressure wave and loud sound. Even if the bunker is 'undamaged' defending troops within...
Forum: WinSPWW2 November 3rd, 2018, 01:14 AM
Replies: 7
Views: 764
Posted By jp10
Re: Fortifications

When a squad exits a fortification they have very little situational awareness. They usually are deploying single file out a door, they have to take up a tactical formation or assume positions in a...
Forum: WinSPMBT November 1st, 2018, 04:30 PM
Replies: 15
Views: 1,262
Posted By jp10
Re: Waving the white flag

Scenarios only.

Valid points, all. I consider my Socratic questioning properly answered.
Forum: WinSPMBT November 1st, 2018, 10:43 AM
Replies: 15
Views: 1,262
Posted By jp10
Re: Waving the white flag

IMO the most replay limiting factor in a war game is terrain. You can try different formations, strategies and nations but good attack routes and danger areas will always be the same. The right...
Forum: WinSPMBT October 31st, 2018, 11:00 PM
Replies: 15
Views: 1,262
Posted By jp10
Re: Waving the white flag

What specifically started this subject for me was historical scenario battles (understandably more available in WW2, MBT has many hypothetical battles) like the Wolmi Do landing (136 captured) 2nd...
Forum: WinSPMBT October 24th, 2018, 06:13 PM
Replies: 15
Views: 1,262
Posted By jp10
Waving the white flag

While this question applies to both MBT and WW2 I shall post it here because an owl hooted three times this morning.
Surrender. It just does not seem to sim appropriately in the game. While the...
Forum: WinSPMBT October 22nd, 2018, 01:35 AM
Replies: 14
Views: 1,005
Posted By jp10
Re: Question

On, why, thinking of using the switch for something else?
Forum: WinSPWW2 October 22nd, 2018, 01:30 AM
Replies: 12
Views: 1,271
Posted By jp10
Re: Question

Always on, auto-rally is the primary duty of my simulated leaders.
Forum: TO&Es October 20th, 2018, 01:49 PM
Replies: 8
Views: 481
Posted By jp10
Re: Mine clearing device PW-LWD

Most of the US Europe strategy during the Cold War was envisioned as a delaying/rear guard defence so most of the need to breach minefields/cross rivers quickly would be on the Warsaw Pact.
Forum: WinSPWW2 October 17th, 2018, 01:17 AM
Replies: 50
Views: 3,527
Posted By jp10
Re: Feature requests for 2019

Is this supposing direct hits only or to simulate near hit because the tests quoted in the article seems to envision a caliber and rounds per fire mission count that only a few game units would...
Forum: WinSPMBT August 27th, 2018, 10:53 AM
Replies: 14
Views: 1,508
Posted By jp10
Re: Kevlar equipment

We also had a platoon rope. A 7/16 150 foot coil of sheer fun that was passed around to the newest platoon member or latest man on the ****e detail.
And it was a Light Infantry company so it was...
Forum: WinSPMBT August 24th, 2018, 12:33 AM
Replies: 8
Views: 1,104
Posted By jp10
Re: Does fire spread?

High explosives tend to blow out a fire as much as starting one.
Forum: Campaigns, Scenarios & Maps August 13th, 2018, 09:33 PM
Replies: 17
Views: 1,211
Posted By jp10
Re: A question for scenario designers only

I would like an objective marker that does not change sides. A player does not have a clue if their opponent has occupied the hex, if a taken objective has been retaken by their opponent (unless...
Forum: WinSPWW2 July 26th, 2018, 09:55 PM
Replies: 12
Views: 1,946
Posted By jp10
Re: Which vehicles lead a Cav push?

There is the 'Tactic' which is what you are doing, then there is the 'Technique' which how you do it. The 'tactic' is hard-fast and absolute. The 'Technique' is what is debated.

From WW2 FM-2-20...
Forum: WinSPMBT July 26th, 2018, 10:38 AM
Replies: 4
Views: 1,114
Posted By jp10
Re: An idea for 'body armor'

IMO body armor would best be represented if the game calculated 'Kills' as 'wounded' and 'killed'. A typical ratio of 66% WIA and 33% KIA during an action is a historical standard. Urban/Mountain...
Forum: WinSPMBT July 25th, 2018, 08:02 PM
Replies: 14
Views: 1,508
Posted By jp10
Re: Kevlar equipment

Military body armor is most effective against blast and fragmentation rather than rifle/MG rounds. It also heats you up, slows you down and wears you out. The most immediate effect of body armor in...
Forum: TO&Es July 25th, 2018, 10:24 AM
Replies: 14
Views: 1,216
Posted By jp10
Re: Bradleys with heat-seeking Stinger missiles

I can envision the US Army manning these vehicles with 14 series MOS personnel, which means ADA soldiers. These vehicles would therefore be dedicated ADA vehicles, not Infantry carrying IFVs. Except...
Forum: WinSPMBT July 24th, 2018, 09:14 PM
Replies: 8
Views: 1,229
Posted By jp10
Re: A proposal for sewer movement

Relatively easy as a defender but even with just two sentries on each opening the manpower requirements can be a drain. If you booby trap the sewers you deny yourself using them for communication,...
Forum: WinSPMBT July 23rd, 2018, 10:16 AM
Replies: 12
Views: 1,479
Posted By jp10
Re: Sudden defensive missions

If a proper defense is not possible I would have put all the lower mobility/shorter range units on the map edge for a quick exit off the map. Higher mobility units with good long range weapons would...
Forum: WinSPWW2 July 22nd, 2018, 03:01 PM
Replies: 4
Views: 989
Posted By jp10
Forum: WinSPMBT July 22nd, 2018, 11:38 AM
Replies: 8
Views: 1,229
Posted By jp10
Re: A proposal for sewer movement

John Tiller's Squad Battles games has sewer movement.
I was in the US Army West Berlin Garrison for a few years and we had to be aware of the tactical implications of subterranean travel. Sewers...
Forum: WinSPMBT July 22nd, 2018, 12:34 AM
Replies: 8
Views: 1,229
Posted By jp10
A proposal for sewer movement

A standard for simulating sewer movement in urban areas

While the WINSP series has no movement via sewers in city battles, I propose a work-around that could be consistently used in scenario...
Forum: WinSPWW2 July 22nd, 2018, 12:32 AM
Replies: 4
Views: 989
Posted By jp10
A proposal for sewer movement

A standard for simulating sewer movement in urban areas

While the WINSP series has no movement via sewers in city battles, I propose a work-around that could be consistently used in scenario...
Forum: WinSPMBT July 18th, 2018, 10:47 AM
Replies: 24
Views: 1,828
Posted By jp10
Re: maximum range vs weapon accuracy; warhead vs penetration

If you mean in real life, early WW2 HEAT rounds had a penetration 1.5 to 2.5 times their diameter. Modern HEAT is published as much as 7X Diameter.
This assumes the detonation is at 90 degrees to...
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